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Java

package com.zivilon.cinder_loe.mixins;
import com.zivilon.cinder_loe.CinderLoE;
import com.zivilon.cinder_loe.CinderLoE_Config;
import com.zivilon.cinder_loe.client.render.item.RenderHelper;
import com.zivilon.cinder_loe.util.Utilities;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.spongepowered.asm.mixin.Dynamic;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemCloth;
import net.minecraft.item.ItemMap;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.MapData;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.MinecraftForgeClient;
import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
@Mixin(ItemRenderer.class)
public abstract class MixinItemRenderer {
@Shadow
private static final ResourceLocation RES_ITEM_GLINT = new ResourceLocation("textures/misc/enchanted_item_glint.png");
@Shadow
private ItemStack itemToRender;
@Shadow
private float equippedProgress;
@Shadow
private float prevEquippedProgress;
@Shadow
private RenderBlocks renderBlocksIr;
@Shadow
private Minecraft mc;
/**
* Reimplements the default behavior of the renderItem method.
*
* @author Shinare
* @reason Added support for semi-transparent item textures
* @param p_78443_1_ Don't ask me it's default parameter
* @param p_78443_2_ Don't ask me it's default parameter
* @param type Don't ask me it's default parameter
*/
@Overwrite(remap = false)
public void renderItem(EntityLivingBase p_78443_1_, ItemStack p_78443_2_, int p_78443_3_, ItemRenderType type) {
GL11.glPushMatrix();
TextureManager texturemanager = this.mc.getTextureManager();
Item item = p_78443_2_.getItem();
Block block = Block.getBlockFromItem(item);
if (p_78443_2_ != null && block != null && block.getRenderBlockPass() != 0) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
}
IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(p_78443_2_, type);
if (customRenderer != null) {
texturemanager.bindTexture(texturemanager.getResourceLocation(p_78443_2_.getItemSpriteNumber()));
ForgeHooksClient.renderEquippedItem(type, customRenderer, renderBlocksIr, p_78443_1_, p_78443_2_);
}
else
if (p_78443_2_.getItemSpriteNumber() == 0 && item instanceof ItemBlock && RenderBlocks.renderItemIn3d(block.getRenderType())) {
texturemanager.bindTexture(texturemanager.getResourceLocation(0));
if (p_78443_2_ != null && block != null && block.getRenderBlockPass() != 0) {
GL11.glDepthMask(false);
this.renderBlocksIr.renderBlockAsItem(block, p_78443_2_.getItemDamage(), 1.0F);
GL11.glDepthMask(true);
}
else {
this.renderBlocksIr.renderBlockAsItem(block, p_78443_2_.getItemDamage(), 1.0F);
}
}
else {
IIcon iicon = p_78443_1_.getItemIcon(p_78443_2_, p_78443_3_);
if (iicon == null) {
GL11.glPopMatrix();
return;
}
texturemanager.bindTexture(texturemanager.getResourceLocation(p_78443_2_.getItemSpriteNumber()));
TextureUtil.func_152777_a(false, false, 1.0F);
Tessellator tessellator = Tessellator.instance;
float f = iicon.getMinU();
float f1 = iicon.getMaxU();
float f2 = iicon.getMinV();
float f3 = iicon.getMaxV();
float f4 = 0.0F;
float f5 = 0.3F;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef(-f4, -f5, 0.0F);
float f6 = 1.5F;
GL11.glScalef(f6, f6, f6);
GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
RenderHelper.customRenderItemIn2D(tessellator, f1, f2, f, f3, iicon.getIconWidth(), iicon.getIconHeight(), 0.0625F, false);
if (p_78443_2_.hasEffect(p_78443_3_)) {
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
texturemanager.bindTexture(RES_ITEM_GLINT);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(768, 1, 1, 0);
GL11.glColor4f(CinderLoE_Config.enchantment_color_red, CinderLoE_Config.enchantment_color_green, CinderLoE_Config.enchantment_color_blue, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float f8 = 0.125F;
GL11.glScalef(f8, f8, f8);
float f9 = (float)(Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(f9, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
RenderHelper.customRenderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, true);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(f8, f8, f8);
f9 = (float)(Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-f9, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
RenderHelper.customRenderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F, true);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
texturemanager.bindTexture(texturemanager.getResourceLocation(p_78443_2_.getItemSpriteNumber()));
TextureUtil.func_147945_b();
}
if (p_78443_2_ != null && block != null && block.getRenderBlockPass() != 0) {
