package com.zivilon.cinder_loe.mixins; import com.zivilon.cinder_loe.CinderLoE_Config; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Overwrite; import org.spongepowered.asm.mixin.Shadow; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RendererLivingEntity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.event.RenderLivingEvent; import net.minecraftforge.common.MinecraftForge; @Mixin(RendererLivingEntity.class) public abstract class MixinRendererLivingEntity extends Render { @Shadow protected ModelBase renderPassModel; @Shadow protected ModelBase mainModel; @Shadow private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png"); @Shadow private static final Logger logger = LogManager.getLogger(); @Shadow protected int inheritRenderPass(EntityLivingBase p_77035_1_, int p_77035_2_, float p_77035_3_) { return 0; } @Shadow protected int getColorMultiplier(EntityLivingBase p_77030_1_, float p_77030_2_, float p_77030_3_) { return 0; } @Shadow protected void func_82408_c(EntityLivingBase p_82408_1_, int p_82408_2_, float p_82408_3_) {} @Shadow protected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_) {} @Shadow protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_) { return 0.0F; } @Shadow protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) {} @Shadow protected void renderLivingAt(EntityLivingBase p_77039_1_, double p_77039_2_, double p_77039_4_, double p_77039_6_) {} @Shadow protected void passSpecialRender(EntityLivingBase p_77033_1_, double p_77033_2_, double p_77033_4_, double p_77033_6_) {} @Shadow protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_) { return 0; } @Shadow protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_) {} @Shadow private float interpolateRotation(float p_77034_1_, float p_77034_2_, float p_77034_3_) { return 0.0F; } @Shadow protected void renderModel(EntityLivingBase p_77036_1_, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_) {} @Shadow protected float renderSwingProgress(EntityLivingBase p_77040_1_, float p_77040_2_) { return 0.0F; } /** * @author Shinare * @reason Added support for configurable enchantment colour */ @Overwrite public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre(p_76986_1_, (RendererLivingEntity)(Object)this, p_76986_2_, p_76986_4_, p_76986_6_))) return; GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); this.mainModel.onGround = this.renderSwingProgress(p_76986_1_, p_76986_9_); if (this.renderPassModel != null) { this.renderPassModel.onGround = this.mainModel.onGround; } this.mainModel.isRiding = p_76986_1_.isRiding(); if (this.renderPassModel != null) { this.renderPassModel.isRiding = this.mainModel.isRiding; } this.mainModel.isChild = p_76986_1_.isChild(); if (this.renderPassModel != null) { this.renderPassModel.isChild = this.mainModel.isChild; } try { float f2 = this.interpolateRotation(p_76986_1_.prevRenderYawOffset, p_76986_1_.renderYawOffset, p_76986_9_); float f3 = this.interpolateRotation(p_76986_1_.prevRotationYawHead, p_76986_1_.rotationYawHead, p_76986_9_); float f4; if (p_76986_1_.isRiding() && p_76986_1_.ridingEntity instanceof EntityLivingBase) { EntityLivingBase entitylivingbase1 = (EntityLivingBase)p_76986_1_.ridingEntity; f2 = this.interpolateRotation(entitylivingbase1.prevRenderYawOffset, entitylivingbase1.renderYawOffset, p_76986_9_); f4 = MathHelper.wrapAngleTo180_float(f3 - f2); if (f4 < -85.0F) { f4 = -85.0F; } if (f4 >= 85.0F) { f4 = 85.0F; } f2 = f3 - f4; if (f4 * f4 > 2500.0F) { f2 += f4 * 0.2F; } } float f13 = p_76986_1_.prevRotationPitch + (p_76986_1_.rotationPitch - p_76986_1_.prevRotationPitch) * p_76986_9_; this.renderLivingAt(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_); f4 = this.handleRotationFloat(p_76986_1_, p_76986_9_); this.rotateCorpse(p_76986_1_, f4, f2, p_76986_9_); float f5 = 