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306 lines
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Java

package com.zivilon.cinder_loe.mixins;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Overwrite;
import lotr.common.item.LOTRWeaponStats;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantment;
import lotr.common.enchant.LOTREnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import java.util.List;
import net.minecraft.entity.monster.EntityEnderman;
@Mixin(EntityArrow.class)
public abstract class MixinEntityArrow extends Entity {
public MixinEntityArrow(World world) {
super(world);
}
@Shadow
public abstract void setIsCritical(boolean p_70243_1_);
@Shadow
public abstract boolean getIsCritical();
@Shadow
private Block field_145790_g;
@Shadow
private int field_145791_d;
@Shadow
private int field_145792_e;
@Shadow
private int field_145789_f;
@Shadow
private boolean inGround;
@Shadow
public int arrowShake;
@Shadow
private int inData;
@Shadow
private int ticksInGround;
@Shadow
private int ticksInAir;
@Shadow
public Entity shootingEntity;
@Shadow
private int knockbackStrength;
@Shadow
private double damage;
/**
* @author Shinare
* @reason Having full knockbackResistance attribute now negates bonus knockback as well
*/
@Overwrite
public void onUpdate() {
super.onUpdate();
EntityArrow arrow = (EntityArrow)(Object)this;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
}
if (this.arrowShake > 0) {
--this.arrowShake;
}
if (this.inGround) {
int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
if (block == this.field_145790_g && j == this.inData) {
++this.ticksInGround;
if (this.ticksInGround == 1200) {
this.setDead();
}
} else {
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
} else {
++this.ticksInAir;
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null) {
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null) {
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer)) {
movingobjectposition = null;
}
}
float f2;
float f4;
if (movingobjectposition != null) {
if (movingobjectposition.entityHit != null) {
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
if (this.getIsCritical()) {
k += this.rand.nextInt(k / 2 + 2);
}
DamageSource damagesource = null;
if (this.shootingEntity == null) {
damagesource = DamageSource.causeArrowDamage(arrow, this);
} else {
damagesource = DamageSource.causeArrowDamage(arrow, this.shootingEntity);
}
if (arrow.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
movingobjectposition.entityHit.setFire(5);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) {
if (movingobjectposition.entityHit instanceof EntityLivingBase) {
EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
if (!this.worldObj.isRemote) {
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
}
double knockback_resistance = entitylivingbase.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).getAttributeValue();
if (this.knockbackStrength > 0 && knockback_resistance < 1.0D) {
f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f4 > 0.0F) {
entitylivingbase.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
}
}
if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) {
EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
}
if (this.shootingEntity != null && entitylivingbase != this.shootingEntity && entitylivingbase instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) {
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
}
arrow.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(movingobjectposition.entityHit instanceof EntityEnderman)) {
arrow.setDead();
}
} else {
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
} else {
this.field_145791_d = movingobjectposition.blockX;
this.field_145792_e = movingobjectposition.blockY;
this.field_145789_f = movingobjectposition.blockZ;
this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
this.inData = arrow.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.field_145790_g.getMaterial() != Material.air) {
this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);
}
}
}
if (arrow.getIsCritical()) {
for (i = 0; i < 4; ++i) {
arrow.worldObj.spawnParticle("crit", arrow.posX + arrow.motionX * (double)i / 4.0D, arrow.posY + arrow.motionY * (double)i / 4.0D, arrow.posZ + arrow.motionZ * (double)i / 4.0D, -arrow.motionX, -arrow.motionY + 0.2D, -arrow.motionZ);
}
}
arrow.posX += arrow.motionX;
arrow.posY += arrow.motionY;
arrow.posZ += arrow.motionZ;
f2 = MathHelper.sqrt_double(arrow.motionX * arrow.motionX + arrow.motionZ * arrow.motionZ);
arrow.rotationYaw = (float)(Math.atan2(arrow.motionX, arrow.motionZ) * 180.0D / Math.PI);
for (arrow.rotationPitch = (float)(Math.atan2(arrow.motionY, (double)f2) * 180.0D / Math.PI); arrow.rotationPitch - arrow.prevRotationPitch < -180.0F; arrow.prevRotationPitch -= 360.0F) {
;
}
while (arrow.rotationPitch - arrow.prevRotationPitch >= 180.0F) {
arrow.prevRotationPitch += 360.0F;
}
while (arrow.rotationYaw - arrow.prevRotationYaw < -180.0F) {
arrow.prevRotationYaw -= 360.0F;
}
while (arrow.rotationYaw - arrow.prevRotationYaw >= 180.0F) {
arrow.prevRotationYaw += 360.0F;
}
arrow.rotationPitch = arrow.prevRotationPitch + (arrow.rotationPitch - arrow.prevRotationPitch) * 0.2F;
arrow.rotationYaw = arrow.prevRotationYaw + (arrow.rotationYaw - arrow.prevRotationYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.05F;
if (arrow.isInWater()) {
for (int l = 0; l < 4; ++l) {
f4 = 0.25F;
arrow.worldObj.spawnParticle("bubble", arrow.posX - arrow.motionX * (double)f4, arrow.posY - arrow.motionY * (double)f4, arrow.posZ - arrow.motionZ * (double)f4, arrow.motionX, arrow.motionY, arrow.motionZ);
}
f3 = 0.8F;
}
if (arrow.isWet()) {
arrow.extinguish();
}
arrow.motionX *= (double)f3;
arrow.motionY *= (double)f3;
arrow.motionZ *= (double)f3;
arrow.motionY -= (double)f1;
arrow.setPosition(arrow.posX, arrow.posY, arrow.posZ);
this.func_145775_I();
}
}
}