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56 lines
1.6 KiB
Java

package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
public class BlockAir extends Block
{
private static final String __OBFID = "CL_00000190";
protected BlockAir()
{
super(Material.air);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
{
return null;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* Returns whether this block is collideable based on the arguments passed in
* @param par1 block metaData
* @param par2 whether the player right-clicked while holding a boat
*/
public boolean canCollideCheck(int meta, boolean includeLiquid)
{
return false;
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World worldIn, int x, int y, int z, int meta, float chance, int fortune) {}
}