0.0625F; GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glScalef(-1.0F, -1.0F, 1.0F); this.preRenderCallback(p_76986_1_, p_76986_9_); GL11.glTranslatef(0.0F, -24.0F * f5 - 0.0078125F, 0.0F); float f6 = p_76986_1_.prevLimbSwingAmount + (p_76986_1_.limbSwingAmount - p_76986_1_.prevLimbSwingAmount) * p_76986_9_; float f7 = p_76986_1_.limbSwing - p_76986_1_.limbSwingAmount * (1.0F - p_76986_9_); if (p_76986_1_.isChild()) { f7 *= 3.0F; } if (f6 > 1.0F) { f6 = 1.0F; } GL11.glEnable(GL11.GL_ALPHA_TEST); this.mainModel.setLivingAnimations(p_76986_1_, f7, f6, p_76986_9_); this.renderModel(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); int j; float f8; float f9; float f10; for (int i = 0; i < 4; ++i) { j = this.shouldRenderPass(p_76986_1_, i, p_76986_9_); if (j > 0) { this.renderPassModel.setLivingAnimations(p_76986_1_, f7, f6, p_76986_9_); this.renderPassModel.render(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); if ((j & 240) == 16) { this.func_82408_c(p_76986_1_, i, p_76986_9_); this.renderPassModel.render(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); } if ((j & 15) == 15) { f8 = (float)p_76986_1_.ticksExisted + p_76986_9_; this.bindTexture(RES_ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); f9 = 0.5F; GL11.glColor4f(f9, f9, f9, 1.0F); GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDepthMask(false); for (int k = 0; k < 2; ++k) { GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor4f(CinderLoE_Config.enchantment_color_red, CinderLoE_Config.enchantment_color_green, CinderLoE_Config.enchantment_color_blue, 1.0F); GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); float f11 = f8 * (0.001F + (float)k * 0.003F) * 20.0F; float f12 = 0.33333334F; GL11.glScalef(f12, f12, f12); GL11.glRotatef(30.0F - (float)k * 60.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, f11, 0.0F); GL11.glMatrixMode(GL11.GL_MODELVIEW); this.renderPassModel.render(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glDepthMask(true); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); } } GL11.glDepthMask(true); this.renderEquippedItems(p_76986_1_, p_76986_9_); float f14 = p_76986_1_.getBrightness(p_76986_9_); j = this.getColorMultiplier(p_76986_1_, f14, p_76986_9_); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glDisable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); if ((j >> 24 & 255) > 0 || p_76986_1_.hurtTime > 0 || p_76986_1_.deathTime > 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDepthFunc(GL11.GL_EQUAL); if (p_76986_1_.hurtTime > 0 || p_76986_1_.deathTime > 0) { GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F); this.mainModel.render(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); for (int l = 0; l < 4; ++l) { if (this.inheritRenderPass(p_76986_1_, l, p_76986_9_) >= 0) { GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F); this.renderPassModel.render(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); } } } if ((j >> 24 & 255) > 0) { f8 = (float)(j >> 16 & 255) / 255.0F; f9 = (float)(j >> 8 & 255) / 255.0F; float f15 = (float)(j & 255) / 255.0F; f10 = (float)(j >> 24 & 255) / 255.0F; GL11.glColor4f(f8, f9, f15, f10); this.mainModel.render(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); for (int i1 = 0; i1 < 4; ++i1) { if (this.inheritRenderPass(p_76986_1_, i1, p_76986_9_) >= 0) { GL11.glColor4f(f8, f9, f15, f10); this.renderPassModel.render(p_76986_1_, f7, f6, f4, f3 - f2, f13, f5); } } } GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); } catch (Exception exception) { logger.error("Couldn\'t render entity", exception); } OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); this.passSpecialRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_); MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post(p_76986_1_, (RendererLivingEntity)(Object)this, p_76986_2_, p_76986_4_, p_76986_6_)); } }