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#X-Generator: crowdin.com
commands.forge.usage=Use /forge <subcommand>. Subcommands are tps, track
commands.forge.usage.tracking=Use /forge track <type> <duration>. Valid types are te (Tile Entities). Duration is < 60.
commands.forge.tps.summary=%s \: Mean tick time\: %d ms. Mean TPS\: %d
commands.forge.tracking.te.enabled=Tile Entity tracking enabled for %d seconds.
forge.texture.preload.warning=Warning\: Texture %s not preloaded, will cause render glitches\!
forge.client.shutdown.internal=Shutting down internal server...
forge.update.newversion=New Forge version available\: %s
forge.update.beta.1=%sWARNING\: %sForge Beta
forge.update.beta.2=Major issues may arise, verify before reporting.
forge.configgui.forgeConfigTitle=Minecraft Forge Configuration
forge.configgui.ctgy.forgeGeneralConfig.tooltip=This is where you can edit the settings contained in forge.cfg.
forge.configgui.ctgy.forgeGeneralConfig=General Settings
forge.configgui.ctgy.forgeChunkLoadingConfig.tooltip=This is where you can edit the settings contained in forgeChunkLoading.cfg.
forge.configgui.ctgy.forgeChunkLoadingConfig=Forge Chunk Loader Default Settings
forge.configgui.ctgy.forgeChunkLoadingModConfig.tooltip=This is where you can define mod-specific override settings that will be used instead of the defaults.
forge.configgui.ctgy.forgeChunkLoadingModConfig=Mod Overrides
forge.configgui.ctgy.forgeChunkLoadingAddModConfig.tooltip=Allows you to define mod-specific settings that will override the defaults. A value of zero in either entry effectively disables any chunkloading capabilities for that mod.
forge.configgui.ctgy.forgeChunkLoadingAddModConfig=+ Add New Mod Override
forge.configgui.ctgy.VersionCheckConfig=Version Check Settings
forge.configgui.biomeSkyBlendRange.tooltip=Control the range of sky blending for colored skies in biomes.
forge.configgui.biomeSkyBlendRange=Biome Sky Blend Range
forge.configgui.clumpingThreshold.tooltip=Controls the number threshold at which Packet51 is preferred over Packet52.
forge.configgui.clumpingThreshold=Packet Clumping Threshold
forge.configgui.disableVersionCheck.tooltip=Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
forge.configgui.disableVersionCheck=Disable Forge Version Check
forge.configgui.enableGlobalConfig=Enable Global Config
forge.configgui.forceDuplicateFluidBlockCrash.tooltip=Set this to true to force a crash if more than one block attempts to link back to the same Fluid.
forge.configgui.forceDuplicateFluidBlockCrash=Force Dupe Fluid Block Crash
forge.configgui.fullBoundingBoxLadders.tooltip=Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior.
forge.configgui.fullBoundingBoxLadders=Full Bounding Box Ladders
forge.configgui.removeErroringEntities.tooltip=Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
forge.configgui.removeErroringEntities=Remove Erroring Entities
forge.configgui.removeErroringTileEntities.tooltip=Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
forge.configgui.removeErroringTileEntities=Remove Erroring Tile Entities
forge.configgui.sortRecipies.tooltip=Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
forge.configgui.sortRecipies=Sort Recipes
forge.configgui.zombieBabyChance.tooltip=Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
forge.configgui.zombieBabyChance=Zombie Baby Chance
forge.configgui.zombieBaseSummonChance.tooltip=Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
forge.configgui.zombieBaseSummonChance=Zombie Summon Chance
forge.configgui.stencilbits=Enable GL Stencil Bits
forge.configgui.spawnfuzz=Respawn Fuzz Diameter
forge.configgui.modID.tooltip=The mod ID that you want to define override settings for.
forge.configgui.modID=Mod ID
forge.configgui.dormantChunkCacheSize.tooltip=Unloaded chunks can first be kept in a dormant cache for quicker loading times. Specify the size (in chunks) of that cache here.
