chestplate model not working for this one, although fixed one already made, just needs adding
@ -0,0 +1,112 @@
|
||||
package com.zivilon.cinder_loe.client.model;// Made with Blockbench 4.12.4
|
||||
// Exported for Minecraft version 1.7 - 1.12
|
||||
// Paste this class into your mod and generate all required imports
|
||||
|
||||
|
||||
import lotr.client.model.LOTRModelBiped;
|
||||
import net.minecraft.client.model.ModelBox;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
//======================================================
|
||||
//Deprecated
|
||||
//======================================================
|
||||
|
||||
|
||||
public class ModelDorwinionChestplate extends LOTRModelBiped {
|
||||
// private final ModelRenderer bipedRightArm_r1;
|
||||
// private final ModelRenderer BLOODGUARDPAULDRONRIGHTTOPPER_r1;
|
||||
// private final ModelRenderer BLOODGUARDPAULDRONRIGHT_r1;
|
||||
// private final ModelRenderer BLOODGUARDPAULDRONLEFT_r1;
|
||||
// private final ModelRenderer BLOODGUARDPAULDRONLEFTTOPPER_r1;
|
||||
|
||||
public ModelDorwinionChestplate(float f) {
|
||||
super(f);
|
||||
textureWidth = 64;
|
||||
textureHeight = 64;
|
||||
this.bipedBody.cubeList.clear();
|
||||
this.bipedRightArm.cubeList.clear();
|
||||
this.bipedLeftArm.cubeList.clear();
|
||||
|
||||
bipedBody = new ModelRenderer(this);
|
||||
bipedBody.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
bipedBody.cubeList.add(new ModelBox(bipedBody, 0, 16, -4.0F, 0.0F, -2.0F, 8, 12, 4, 0.5F));
|
||||
bipedBody.cubeList.add(new ModelBox(bipedBody, 22, 4, -5.0F, -1.05F, 2.8F, 10, 8, 0, 0.0F));
|
||||
bipedBody.cubeList.add(new ModelBox(bipedBody, 32, 4, -5.0F, -1.05F, -2.8F, 10, 8, 0, 0.0F));
|
||||
|
||||
//bipedLeftArm = new ModelRenderer(this, 40, 16);
|
||||
bipedLeftArm = new ModelRenderer(this, 24, 16);
|
||||
this.bipedLeftArm.mirror = true;
|
||||
this.bipedLeftArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
||||
//bipedLeftArm.cubeList.add(new ModelBox(bipedLeftArm, 24, 16, -9.0F, -24.0F, -2.0F, 4, 12, 4, 0.5F));
|
||||
this.bipedLeftArm.addBox(-9.0F, -24.0F, -2.0F, 4, 12, 4, 0.5F);
|
||||
this.setRotationAngle(bipedLeftArm, 0.0F, 0.0F, 0.026354471705114374F);
|
||||
|
||||
this.bipedRightArm = new ModelRenderer(this, 40, 16);
|
||||
this.bipedRightArm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
||||
|
||||
// bipedRightArm = new ModelRenderer(this, 40, 16);
|
||||
// bipedRightArm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
||||
// bipedRightArm.mirror = true;
|
||||
|
||||
// bipedLeftArm = new ModelRenderer(this,40, 16);
|
||||
// bipedLeftArm.setRotationPoint(0.0F, 24.0F, 0.0F);
|
||||
// bipedLeftArm.cubeList.add(new ModelBox(bipedLeftArm, 24, 16, -9.0F, -24.0F, -2.0F, 4, 12, 4, 0.5F));
|
||||
|
||||
//
|
||||
// bipedRightArm_r1 = new ModelRenderer(this);
|
||||
