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463 lines
14 KiB
Java
463 lines
14 KiB
Java
package net.minecraft.block;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.IconFlipped;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class BlockDoor extends Block
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{
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@SideOnly(Side.CLIENT)
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private IIcon[] field_150017_a;
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@SideOnly(Side.CLIENT)
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private IIcon[] field_150016_b;
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private static final String __OBFID = "CL_00000230";
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protected BlockDoor(Material p_i45402_1_)
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{
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super(p_i45402_1_);
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float f = 0.5F;
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float f1 = 1.0F;
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this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
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}
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/**
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* Gets the block's texture. Args: side, meta
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*/
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@SideOnly(Side.CLIENT)
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public IIcon getIcon(int side, int meta)
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{
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return this.field_150016_b[0];
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}
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@SideOnly(Side.CLIENT)
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public IIcon getIcon(IBlockAccess worldIn, int x, int y, int z, int side)
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{
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if (side != 1 && side != 0)
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{
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int i1 = this.func_150012_g(worldIn, x, y, z);
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int j1 = i1 & 3;
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boolean flag = (i1 & 4) != 0;
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boolean flag1 = false;
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boolean flag2 = (i1 & 8) != 0;
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if (flag)
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{
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if (j1 == 0 && side == 2)
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{
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flag1 = !flag1;
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}
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else if (j1 == 1 && side == 5)
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{
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flag1 = !flag1;
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}
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else if (j1 == 2 && side == 3)
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{
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flag1 = !flag1;
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}
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else if (j1 == 3 && side == 4)
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{
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flag1 = !flag1;
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}
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}
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else
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{
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if (j1 == 0 && side == 5)
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{
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flag1 = !flag1;
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}
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else if (j1 == 1 && side == 3)
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{
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flag1 = !flag1;
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}
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else if (j1 == 2 && side == 4)
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{
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flag1 = !flag1;
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}
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else if (j1 == 3 && side == 2)
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{
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flag1 = !flag1;
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}
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if ((i1 & 16) != 0)
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{
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flag1 = !flag1;
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}
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}
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return flag2 ? this.field_150017_a[flag1?1:0] : this.field_150016_b[flag1?1:0];
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}
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else
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{
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return this.field_150016_b[0];
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}
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}
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister reg)
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{
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this.field_150017_a = new IIcon[2];
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this.field_150016_b = new IIcon[2];
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this.field_150017_a[0] = reg.registerIcon(this.getTextureName() + "_upper");
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this.field_150016_b[0] = reg.registerIcon(this.getTextureName() + "_lower");
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this.field_150017_a[1] = new IconFlipped(this.field_150017_a[0], true, false);
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this.field_150016_b[1] = new IconFlipped(this.field_150016_b[0], true, false);
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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public boolean getBlocksMovement(IBlockAccess worldIn, int x, int y, int z)
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{
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int l = this.func_150012_g(worldIn, x, y, z);
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return (l & 4) != 0;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* The type of render function that is called for this block
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*/
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public int getRenderType()
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{
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return 7;
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}
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/**
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* Returns the bounding box of the wired rectangular prism to render.