forge.configgui.dormantChunkCacheSize=Dormant Chunk Cache Size
forge.configgui.enableModOverrides.tooltip=Enable this setting to allow custom per-mod settings to be defined.
forge.configgui.enableModOverrides=Enable Mod Overrides
forge.configgui.maximumChunksPerTicket.tooltip=This is the maximum number of chunks a single ticket can force.
forge.configgui.maximumChunksPerTicket=Chunks Per Ticket Limit
forge.configgui.maximumTicketCount.tooltip=This is the number of chunk loading requests a mod is allowed to make.
forge.configgui.maximumTicketCount=Mod Ticket Limit
forge.configgui.playerTicketCount.tooltip=The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
forge.configgui.playerTicketCount=Player Ticket Limit
fml.config.sample.basicDouble.tooltip=A double property with defined bounds.
fml.config.sample.basicDouble=Unbounded Double
fml.config.sample.basicInteger.tooltip=An integer property with defined bounds.
fml.config.sample.basicInteger=Unbounded Integer
fml.config.sample.basicString.tooltip=A basic string property. The user can enter anything in this textbox.
fml.config.sample.basicString=Basic String
fml.config.sample.booleanList.tooltip=A double list with no max length and can be lengthened or shortened.
fml.config.sample.booleanList=Basic Boolean List
fml.config.sample.booleanListFixed.tooltip=A boolean list that has a fixed length of 8.
fml.config.sample.booleanListFixed=Fixed Length Boolean List
fml.config.sample.booleanListMax.tooltip=A boolean list that has a max length of 10.
fml.config.sample.booleanListMax=Max Length Boolean List
fml.config.sample.boundedDouble.tooltip=A double property with no defined bounds.
fml.config.sample.boundedDouble=Bounded Double
fml.config.sample.boundedInteger.tooltip=An integer property with defined bounds.
fml.config.sample.boundedInteger=Bounded Integer
fml.config.sample.chatColorPicker.tooltip=A special property that allows the user to select a font color code.
fml.config.sample.chatColorPicker=Chat Color Picker
fml.config.sample.ctgy.lists.tooltip=Provides a variety of array-property controls to play with.
fml.config.sample.ctgy.lists=Sample Array Controls
fml.config.sample.ctgy.numbers.tooltip=Provides a listing of the numeric controls for toying with.
fml.config.sample.ctgy.numbers=Sample Numeric Controls
fml.config.sample.ctgy.strings.tooltip=Provides a listing of the different String-type controls to play with.
fml.config.sample.ctgy.strings=Sample String Controls
fml.config.sample.cycleString.tooltip=A string property that has a defined list of valid values that can be cycled through.
fml.config.sample.cycleString=Cycle Value String
fml.config.sample.doubleList.tooltip=A double list with no max length and can be lengthened or shortened.
fml.config.sample.doubleList=Basic Double List
fml.config.sample.doubleListBounded.tooltip=A double list with specific value bounds.
fml.config.sample.doubleListBounded=Double List with Value Bounds
fml.config.sample.doubleListFixed.tooltip=A double list that has a fixed length of 10.
fml.config.sample.doubleListFixed=Fixed Length Double List
fml.config.sample.doubleListMax.tooltip=A double list that has a max length of 15.
fml.config.sample.doubleListMax=Max Length Double List
fml.config.sample.imABoolean.tooltip=Yep, that's pretty much it... I'm a Boolean control.
fml.config.sample.imABoolean=I'm a Boolean
fml.config.sample.imADouble.tooltip=There are two of me. Or maybe I work for both the CIA and the KGB. Not sure.