// bipedRightArm_r1.setRotationPoint(-2.0F, 22.0F, 0.0F);
|
||||
//
|
||||
// setRotationAngle(bipedRightArm_r1, 0.0F, 3.1416F, 0.0F);
|
||||
// bipedRightArm_r1.cubeList.add(new ModelBox(bipedRightArm_r1, 24, 16, -6.0F, -24.0F, -2.0F, 4, 12, 4, 0.5F));
|
||||
//
|
||||
// BLOODGUARDPAULDRONRIGHTTOPPER_r1 = new ModelRenderer(this);
|
||||
// BLOODGUARDPAULDRONRIGHTTOPPER_r1.setRotationPoint(2.0F, -1.0F, 3.0F);
|
||||
//
|
||||
// setRotationAngle(BLOODGUARDPAULDRONRIGHTTOPPER_r1, 0.0F, 3.1416F, 0.0873F);
|
||||
// BLOODGUARDPAULDRONRIGHTTOPPER_r1.cubeList.add(new ModelBox(BLOODGUARDPAULDRONRIGHTTOPPER_r1, 48, 8, 1.6F, -3.9F, -1.0F, 0, 4, 8, 0.0F));
|
||||
//
|
||||
// BLOODGUARDPAULDRONRIGHT_r1 = new ModelRenderer(this);
|
||||
// BLOODGUARDPAULDRONRIGHT_r1.setRotationPoint(0.0F, 3.0F, 3.0F);
|
||||
//
|
||||
// setRotationAngle(BLOODGUARDPAULDRONRIGHT_r1, 0.0F, 3.1416F, 0.0873F);
|
||||
// BLOODGUARDPAULDRONRIGHT_r1.cubeList.add(new ModelBox(BLOODGUARDPAULDRONRIGHT_r1, 40, 20, -5.0F, -6.0F, 0.0F, 6, 6, 6, 0.0F));
|
||||
//
|
||||
// BLOODGUARDPAULDRONLEFT_r1 = new ModelRenderer(this);
|
||||
// BLOODGUARDPAULDRONLEFT_r1.setRotationPoint(-5.0F, -19.0F, -3.0F);
|
||||
//
|
||||
// setRotationAngle(BLOODGUARDPAULDRONLEFT_r1, 0.0F, 0.0F, -0.0873F);
|
||||
// BLOODGUARDPAULDRONLEFT_r1.cubeList.add(new ModelBox(BLOODGUARDPAULDRONLEFT_r1, 40, 20, -5.0F, -6.0F, 0.0F, 6, 6, 6, 0.0F));
|
||||
//
|
||||
// BLOODGUARDPAULDRONLEFTTOPPER_r1 = new ModelRenderer(this);
|
||||
// BLOODGUARDPAULDRONLEFTTOPPER_r1.setRotationPoint(-6.0F, -23.0F, -3.0F);
|
||||
//
|
||||
// setRotationAngle(BLOODGUARDPAULDRONLEFTTOPPER_r1, 0.0F, 0.0F, -0.0873F);
|
||||
// BLOODGUARDPAULDRONLEFTTOPPER_r1.cubeList.add(new ModelBox(BLOODGUARDPAULDRONLEFTTOPPER_r1, 48, 8, 0.6F, -3.9F, -1.0F, 0, 4, 8, 0.0F));
|
||||
//
|
||||
//
|
||||
// bipedRightArm.addChild(BLOODGUARDPAULDRONRIGHTTOPPER_r1);
|
||||
// bipedRightArm.addChild(bipedRightArm_r1);
|
||||
// bipedLeftArm.addChild(BLOODGUARDPAULDRONLEFTTOPPER_r1);
|
||||
// bipedLeftArm.addChild(BLOODGUARDPAULDRONLEFT_r1);
|
||||
// bipedRightArm.addChild(BLOODGUARDPAULDRONRIGHT_r1);
|
||||
|
||||
this.bipedHead.cubeList.clear();
|
||||
this.bipedHeadwear.cubeList.clear();
|
||||
this.bipedRightLeg.cubeList.clear();
|
||||
this.bipedLeftLeg.cubeList.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
|
||||
bipedBody.render(f5);
|
||||
bipedRightArm.render(f5);
|
||||
bipedLeftArm.render(f5);
|
||||
}
|
||||
|
||||
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
|
||||
modelRenderer.rotateAngleX = x;
|
||||
modelRenderer.rotateAngleY = y;
|
||||
modelRenderer.rotateAngleZ = z;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,68 @@
|
||||
package com.zivilon.cinder_loe.client.model;// Made with Blockbench 4.12.4
|
||||
// Exported for Minecraft version 1.7 - 1.12
|
||||
// Paste this class into your mod and generate all required imports
