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GLSL

#version 120
uniform sampler2D DiffuseSampler;
uniform sampler2D OutlineSampler;
varying vec2 texCoord;
varying vec2 oneTexel;
void main(){
vec4 diffuseTexel = texture2D(DiffuseSampler, texCoord);
vec4 outlineTexel = texture2D(OutlineSampler, texCoord);
gl_FragColor = vec4(diffuseTexel.rgb + diffuseTexel.rgb * outlineTexel.rgb * vec3(0.75), diffuseTexel.a);
}