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*/
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@SideOnly(Side.CLIENT)
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public AxisAlignedBB getSelectedBoundingBoxFromPool(World worldIn, int x, int y, int z)
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{
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this.setBlockBoundsBasedOnState(worldIn, x, y, z);
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return super.getSelectedBoundingBoxFromPool(worldIn, x, y, z);
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
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{
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this.setBlockBoundsBasedOnState(worldIn, x, y, z);
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return super.getCollisionBoundingBoxFromPool(worldIn, x, y, z);
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}
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/**
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* Updates the blocks bounds based on its current state. Args: world, x, y, z
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*/
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public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
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{
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this.func_150011_b(this.func_150012_g(worldIn, x, y, z));
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}
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public int func_150013_e(IBlockAccess p_150013_1_, int p_150013_2_, int p_150013_3_, int p_150013_4_)
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{
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return this.func_150012_g(p_150013_1_, p_150013_2_, p_150013_3_, p_150013_4_) & 3;
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}
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public boolean func_150015_f(IBlockAccess p_150015_1_, int p_150015_2_, int p_150015_3_, int p_150015_4_)
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{
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return (this.func_150012_g(p_150015_1_, p_150015_2_, p_150015_3_, p_150015_4_) & 4) != 0;
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}
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private void func_150011_b(int p_150011_1_)
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{
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float f = 0.1875F;
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
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int j = p_150011_1_ & 3;
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boolean flag = (p_150011_1_ & 4) != 0;
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boolean flag1 = (p_150011_1_ & 16) != 0;
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if (j == 0)
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{
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if (flag)
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{
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if (!flag1)
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
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}
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else
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{
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this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
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}
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}
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else
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
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}
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}
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else if (j == 1)
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{
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if (flag)
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{
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if (!flag1)
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{
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this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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else
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
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}
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}
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else
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
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}
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}
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else if (j == 2)
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{
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if (flag)
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{
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if (!flag1)
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{
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this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
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}
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else
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);
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}
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}
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else
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{
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this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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else if (j == 3)
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{
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if (flag)
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{
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if (!flag1)
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
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}
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else
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{
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this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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else
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{
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this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);
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}
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}
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}
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/**
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* Called when a player hits the block. Args: world, x, y, z, player
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*/
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public void onBlockClicked(World worldIn, int x, int y, int z, EntityPlayer player) {}
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/**
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* Called upon block activation (right click on the block.)
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*/
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public boolean onBlockActivated(World worldIn, int x, int y, int z, EntityPlayer player, int side, float subX, float subY, float subZ)
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{
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if (this.blockMaterial == Material.iron)
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{
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return false; //Allow items to interact with the door
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}
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else
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{
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int i1 = this.func_150012_g(worldIn, x, y, z);
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int j1 = i1 & 7;
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j1 ^= 4;
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if ((i1 & 8) == 0)
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{
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worldIn.setBlockMetadataWithNotify(x, y, z, j1, 2);
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worldIn.markBlockRangeForRenderUpdate(x, y, z, x, y, z);
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}
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else
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{
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worldIn.setBlockMetadataWithNotify(x, y - 1, z, j1, 2);
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worldIn.markBlockRangeForRenderUpdate(x, y - 1, z, x, y, z);
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}
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worldIn.playAuxSFXAtEntity(player, 1003, x, y, z, 0);
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return true;
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}
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}
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public void func_150014_a(World p_150014_1_, int p_150014_2_, int p_150014_3_, int p_150014_4_, boolean p_150014_5_)
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{
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int l = this.func_150012_g(p_150014_1_, p_150014_2_, p_150014_3_, p_150014_4_);
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boolean flag1 = (l & 4) != 0;
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if (flag1 != p_150014_5_)
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{
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int i1 = l & 7;
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i1 ^= 4;
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if ((l & 8) == 0)
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{