GL11.glDisable(GL11.GL_BLEND);
}
GL11.glPopMatrix();
}
private void customRenderItemIn2D(Tessellator p_78439_0_, float p_78439_1_, float p_78439_2_, float p_78439_3_, float p_78439_4_, int p_78439_5_, int p_78439_6_, float p_78439_7_, boolean enchant) {
if (!enchant) GL11.glPushMatrix(); // Save the current OpenGL state
if (!enchant) GL11.glEnable(GL11.GL_BLEND); // Enable blending
if (!enchant) OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); // Apply your custom blend function for semi-transparency
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, 0.0F, 1.0F);
p_78439_0_.addVertexWithUV(0.0D, 0.0D, 0.0D, (double)p_78439_1_, (double)p_78439_4_);
p_78439_0_.addVertexWithUV(1.0D, 0.0D, 0.0D, (double)p_78439_3_, (double)p_78439_4_);
p_78439_0_.addVertexWithUV(1.0D, 1.0D, 0.0D, (double)p_78439_3_, (double)p_78439_2_);
p_78439_0_.addVertexWithUV(0.0D, 1.0D, 0.0D, (double)p_78439_1_, (double)p_78439_2_);
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, 0.0F, -1.0F);
p_78439_0_.addVertexWithUV(0.0D, 1.0D, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)p_78439_2_);
p_78439_0_.addVertexWithUV(1.0D, 1.0D, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)p_78439_2_);
p_78439_0_.addVertexWithUV(1.0D, 0.0D, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)p_78439_4_);
p_78439_0_.addVertexWithUV(0.0D, 0.0D, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)p_78439_4_);
p_78439_0_.draw();
float f5 = 0.5F * (p_78439_1_ - p_78439_3_) / (float)p_78439_5_;
float f6 = 0.5F * (p_78439_4_ - p_78439_2_) / (float)p_78439_6_;
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(-1.0F, 0.0F, 0.0F);
int k;
float f7;
float f8;
for (k = 0; k < p_78439_5_; ++k) {
f7 = (float)k / (float)p_78439_5_;
f8 = p_78439_1_ + (p_78439_3_ - p_78439_1_) * f7 - f5;
p_78439_0_.addVertexWithUV((double)f7, 0.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_4_);
p_78439_0_.addVertexWithUV((double)f7, 0.0D, 0.0D, (double)f8, (double)p_78439_4_);
p_78439_0_.addVertexWithUV((double)f7, 1.0D, 0.0D, (double)f8, (double)p_78439_2_);
p_78439_0_.addVertexWithUV((double)f7, 1.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_2_);
}
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(1.0F, 0.0F, 0.0F);
float f9;
for (k = 0; k < p_78439_5_; ++k) {
f7 = (float)k / (float)p_78439_5_;
f8 = p_78439_1_ + (p_78439_3_ - p_78439_1_) * f7 - f5;
f9 = f7 + 1.0F / (float)p_78439_5_;
p_78439_0_.addVertexWithUV((double)f9, 1.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_2_);
p_78439_0_.addVertexWithUV((double)f9, 1.0D, 0.0D, (double)f8, (double)p_78439_2_);
p_78439_0_.addVertexWithUV((double)f9, 0.0D, 0.0D, (double)f8, (double)p_78439_4_);
p_78439_0_.addVertexWithUV((double)f9, 0.0D, (double)(0.0F - p_78439_7_), (double)f8, (double)p_78439_4_);
}
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, 1.0F, 0.0F);
for (k = 0; k < p_78439_6_; ++k) {
f7 = (float)k / (float)p_78439_6_;
f8 = p_78439_4_ + (p_78439_2_ - p_78439_4_) * f7 - f6;
f9 = f7 + 1.0F / (float)p_78439_6_;
p_78439_0_.addVertexWithUV(0.0D, (double)f9, 0.0D, (double)p_78439_1_, (double)f8);
p_78439_0_.addVertexWithUV(1.0D, (double)f9, 0.0D, (double)p_78439_3_, (double)f8);
p_78439_0_.addVertexWithUV(1.0D, (double)f9, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)f8);
p_78439_0_.addVertexWithUV(0.0D, (double)f9, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)f8);
}
p_78439_0_.draw();
p_78439_0_.startDrawingQuads();
p_78439_0_.setNormal(0.0F, -1.0F, 0.0F);
for (k = 0; k < p_78439_6_; ++k) {
f7 = (float)k / (float)p_78439_6_;
f8 = p_78439_4_ + (p_78439_2_ - p_78439_4_) * f7 - f6;
p_78439_0_.addVertexWithUV(1.0D, (double)f7, 0.0D, (double)p_78439_3_, (double)f8);
p_78439_0_.addVertexWithUV(0.0D, (double)f7, 0.0D, (double)p_78439_1_, (double)f8);
p_78439_0_.addVertexWithUV(0.0D, (double)f7, (double)(0.0F - p_78439_7_), (double)p_78439_1_, (double)f8);
p_78439_0_.addVertexWithUV(1.0D, (double)f7, (double)(0.0F - p_78439_7_), (double)p_78439_3_, (double)f8);
}
p_78439_0_.draw();
if (!enchant) GL11.glPopMatrix(); // Restore the saved OpenGL state
}
/**
* @author Shinare
* @reason Failsafe in case some @Redirect fails
*/
@Overwrite
public static void renderItemIn2D(Tessellator p_78439_0_, float p_78439_1_, float p_78439_2_, float p_78439_3_, float p_78439_4_, int p_78439_5_, int p_78439_6_, float p_78439_7_) {
// Redirect to new custom renderer. This should not be necessary but works as failsafe
RenderHelper.customRenderItemIn2D(p_78439_0_, p_78439_1_, p_78439_2_, p_78439_3_, p_78439_4_, p_78439_5_, p_78439_6_, p_78439_7_, false);
}
}