|
||||
|
||||
|
||||
import lotr.client.model.LOTRModelBiped;
|
||||
import net.minecraft.client.model.ModelBox;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
public class ModelDorwinionHelmet extends LOTRModelBiped {
|
||||
private final ModelRenderer PlumeItself_r1;
|
||||
private final ModelRenderer PlumeFrontBit_r1;
|
||||
private final ModelRenderer PlumeTop_r1;
|
||||
|
||||
public ModelDorwinionHelmet(float f) {
|
||||
super(f);
|
||||
textureWidth = 64;
|
||||
textureHeight = 64;
|
||||
|
||||
PlumeItself_r1 = new ModelRenderer(this);
|
||||
PlumeItself_r1.setRotationPoint(0.0F, -6.0F, -3.0F);
|
||||
setRotationAngle(PlumeItself_r1, -0.2182F, 0.0F, 0.0F);
|
||||
PlumeItself_r1.cubeList.add(new ModelBox(PlumeItself_r1, 0, 16, -0.5F, -11.0F, -3.0F, 1, 10, 12, 0.0F));
|
||||
|
||||
PlumeFrontBit_r1 = new ModelRenderer(this);
|
||||
PlumeFrontBit_r1.setRotationPoint(0.0F, -10.0F, -5.0F);
|
||||
setRotationAngle(PlumeFrontBit_r1, -0.2182F, 0.0F, 0.0F);
|
||||
PlumeFrontBit_r1.cubeList.add(new ModelBox(PlumeFrontBit_r1, 32, 6, -1.0F, -1.8F, -0.75F, 2, 1, 1, 0.0F));
|
||||
|
||||
PlumeTop_r1 = new ModelRenderer(this);
|
||||
PlumeTop_r1.setRotationPoint(-1.0F, -12.658F, 0.4397F);
|
||||
setRotationAngle(PlumeTop_r1, -0.2182F, 0.0F, 0.0F);
|
||||
PlumeTop_r1.cubeList.add(new ModelBox(PlumeTop_r1, 26, 16, 0.0F, 1.0F, -5.5F, 2, 1, 11, 0.0F));
|
||||
|
||||
this.bipedHead.cubeList.clear();
|
||||
|
||||
bipedHead = new ModelRenderer(this);
|
||||
bipedHead.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
bipedHead.cubeList.add(new ModelBox(bipedHead, 0, 0, -4.0F, -8.0F, -4.0F, 8, 8, 8, 1.0F));
|
||||
bipedHead.cubeList.add(new ModelBox(bipedHead, 32, 0, -5.0F, -4.0F, -4.9F, 10, 7, 0, 0.0F));
|
||||
bipedHead.cubeList.add(new ModelBox(bipedHead, 26, 28, -1.0F, -10.0F, -4.5F, 2, 1, 9, 0.0F));
|
||||
bipedHead.cubeList.add(new ModelBox(bipedHead, 32, 8, -0.5F, -12.0F, -2.0F, 1, 2, 1, 0.0F));
|
||||
|
||||
bipedHead.addChild(PlumeItself_r1);
|
||||
bipedHead.addChild(PlumeFrontBit_r1);
|
||||
bipedHead.addChild(PlumeTop_r1);
|
||||
|
||||
this.bipedHeadwear.cubeList.clear();
|
||||
this.bipedBody.cubeList.clear();
|
||||
this.bipedRightArm.cubeList.clear();
|
||||
this.bipedLeftArm.cubeList.clear();
|
||||
this.bipedRightLeg.cubeList.clear();
|
||||
this.bipedLeftLeg.cubeList.clear();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
|
||||
bipedHead.render(f5);
|
||||
}
|
||||
|
||||
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
|
||||
modelRenderer.rotateAngleX = x;
|
||||
modelRenderer.rotateAngleY = y;
|
||||
modelRenderer.rotateAngleZ = z;
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 729 B |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 473 B |
|
After Width: | Height: | Size: 303 B |
|
After Width: | Height: | Size: 421 B |
|
After Width: | Height: | Size: 352 B |