fml.config.sample.imADouble=I'm a Double
fml.config.sample.imAString.tooltip=Aah. Now, I understand you want us to advertise your washing powder. \n<*String.*> \nString, washing powder, what's the difference? We can sell anything. \n<*Good. Well I have this large quantity of string, 122,000 miles of it to be exact, which I inherited, and I thought if I advertised it...*> \nOf course\! A national campaign. Useful stuff, string, no trouble there. \n<*Ah, but there's a snag, you see. Due to bad planning, the 122,000 miles is in three inch lengths. So it's not very useful.*> \nWell, that's our selling point\! SIMPSON'S INDIVIDUAL STRINGETTES\! THE NOW STRING\! READY CUT, EASY TO HANDLE, SIMPSON'S INDIVIDUAL EMPEROR STRINGETTES - JUST THE RIGHT LENGTH\!
fml.config.sample.imAString=I'm a String
fml.config.sample.imAnInteger.tooltip=Did I say that I'm an Integer? Oh, I see.
fml.config.sample.imAnInteger=I'm an Integer
fml.config.sample.integerList.tooltip=An integer list with no max length and can be lengthened or shortened.
fml.config.sample.integerList=Basic Integer List
fml.config.sample.integerListBounded.tooltip=An integer list with specific value bounds.
fml.config.sample.integerListBounded=Integer List with Value Bounds
fml.config.sample.integerListFixed.tooltip=An integer list that has a fixed length of 10.
fml.config.sample.integerListFixed=Fixed Length Integer List
fml.config.sample.integerListMax.tooltip=An integer list that has a max length of 15.
fml.config.sample.integerListMax=Max Length Integer List
fml.config.sample.modIDSelector.tooltip=A special property that allows the user to select a mod ID from a list of all installed mods. There are many possibilities for how this could be used with a little custom code\: selecting biomes, selecting entities, selecting items, selecting blocks, etc.
fml.config.sample.modIDSelector=Mod ID Selector
fml.config.sample.patternString.tooltip=A string property that is validated using a Pattern object.
fml.config.sample.patternString=Pattern Validated String
fml.config.sample.sliderDouble.tooltip=A double property with defined bounds using a slider control.
fml.config.sample.sliderDouble=Slider Double
fml.config.sample.sliderInteger.tooltip=An integer property with defined bounds using a slider control.
fml.config.sample.sliderInteger=Slider Integer
fml.config.sample.stringList.tooltip=A basic string list with no validation.
fml.config.sample.stringList=Basic String List
fml.config.sample.stringListFixed.tooltip=A string list that has a fixed length of 7.
fml.config.sample.stringListFixed=Fixed Length String List
fml.config.sample.stringListMax.tooltip=A string list that has a max length of 15.
fml.config.sample.stringListMax=Max Length String List
fml.config.sample.stringListPattern.tooltip=A string list that validates each value using a Pattern object.
fml.config.sample.stringListPattern=Pattern Validated String List
fml.config.sample.title=This is for playing with the Config GUI behavior. Changes are not saved.
fml.configgui.applyGlobally=Apply globally
fml.configgui.confirmRestartMessage=I Understand
fml.configgui.gameRestartRequired=One or more changed settings requires that Minecraft be restarted before taking effect.
fml.configgui.gameRestartTitle=Minecraft Restart Required
fml.configgui.sampletext=Sample Text
fml.configgui.tooltip.addNewEntryAbove=Add New Entry Above
fml.configgui.tooltip.applyGlobally=Apply Undo Changes or Reset to Default globally.
fml.configgui.tooltip.removeEntry=Remove Entry
fml.configgui.tooltip.resetAll=Reset All to Default. If the Apply globally checkbox is checked values on child screens will also be reset.
fml.configgui.tooltip.resetToDefault=Reset to Default
fml.configgui.tooltip.undoAll=Undo All Changes. If the Apply globally checkbox is checked changes to child screens will also be undone.
fml.configgui.tooltip.undoChanges=Undo Changes
fml.configgui.tooltip.default=[default\: %s]
fml.configgui.tooltip.defaultNumeric=[range\: %s ~ %s, default\: %s]
fml.menu.mods=Mods
fml.menu.mods.normal=Normal
fml.menu.mods.search=Search\:
fml.menu.modoptions=Mod Options...