package com.zivilon.cinder_loe.mixins;

import org.spongepowered.asm.mixin.Mixin;
import net.minecraft.entity.item.EntityBoat;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.At;
import lotr.common.item.LOTRWeaponStats;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.item.EntityBoat;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantment;
import lotr.common.enchant.LOTREnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import java.util.List;
import net.minecraft.entity.monster.EntityEnderman;

@Mixin(EntityBoat.class)
public abstract class MixinEntityBoat extends Entity {

    @Shadow private double speedMultiplier;
    @Shadow private int boatPosRotationIncrements;
    @Shadow private double boatPitch;
    @Shadow private double boatYaw;
    @Shadow private double boatX;
    @Shadow private double boatY;
    @Shadow private double boatZ;
    @Shadow private boolean isBoatEmpty;
    @Shadow public void setDamageTaken(float Shinare1){}
    @Shadow public float getDamageTaken(){return 0f;}
    @Shadow public int getTimeSinceHit(){return 0;}
    @Shadow void setTimeSinceHit(int Shinare2){}




    public MixinEntityBoat(World world) {
        super(world);
    }
    @Overwrite
    public void onUpdate()
    {
        super.onUpdate();

        if (this.getTimeSinceHit() > 0)
        {
            this.setTimeSinceHit(this.getTimeSinceHit() - 1);
        }

        if (this.getDamageTaken() > 0.0F)
        {
            this.setDamageTaken(this.getDamageTaken() - 1.0F);
        }

        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        byte b0 = 5;
        double d0 = 0.0D;

        for (int i = 0; i < b0; ++i)
        {
            double d1 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 0) / (double)b0 - 0.125D;
            double d3 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(i + 1) / (double)b0 - 0.125D;
            AxisAlignedBB axisalignedbb = AxisAlignedBB.getBoundingBox(this.boundingBox.minX, d1, this.boundingBox.minZ, this.boundingBox.maxX, d3, this.boundingBox.maxZ);

            if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water))
            {
                d0 += 1.0D / (double)b0;
            }
        }

        double d10 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
        double d2;
        double d4;
        int j;

        if (d10 > 0.26249999999999996D)
        {
            d2 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D);
            d4 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D);

            for (j = 0; (double)j < 1.0D + d10 * 60.0D; ++j)
            {
                double d5 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
                double d6 = (double)(this.rand.nextInt(2) * 2 - 1) * 0.7D;
                double d8;
                double d9;

                if (this.rand.nextBoolean())
                {
                    d8 = this.posX - d2 * d5 * 0.8D + d4 * d6;
                    d9 = this.posZ - d4 * d5 * 0.8D - d2 * d6;
                    this.worldObj.spawnParticle("splash", d8, this.posY - 0.125D, d9, this.motionX, this.motionY, this.motionZ);
                }
                else
                {
                    d8 = this.posX + d2 + d4 * d5 * 0.7D;
                    d9 = this.posZ + d4 - d2 * d5 * 0.7D;
                    this.worldObj.spawnParticle("splash", d8, this.posY - 0.125D, d9, this.motionX, this.motionY, this.motionZ);
                }
            }
        }

        double d11;
        double d12;

        if (this.worldObj.isRemote && this.isBoatEmpty)
        {
            if (this.boatPosRotationIncrements > 0)
            {
                d2 = this.posX + (this.boatX - this.posX) / (double)this.boatPosRotationIncrements;
                d4 = this.posY + (this.boatY - this.posY) / (double)this.boatPosRotationIncrements;
                d11 = this.posZ + (this.boatZ - this.posZ) / (double)this.boatPosRotationIncrements;
                d12 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double)this.rotationYaw);
                this.rotationYaw = (float)((double)this.rotationYaw + d12 / (double)this.boatPosRotationIncrements);
                this.rotationPitch = (float)((double)this.rotationPitch + (this.boatPitch - (double)this.rotationPitch) / (double)this.boatPosRotationIncrements);
                --this.boatPosRotationIncrements;
                this.setPosition(d2, d4, d11);
                this.setRotation(this.rotationYaw, this.rotationPitch);
            }
            else
            {
                d2 = this.posX + this.motionX;
                d4 = this.posY + this.motionY;
                d11 = this.posZ + this.motionZ;
                this.setPosition(d2, d4, d11);

                if (this.onGround)
                {
                    this.motionX *= 0.5D;
                    this.motionY *= 0.5D;
                    this.motionZ *= 0.5D;
                }

