You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
171 lines
5.0 KiB
Java
171 lines
5.0 KiB
Java
package net.minecraft.block;
|
|
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
import java.util.List;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.client.renderer.texture.IIconRegister;
|
|
import net.minecraft.creativetab.CreativeTabs;
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.AxisAlignedBB;
|
|
import net.minecraft.util.IIcon;
|
|
import net.minecraft.world.IBlockAccess;
|
|
import net.minecraft.world.World;
|
|
|
|
public class BlockWall extends Block
|
|
{
|
|
public static final String[] field_150092_a = new String[] {"normal", "mossy"};
|
|
private static final String __OBFID = "CL_00000331";
|
|
|
|
public BlockWall(Block p_i45435_1_)
|
|
{
|
|
super(p_i45435_1_.blockMaterial);
|
|
this.setHardness(p_i45435_1_.blockHardness);
|
|
this.setResistance(p_i45435_1_.blockResistance / 3.0F);
|
|
this.setStepSound(p_i45435_1_.stepSound);
|
|
this.setCreativeTab(CreativeTabs.tabBlock);
|
|
}
|
|
|
|
/**
|
|
* Gets the block's texture. Args: side, meta
|
|
*/
|
|
@SideOnly(Side.CLIENT)
|
|
public IIcon getIcon(int side, int meta)
|
|
{
|
|
return meta == 1 ? Blocks.mossy_cobblestone.getBlockTextureFromSide(side) : Blocks.cobblestone.getBlockTextureFromSide(side);
|
|
}
|
|
|
|
/**
|
|
* The type of render function that is called for this block
|
|
*/
|
|
public int getRenderType()
|
|
{
|
|
return 32;
|
|
}
|
|
|
|
/**
|
|
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
|
|
*/
|
|
public boolean renderAsNormalBlock()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public boolean getBlocksMovement(IBlockAccess worldIn, int x, int y, int z)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
|
|
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
|
|
*/
|
|
public boolean isOpaqueCube()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Updates the blocks bounds based on its current state. Args: world, x, y, z
|
|
*/
|
|
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, int x, int y, int z)
|
|
{
|
|
boolean flag = this.canConnectWallTo(worldIn, x, y, z - 1);
|
|
boolean flag1 = this.canConnectWallTo(worldIn, x, y, z + 1);
|
|
boolean flag2 = this.canConnectWallTo(worldIn, x - 1, y, z);
|
|
boolean flag3 = this.canConnectWallTo(worldIn, x + 1, y, z);
|
|
float f = 0.25F;
|
|
float f1 = 0.75F;
|
|
float f2 = 0.25F;
|
|
float f3 = 0.75F;
|
|
float f4 = 1.0F;
|
|
|
|
if (flag)
|
|
{
|
|
f2 = 0.0F;
|
|
}
|
|
|
|
if (flag1)
|
|
{
|
|
f3 = 1.0F;
|
|
}
|
|
|
|
if (flag2)
|
|
{
|
|
f = 0.0F;
|
|
}
|
|
|
|
if (flag3)
|
|
{
|
|
f1 = 1.0F;
|
|
}
|
|
|
|
if (flag && flag1 && !flag2 && !flag3)
|
|
{
|
|
f4 = 0.8125F;
|
|
f = 0.3125F;
|
|
f1 = 0.6875F;
|
|
}
|
|
else if (!flag && !flag1 && flag2 && flag3)
|
|
{
|
|
f4 = 0.8125F;
|
|
f2 = 0.3125F;
|
|
f3 = 0.6875F;
|
|
}
|
|
|
|
this.setBlockBounds(f, 0.0F, f2, f1, f4, f3);
|
|
}
|
|
|
|
/**
|
|
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
|
|
* cleared to be reused)
|
|
*/
|
|
public AxisAlignedBB getCollisionBoundingBoxFromPool(World worldIn, int x, int y, int z)
|
|
{
|
|
this.setBlockBoundsBasedOnState(worldIn, x, y, z);
|
|
this.maxY = 1.5D;
|
|
return super.getCollisionBoundingBoxFromPool(worldIn, x, y, z);
|
|
}
|
|
|
|
/**
|
|
* Return whether an adjacent block can connect to a wall.
|
|
*/
|
|
public boolean canConnectWallTo(IBlockAccess p_150091_1_, int p_150091_2_, int p_150091_3_, int p_150091_4_)
|
|
{
|
|
Block block = p_150091_1_.getBlock(p_150091_2_, p_150091_3_, p_150091_4_);
|
|
return block != this && block != Blocks.fence_gate ? (block.blockMaterial.isOpaque() && block.renderAsNormalBlock() ? block.blockMaterial != Material.gourd : false) : true;
|
|
}
|
|
|
|
/**
|
|
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
|
|
*/
|
|
@SideOnly(Side.CLIENT)
|
|
public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
|
|
{
|
|
list.add(new ItemStack(itemIn, 1, 0));
|
|
list.add(new ItemStack(itemIn, 1, 1));
|
|
}
|
|
|
|
/**
|
|
* Determines the damage on the item the block drops. Used in cloth and wood.
|
|
*/
|
|
public int damageDropped(int meta)
|
|
{
|
|
return meta;
|
|
}
|
|
|
|
/**
|
|
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
|
|
* coordinates. Args: blockAccess, x, y, z, side
|
|
*/
|
|
@SideOnly(Side.CLIENT)
|
|
public boolean shouldSideBeRendered(IBlockAccess worldIn, int x, int y, int z, int side)
|
|
{
|
|
return side == 0 ? super.shouldSideBeRendered(worldIn, x, y, z, side) : true;
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public void registerBlockIcons(IIconRegister reg) {}
|
|
} |