From a7e294516bdc22c749754c5e6fc44f172e7772c4 Mon Sep 17 00:00:00 2001 From: KeyLime17 Date: Wed, 27 Nov 2024 19:56:00 -0500 Subject: [PATCH] 1.3.1, updated armor values --- .../com/zivilon/cinder_loe/Materials.java | 2 +- .../coremod/LOTRMaterialTransformer.java | 46 +++++++++---------- 2 files changed, 24 insertions(+), 24 deletions(-) diff --git a/src/main/java/com/zivilon/cinder_loe/Materials.java b/src/main/java/com/zivilon/cinder_loe/Materials.java index 9e401dd..da30bc0 100644 --- a/src/main/java/com/zivilon/cinder_loe/Materials.java +++ b/src/main/java/com/zivilon/cinder_loe/Materials.java @@ -14,7 +14,7 @@ public class Materials { public static void registerMaterials() { modifyMaterial("RED_DWARF", 700, 3.0F, 0.7F, 3, 7.0F, 10, CinderLoE.redDwarfSteel); modifyMaterial("WIZARD", 1000, 3.0F, 0.7F, 3, 7.0F, 10, null); - modifyMaterial("BONEMOLD", 674, 2.5F, 0.6F, 2, 6.0F, 10, CinderLoE.bonemold); //Original Durability = 350 | Add 162 | 2/4 + modifyMaterial("BONEMOLD", 512, 2.5F, 0.6F, 2, 6.0F, 10, CinderLoE.bonemold); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 2/4 (Unupgraded) modifyMaterial("LIMWAITH_WOOD", 230, 1.5F, 0.5F, 2, 5.0F, 10, Item.getItemFromBlock(LOTRMod.driedReeds)); modifyMaterial("EVENT", 2400, 5.0F, 0.8F, 0, 9.0F, 10, LOTRMod.emerald); modifyMaterial("BREE", 350, 2.5F, 0.6F, 2, 6.0F, 10, Items.iron_ingot); diff --git a/src/main/java/com/zivilon/cinder_loe/coremod/LOTRMaterialTransformer.java b/src/main/java/com/zivilon/cinder_loe/coremod/LOTRMaterialTransformer.java index 95f4a23..12f87c3 100644 --- a/src/main/java/com/zivilon/cinder_loe/coremod/LOTRMaterialTransformer.java +++ b/src/main/java/com/zivilon/cinder_loe/coremod/LOTRMaterialTransformer.java @@ -20,38 +20,38 @@ public class LOTRMaterialTransformer implements IClassTransformer { reader.accept(classNode, 0); - modifyMaterial("ANGMAR", 480, 0.6F, classNode); //Original Durability = 350 | Add 162 | 1/4 - modifyMaterial("URUK", 662, 0.7F, classNode); //Original Durability = 550 | Add 112 | 1/4 - modifyMaterial("BLACK_URUK", 774, 0.7F, classNode); //Original Durability = 550 | Add 112 | 2/4 - modifyMaterial("HALF_TROLL", 475, 0.6F, classNode); //Original Durability = 300 | Add 175 | 1/4 + modifyMaterial("ANGMAR", 431, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 1/4 (Unupgraded) + modifyMaterial("URUK", 606, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 1/4 (Unupgraded) + modifyMaterial("BLACK_URUK", 662, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 2/4 (Unupgraded) + modifyMaterial("HALF_TROLL", 387, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded) // Good Humans - modifyMaterial("DALE", 475, 0.6F, classNode); //Original Durability = 300 | Add 175 | 1/4 - modifyMaterial("GONDOR", 861, 0.6F, classNode); //Original Durability = 450 | Add 137 | 3/4 - modifyMaterial("DORWINION_ELF", 875, 0.6F, classNode); //Original Durability = 500 | Add 125 | 3/4 - modifyMaterial("ROHAN", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 - modifyMaterial("TAUREDAIN", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 - modifyMaterial("DORWINION", 400, 0.6F, classNode); //Original Durability = 400 | Add 150 | 0/4 - modifyMaterial("LOSSARNACH", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 - modifyMaterial("LAMEDON", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 + modifyMaterial("DALE", 387, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded) + modifyMaterial("GONDOR", 654, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 3/4 (Unupgraded) + modifyMaterial("DORWINION_ELF", 692, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 3/4 (Unupgraded) + modifyMaterial("ROHAN", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4 + modifyMaterial("TAUREDAIN", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4 + modifyMaterial("DORWINION", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4 + modifyMaterial("LOSSARNACH", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory 0/4 + modifyMaterial("LAMEDON", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4 // Evil Humans - modifyMaterial("RHUN_GOLD", 450, 0.6F, classNode); //Original Durability = 450 | Add 137 | 0/4 - modifyMaterial("RHUN", 400, 0.6F, classNode); //Original Durability = 400 | Add 150 | 0/4 - modifyMaterial("DUNLENDING", 437, 0.6F, classNode); //Original Durability = 250 | Add 187 | 1/4 - modifyMaterial("NEAR_HARAD", 825, 0.6F, classNode); //Original Durability = 300 | Add 175 | 3/4 - modifyMaterial("HARNEDOR", 250, 0.6F, classNode); //Original Durability = 250 | Add 187 | 0/4 - modifyMaterial("CORSAIR", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 - modifyMaterial("GULF_HARAD", 350, 0.6F, classNode); //Original Durability = 350 | Add 162 | 0/4 - modifyMaterial("UMBAR", 724, 0.6F, classNode); //Original Durability = 450 | Add 137 | 2/4 - modifyMaterial("MOREDAIN", 250, 0.6F, classNode); //Original Durability = 250 | Add 187 | 0/4 + modifyMaterial("RHUN_GOLD", 450, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 0/4 + modifyMaterial("RHUN", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4 + modifyMaterial("DUNLENDING", 343, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 1/4 (Unupgraded) + modifyMaterial("NEAR_HARAD", 561, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 3/4 (Unupgraded) + modifyMaterial("HARNEDOR", 250, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4 + modifyMaterial("CORSAIR", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4 + modifyMaterial("GULF_HARAD", 350, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 0/4 + modifyMaterial("UMBAR", 586, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 2/4 (Unupgraded) + modifyMaterial("MOREDAIN", 250, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4 //Elves - modifyMaterial("WOOD_ELVEN", 1000, 0.6F, classNode); //Original Durability = 500 | Add 125 | 4/4 + modifyMaterial("WOOD_ELVEN", 748, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 4/4 (Unupgraded) // Custom - modifyMaterial("UTUMNO", 1500, 0.7F, classNode); //Original Durability = 250 | Add 187 | 0/4 + modifyMaterial("UTUMNO", 1500, 0.7F, classNode); addMaterial("RED_DWARF", classNode); addMaterial("WIZARD", classNode);