                this.motionX *= 0.9900000095367432D;
                this.motionY *= 0.949999988079071D;
                this.motionZ *= 0.9900000095367432D;
            }
        }
        else
        {
            if (d0 < 1.0D)
            {
                d2 = d0 * 2.0D - 1.0D;
                this.motionY += 0.03999999910593033D * d2;
            }
            else
            {
                if (this.motionY < 0.0D)
                {
                    this.motionY /= 2.0D;
                }

                this.motionY += 0.007000000216066837D;
            }

            if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityLivingBase)
            {
                EntityLivingBase entitylivingbase = (EntityLivingBase)this.riddenByEntity;
                float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F;
                this.motionX += -Math.sin((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
                this.motionZ += Math.cos((double)(f * (float)Math.PI / 180.0F)) * this.speedMultiplier * (double)entitylivingbase.moveForward * 0.05000000074505806D;
            }

            d2 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);

            if (d2 > 0.35D)
            {
                d4 = 0.35D / d2;
                this.motionX *= d4;
                this.motionZ *= d4;
                d2 = 0.35D;
            }

            if (d2 > d10 && this.speedMultiplier < 0.35D)
            {
                this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;

                if (this.speedMultiplier > 0.35D)
                {
                    this.speedMultiplier = 0.35D;
                }
            }
            else
            {
                this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;

                if (this.speedMultiplier < 0.07D)
                {
                    this.speedMultiplier = 0.07D;
                }
            }

            int l;

            for (l = 0; l < 4; ++l)
            {
                int i1 = MathHelper.floor_double(this.posX + ((double)(l % 2) - 0.5D) * 0.8D);
                j = MathHelper.floor_double(this.posZ + ((double)(l / 2) - 0.5D) * 0.8D);

                for (int j1 = 0; j1 < 2; ++j1)
                {
                    int k = MathHelper.floor_double(this.posY) + j1;
                    Block block = this.worldObj.getBlock(i1, k, j);

                    if (block == Blocks.snow_layer)
                    {
                        this.worldObj.setBlockToAir(i1, k, j);
                        this.isCollidedHorizontally = false;
                    }
                    else if (block == Blocks.waterlily)
                    {
                        this.worldObj.func_147480_a(i1, k, j, true);
                        this.isCollidedHorizontally = false;
                    }
                }
            }

            if (this.onGround)
            {
                this.motionX *= 0.5D;
                this.motionY *= 0.5D;
                this.motionZ *= 0.5D;
            }

            this.moveEntity(this.motionX, this.motionY, this.motionZ);
                this.motionX *= 0.9900000095367432D;
                this.motionY *= 0.949999988079071D;
                this.motionZ *= 0.9900000095367432D;
            this.rotationPitch = 0.0F;
            d4 = (double)this.rotationYaw;
            d11 = this.prevPosX - this.posX;
            d12 = this.prevPosZ - this.posZ;

            if (d11 * d11 + d12 * d12 > 0.001D)
            {
                d4 = (double)((float)(Math.atan2(d12, d11) * 180.0D / Math.PI));
            }

            double d7 = MathHelper.wrapAngleTo180_double(d4 - (double)this.rotationYaw);

            if (d7 > 20.0D)
            {
                d7 = 20.0D;
            }

            if (d7 < -20.0D)
            {
                d7 = -20.0D;
            }

            this.rotationYaw = (float)((double)this.rotationYaw + d7);
            this.setRotation(this.rotationYaw, this.rotationPitch);

            if (!this.worldObj.isRemote)
            {
                List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));

                if (list != null && !list.isEmpty())
                {
                    for (int k1 = 0; k1 < list.size(); ++k1)
                    {
                        Entity entity = (Entity)list.get(k1);

                        if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat)
                        {
                            entity.applyEntityCollision(this);
                        }
                    }
                }

                if (this.riddenByEntity != null && this.riddenByEntity.isDead)
                {
                    this.riddenByEntity = null;
                }
            }
        }
    }

    public void updateRiderPosition()
    {
        if (this.riddenByEntity != null)
        {
            double d0 = Math.cos((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
            double d1 = Math.sin((double)this.rotationYaw * Math.PI / 180.0D) * 0.4D;
            this.riddenByEntity.setPosition(this.posX + d0, this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {}

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {}

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    /**
     * First layer of player interaction
     */
    public boolean interactFirst(EntityPlayer p_130002_1_)
    {
        if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer && this.riddenByEntity != p_130002_1_)
        {
            return true;
        }
        else
        {
            if (!this.worldObj.isRemote)
            {
                p_130002_1_.mountEntity(this);
            }

            return true;
        }
    }
}

