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199 lines
6.5 KiB
Java
199 lines
6.5 KiB
Java
package net.minecraft.block;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockCake extends Block
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{
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@SideOnly(Side.CLIENT)
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private IIcon field_150038_a;
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@SideOnly(Side.CLIENT)
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private IIcon field_150037_b;
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@SideOnly(Side.CLIENT)
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private IIcon field_150039_M;
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private static final String __OBFID = "CL_00000211";
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protected BlockCake()
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{
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super(Material.cake);
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this.setTickRandomly(true);
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}
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/**
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* Updates the blocks bounds based on its current state. Args: world, x, y, z
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*/
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public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
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{
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int l = worldIn.getBlockMetadata(x, y, z);
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float f = 0.0625F;
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float f1 = (float)(1 + l * 2) / 16.0F;
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float f2 = 0.5F;
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this.setBlockBounds(f1, 0.0F, f, 1.0F - f, f2, 1.0F - f);
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}
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/**
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* Sets the block's bounds for rendering it as an item
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*/
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public void setBlockBoundsForItemRender()
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{
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float f = 0.0625F;
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float f1 = 0.5F;
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this.setBlockBounds(f, 0.0F, f, 1.0F - f, f1, 1.0F - f);
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
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{
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int l = worldIn.getBlockMetadata(x, y, z);
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float f = 0.0625F;
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float f1 = (float)(1 + l * 2) / 16.0F;
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float f2 = 0.5F;
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return AxisAlignedBB.getBoundingBox((double)((float)x + f1), (double)y, (double)((float)z + f), (double)((float)(x + 1) - f), (double)((float)y + f2 - f), (double)((float)(z + 1) - f));
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}
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/**
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* Returns the bounding box of the wired rectangular prism to render.
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*/
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@SideOnly(Side.CLIENT)
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public AxisAlignedBB getSelectedBoundingBoxFromPool(World worldIn, int x, int y, int z)
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{
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int l = worldIn.getBlockMetadata(x, y, z);
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float f = 0.0625F;
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float f1 = (float)(1 + l * 2) / 16.0F;
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float f2 = 0.5F;
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return AxisAlignedBB.getBoundingBox((double)((float)x + f1), (double)y, (double)((float)z + f), (double)((float)(x + 1) - f), (double)((float)y + f2), (double)((float)(z + 1) - f));
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}
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/**
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* Gets the block's texture. Args: side, meta
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*/
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@SideOnly(Side.CLIENT)
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public IIcon getIcon(int side, int meta)
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{
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return side == 1 ? this.field_150038_a : (side == 0 ? this.field_150037_b : (meta > 0 && side == 4 ? this.field_150039_M : this.blockIcon));
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}
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister reg)
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{
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this.blockIcon = reg.registerIcon(this.getTextureName() + "_side");
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this.field_150039_M = reg.registerIcon(this.getTextureName() + "_inner");
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this.field_150038_a = reg.registerIcon(this.getTextureName() + "_top");
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this.field_150037_b = reg.registerIcon(this.getTextureName() + "_bottom");
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* Called upon block activation (right click on the block.)
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*/
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public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ)
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{
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this.func_150036_b(worldIn, x, y, z, player);
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return true;
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}
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/**
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* Called when a player hits the block. Args: world, x, y, z, player
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*/
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public void onBlockClicked(World worldIn, int x, int y, int z, EntityPlayer player)
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{
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this.func_150036_b(worldIn, x, y, z, player);
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}
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private void func_150036_b(World p_150036_1_, int p_150036_2_, int p_150036_3_, int p_150036_4_, EntityPlayer p_150036_5_)
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{
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if (p_150036_5_.canEat(false))
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{
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p_150036_5_.getFoodStats().addStats(2, 0.1F);
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int l = p_150036_1_.getBlockMetadata(p_150036_2_, p_150036_3_, p_150036_4_) + 1;
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if (l >= 6)
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{
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p_150036_1_.setBlockToAir(p_150036_2_, p_150036_3_, p_150036_4_);
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}
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else
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{
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p_150036_1_.setBlockMetadataWithNotify(p_150036_2_, p_150036_3_, p_150036_4_, l, 2);
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}
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}
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}
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/**
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* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
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*/
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public boolean canPlaceBlockAt(World worldIn, int x, int y, int z)
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{
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return !super.canPlaceBlockAt(worldIn, x, y, z) ? false : this.canBlockStay(worldIn, x, y, z);
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor Block
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*/
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public void onNeighborBlockChange(World worldIn, int x, int y, int z, Block neighbor)
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{
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if (!this.canBlockStay(worldIn, x, y, z))
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{
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worldIn.setBlockToAir(x, y, z);
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}
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}
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/**
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* Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
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*/
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public boolean canBlockStay(World worldIn, int x, int y, int z)
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{
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return worldIn.getBlock(x, y - 1, z).getMaterial().isSolid();
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random random)
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{
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return 0;
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}
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public Item getItemDropped(int meta, Random random, int fortune)
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{
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return null;
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}
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/**
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* Gets an item for the block being called on. Args: world, x, y, z
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*/
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@SideOnly(Side.CLIENT)
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public Item getItem(World worldIn, int x, int y, int z)
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{
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return Items.cake;
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}
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} |