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p_150014_1_.setBlockMetadataWithNotify(p_150014_2_, p_150014_3_, p_150014_4_, i1, 2);
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p_150014_1_.markBlockRangeForRenderUpdate(p_150014_2_, p_150014_3_, p_150014_4_, p_150014_2_, p_150014_3_, p_150014_4_);
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}
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else
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{
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p_150014_1_.setBlockMetadataWithNotify(p_150014_2_, p_150014_3_ - 1, p_150014_4_, i1, 2);
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p_150014_1_.markBlockRangeForRenderUpdate(p_150014_2_, p_150014_3_ - 1, p_150014_4_, p_150014_2_, p_150014_3_, p_150014_4_);
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}
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p_150014_1_.playAuxSFXAtEntity((EntityPlayer)null, 1003, p_150014_2_, p_150014_3_, p_150014_4_, 0);
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}
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor Block
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*/
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public void onNeighborBlockChange(World worldIn, int x, int y, int z, Block neighbor)
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{
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int l = worldIn.getBlockMetadata(x, y, z);
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if ((l & 8) == 0)
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{
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boolean flag = false;
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if (worldIn.getBlock(x, y + 1, z) != this)
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{
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worldIn.setBlockToAir(x, y, z);
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flag = true;
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}
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if (!World.doesBlockHaveSolidTopSurface(worldIn, x, y - 1, z))
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{
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worldIn.setBlockToAir(x, y, z);
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flag = true;
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if (worldIn.getBlock(x, y + 1, z) == this)
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{
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worldIn.setBlockToAir(x, y + 1, z);
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}
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}
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if (flag)
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{
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if (!worldIn.isRemote)
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{
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this.dropBlockAsItem(worldIn, x, y, z, l, 0);
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}
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}
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else
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{
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boolean flag1 = worldIn.isBlockIndirectlyGettingPowered(x, y, z) || worldIn.isBlockIndirectlyGettingPowered(x, y + 1, z);
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if ((flag1 || neighbor.canProvidePower()) && neighbor != this)
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{
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this.func_150014_a(worldIn, x, y, z, flag1);
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}
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}
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}
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else
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{
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if (worldIn.getBlock(x, y - 1, z) != this)
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{
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worldIn.setBlockToAir(x, y, z);
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}
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if (neighbor != this)
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{
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this.onNeighborBlockChange(worldIn, x, y - 1, z, neighbor);
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}
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}
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}
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public Item getItemDropped(int meta, Random random, int fortune)
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{
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return (meta & 8) != 0 ? null : (this.blockMaterial == Material.iron ? Items.iron_door : Items.wooden_door);
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}
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/**
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* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
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* x, y, z, startVec, endVec
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*/
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public MovingObjectPosition collisionRayTrace(World worldIn, int x, int y, int z, Vec3 startVec, Vec3 endVec)
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{
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this.setBlockBoundsBasedOnState(worldIn, x, y, z);
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return super.collisionRayTrace(worldIn, x, y, z, startVec, endVec);
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}
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/**
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* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
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*/
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public boolean canPlaceBlockAt(World worldIn, int x, int y, int z)
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{
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return y >= worldIn.getHeight() - 1 ? false : World.doesBlockHaveSolidTopSurface(worldIn, x, y - 1, z) && super.canPlaceBlockAt(worldIn, x, y, z) && super.canPlaceBlockAt(worldIn, x, y + 1, z);
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}
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/**
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* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
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* and stop pistons
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*/
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public int getMobilityFlag()
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{
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return 1;
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}
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public int func_150012_g(IBlockAccess p_150012_1_, int p_150012_2_, int p_150012_3_, int p_150012_4_)
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{
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int l = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_, p_150012_4_);
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boolean flag = (l & 8) != 0;
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int i1;
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int j1;
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if (flag)
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{
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i1 = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_ - 1, p_150012_4_);
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j1 = l;
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}
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else
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{
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i1 = l;
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j1 = p_150012_1_.getBlockMetadata(p_150012_2_, p_150012_3_ + 1, p_150012_4_);
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}
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boolean flag1 = (j1 & 1) != 0;
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return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0);
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}
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/**
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* Gets an item for the block being called on. Args: world, x, y, z
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*/
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@SideOnly(Side.CLIENT)
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public Item getItem(World worldIn, int x, int y, int z)
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{
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return this.blockMaterial == Material.iron ? Items.iron_door : Items.wooden_door;
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}
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/**
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* Called when the block is attempted to be harvested
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*/
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public void onBlockHarvested(World worldIn, int x, int y, int z, int meta, EntityPlayer player)
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{
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if (player.capabilities.isCreativeMode && (meta & 8) != 0 && worldIn.getBlock(x, y - 1, z) == this)
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{
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worldIn.setBlockToAir(x, y - 1, z);
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}
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}
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} |