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51 lines
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Java

package net.minecraft.block;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
public class BlockGlass extends BlockBreakable
{
private static final String __OBFID = "CL_00000249";
public BlockGlass(Material p_i45408_1_, boolean p_i45408_2_)
{
super("glass", p_i45408_1_, p_i45408_2_);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 0;
}
/**
* Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
*/
@SideOnly(Side.CLIENT)
public int getRenderBlockPass()
{
return 0;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
*/
protected boolean canSilkHarvest()
{
return true;
}
}