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Java

package com.zivilon.cinder_loe.blocks;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRotatedPillar;
import net.minecraft.block.material.Material;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.MathHelper;
import net.minecraft.util.IIcon;
import net.minecraft.client.renderer.texture.IIconRegister;
import lotr.common.LOTRCreativeTabs;
import net.minecraft.creativetab.CreativeTabs;
import com.zivilon.cinder_loe.util.Utilities;
public abstract class RotatableBlockBase3 extends BlockRotatedPillar {
public String textureName;
public IIcon[] icons = new IIcon[6];
public RotatableBlockBase3(Material material, String blockName) {
super(material);
this.textureName = Utilities.toSnakeCase(blockName);
this.setBlockName(blockName);
// Get LOTRCreativeTabs.tabBlock without ForgeGradle incorrectly obfuscating it. Uses cached field, not real-time reflection
this.setCreativeTab((CreativeTabs)Utilities.reflected_tab_block);
/* Examples for block properties
this.setHardness(2.0F); // How long it takes to break the block
this.setResistance(10.0F); // Explosion resistance
this.setStepSound(soundTypePiston); // The sound made when walking on the block
this.setLightLevel(0.5F); // Light emitted by the block, 0.0 - 1.0
this.setLightOpacity(255); // How much light is blocked, 0 - 255
this.setBlockName("exampleBlock"); // The unique name of the block
this.setBlockTextureName("modid:exampleBlock"); // Texture for the block
this.setCreativeTab(CreativeTabs.tabBlock); // The creative tab it appears in
*/
}
public int onBlockPlaced(World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ, int meta) {
// Default orientation (meta 0)
int orientation = 0;
// Determine orientation based on the side of the block the player is placing against
switch (side) {
case 0: // Bottom
orientation = 5; // Unique orientation for bottom
break;
case 1: // Top
orientation = 0; // Default vertical orientation
break;
case 2: // North
orientation = 1; // North-South horizontal
break;
case 3: // South
orientation = 2; // South-North horizontal
break;
case 4: // West
orientation = 3; // West-East horizontal
break;
case 5: // East
orientation = 4; // East-West horizontal
break;
}
return orientation;
}
public int damageDropped(int i) {
return 0;
}
@Override
public IIcon getIcon(int side, int meta) {
switch(meta) {
case 0: // Facing up
if(side == 0) return this.icons[0];
else if(side == 1) return this.icons[1];
else return this.icons[2];
case 1: // Facing North
if(side == 0) return this.icons[2];
else if(side == 1) return this.icons[2];
else if(side == 2) return this.icons[1];
else if(side == 3) return this.icons[0];
else if(side == 4) return this.icons[5];
else if(side == 5) return this.icons[3];
case 2: // Facing South
if(side == 0) return this.icons[4];
else if(side == 1) return this.icons[4];
else if(side == 2) return this.icons[0];
else if(side == 3) return this.icons[1];
else if(side == 4) return this.icons[3];
else if(side == 5) return this.icons[5];
case 3: // Facing West
if(side == 0) return this.icons[5];
else if(side == 1) return this.icons[5];
else if(side == 2) return this.icons[3];
else if(side == 3) return this.icons[5];
else if(side == 4) return this.icons[1];
else if(side == 5) return this.icons[0];
case 4: // Facing East
if(side == 4) return this.icons[0];
else if(side == 5) return this.icons[1];
else return this.icons[2];
case 5: // Facing down
if(side == 0) return this.icons[1];
else if(side == 1) return this.icons[0];
else if (side == 2) return this.icons[3];
else if (side == 3) return this.icons[3];
else return this.icons[4];
}
return this.blockIcon;
}
@Override
public void registerBlockIcons(IIconRegister reg) {
icons[0] = reg.registerIcon(this.textureName + "_bottom");
icons[1] = reg.registerIcon(this.textureName + "_top");
icons[2] = reg.registerIcon(this.textureName + "_side_0");
icons[3] = reg.registerIcon(this.textureName + "_side_90");
icons[4] = reg.registerIcon(this.textureName + "_side_180");
icons[5] = reg.registerIcon(this.textureName + "_side_270");
}
@SideOnly(Side.CLIENT)
protected IIcon getSideIcon(int i) {
return null;
}
}
/* Example method overrides for blocks
@Override
public void onBlockAdded(World world, int x, int y, int z) {
// Called when the block is placed in the world
}
@Override
public void breakBlock(World world, int x, int y, int z, Block block, int metadata) {
// Called when the block is broken
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
// Called when the player right-clicks the block
return true;
}
@Override
public void onEntityWalking(World world, int x, int y, int z, Entity entity) {
// Called when an entity walks over the block
}
@Override
public int isProvidingWeakPower(IBlockAccess world, int x, int y, int z, int side) {
// Determines the redstone power output
return 15;
}
*/