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279 lines
7.9 KiB
Java
279 lines
7.9 KiB
Java
/*
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* The FML Forge Mod Loader suite. Copyright (C) 2012 cpw
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*
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* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
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* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package cpw.mods.fml.server;
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import java.io.File;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.command.ServerCommand;
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import net.minecraft.network.INetHandler;
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import net.minecraft.network.NetHandlerPlayServer;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.dedicated.DedicatedServer;
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import net.minecraft.world.storage.SaveFormatOld;
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import com.google.common.collect.ImmutableList;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.FMLLog;
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import cpw.mods.fml.common.IFMLSidedHandler;
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import cpw.mods.fml.common.Loader;
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import cpw.mods.fml.common.ModContainer;
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import cpw.mods.fml.common.StartupQuery;
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import cpw.mods.fml.common.eventhandler.EventBus;
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import cpw.mods.fml.common.functions.GenericIterableFactory;
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import cpw.mods.fml.common.network.FMLNetworkEvent;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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import cpw.mods.fml.relauncher.Side;
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/**
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* Handles primary communication from hooked code into the system
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*
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* The FML entry point is {@link #beginServerLoading(MinecraftServer)} called from
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* {@link net.minecraft.server.dedicated.DedicatedServer}
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*
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* Obfuscated code should focus on this class and other members of the "server"
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* (or "client") code
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*
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* The actual mod loading is handled at arms length by {@link Loader}
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*
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* It is expected that a similar class will exist for each target environment:
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* Bukkit and Client side.
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*
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* It should not be directly modified.
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*
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* @author cpw
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*
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*/
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public class FMLServerHandler implements IFMLSidedHandler
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{
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/**
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* The singleton
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*/
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private static final FMLServerHandler INSTANCE = new FMLServerHandler();
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/**
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* A reference to the server itself
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*/
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private MinecraftServer server;
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private FMLServerHandler()
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{
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FMLCommonHandler.instance().beginLoading(this);
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}
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/**
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* Called to start the whole game off from
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* {@link MinecraftServer#startServer}
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*
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* @param minecraftServer
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*/
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@Override
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public void beginServerLoading(MinecraftServer minecraftServer)
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{
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server = minecraftServer;
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Loader.instance().loadMods();
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Loader.instance().preinitializeMods();
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}
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/**
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* Called a bit later on during server initialization to finish loading mods
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*/
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@Override
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public void finishServerLoading()
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{
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Loader.instance().initializeMods();
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}
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@Override
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public void haltGame(String message, Throwable exception)
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{
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throw new RuntimeException(message, exception);
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}
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@Override
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public File getSavesDirectory()
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{
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return ((SaveFormatOld) server.getActiveAnvilConverter()).savesDirectory;
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}
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/**
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* Get the server instance
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*/
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@Override
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public MinecraftServer getServer()
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{
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return server;
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}
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/**
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* @return the instance
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*/
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public static FMLServerHandler instance()
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{
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return INSTANCE;
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}
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/* (non-Javadoc)
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* @see cpw.mods.fml.common.IFMLSidedHandler#getAdditionalBrandingInformation()
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*/
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@Override
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public List<String> getAdditionalBrandingInformation()
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{
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return ImmutableList.<String>of();
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}
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/* (non-Javadoc)
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* @see cpw.mods.fml.common.IFMLSidedHandler#getSide()
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*/
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@Override
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public Side getSide()
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{
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return Side.SERVER;
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}
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@Override
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public void showGuiScreen(Object clientGuiElement)
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{
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}
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@Override
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public void queryUser(StartupQuery query) throws InterruptedException
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{
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if (query.getResult() == null)
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{
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FMLLog.warning("%s", query.getText());
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query.finish();
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}
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else
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{
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String text = query.getText() +
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"\n\nRun the command /fml confirm or or /fml cancel to proceed." +
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"\nAlternatively start the server with -Dfml.queryResult=confirm or -Dfml.queryResult=cancel to preselect the answer.";
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FMLLog.warning("%s", text);
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if (!query.isSynchronous()) return; // no-op until mc does commands in another thread (if ever)
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boolean done = false;
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while (!done && server.isServerRunning())
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{
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if (Thread.interrupted()) throw new InterruptedException();
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DedicatedServer dedServer = (DedicatedServer) server;
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// rudimentary command processing, check for fml confirm/cancel and stop commands
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synchronized (dedServer.pendingCommandList)
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{
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for (Iterator<ServerCommand> it = GenericIterableFactory.newCastingIterable(dedServer.pendingCommandList, ServerCommand.class).iterator(); it.hasNext(); )
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{
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String cmd = it.next().command.trim().toLowerCase();
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if (cmd.equals("/fml confirm"))
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{
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FMLLog.info("confirmed");
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query.setResult(true);
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done = true;
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it.remove();
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}
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else if (cmd.equals("/fml cancel"))
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{
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FMLLog.info("cancelled");
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query.setResult(false);
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done = true;
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it.remove();
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}
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else if (cmd.equals("/stop"))
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{
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StartupQuery.abort();
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}
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}
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}
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Thread.sleep(10L);
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}
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query.finish();
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}
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}
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@Override
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public boolean shouldServerShouldBeKilledQuietly()
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{
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return false;
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}
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@Override
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public void addModAsResource(ModContainer container)
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{
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LanguageRegistry.instance().loadLanguagesFor(container, Side.SERVER);
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}
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@Override
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public String getCurrentLanguage()
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{
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return "en_US";
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}
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@Override
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public void serverStopped()
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{
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// NOOP
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}
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@Override
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public NetworkManager getClientToServerNetworkManager()
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{
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throw new RuntimeException("Missing");
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}
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@Override
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public INetHandler getClientPlayHandler()
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{
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return null;
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}
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@Override
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public void waitForPlayClient()
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{
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// NOOP
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}
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@Override
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public void fireNetRegistrationEvent(EventBus bus, NetworkManager manager, Set<String> channelSet, String channel, Side side)
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{
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bus.post(new FMLNetworkEvent.CustomPacketRegistrationEvent<NetHandlerPlayServer>(manager, channelSet, channel, side, NetHandlerPlayServer.class));
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}
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@Override
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public boolean shouldAllowPlayerLogins()
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{
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return DedicatedServer.allowPlayerLogins;
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}
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@Override
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public void allowLogins() {
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DedicatedServer.allowPlayerLogins = true;
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}
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@Override
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public void processWindowMessages()
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{
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// NOOP
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}
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@Override
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public String stripSpecialChars(String message)
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{
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return message;
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}
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} |