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			99 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.client.gui;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.gui.achievement.GuiAchievements;
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import net.minecraft.client.gui.achievement.GuiStats;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.resources.I18n;
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@SideOnly(Side.CLIENT)
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public class GuiIngameMenu extends GuiScreen
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{
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    private int field_146445_a;
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    private int field_146444_f;
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    private static final String __OBFID = "CL_00000703";
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    /**
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     * Adds the buttons (and other controls) to the screen in question.
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     */
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    public void initGui()
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    {
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        this.field_146445_a = 0;
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        this.buttonList.clear();
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        byte b0 = -16;
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        boolean flag = true;
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        this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + b0, I18n.format("menu.returnToMenu", new Object[0])));
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        if (!this.mc.isIntegratedServerRunning())
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        {
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            ((GuiButton)this.buttonList.get(0)).displayString = I18n.format("menu.disconnect", new Object[0]);
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        }
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        this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + b0, I18n.format("menu.returnToGame", new Object[0])));
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        this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + b0, 98, 20, I18n.format("menu.options", new Object[0])));
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        this.buttonList.add(new GuiButton(12, this.width / 2 + 2, this.height / 4 + 96 + b0, 98, 20, "Mod Options..."));
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        GuiButton guibutton;
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        this.buttonList.add(guibutton = new GuiButton(7, this.width / 2 - 100, this.height / 4 + 72 + b0, 200, 20, I18n.format("menu.shareToLan", new Object[0])));
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        this.buttonList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + b0, 98, 20, I18n.format("gui.achievements", new Object[0])));
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        this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + b0, 98, 20, I18n.format("gui.stats", new Object[0])));
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        guibutton.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
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    }
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    protected void actionPerformed(GuiButton button)
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    {
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        switch (button.id)
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        {
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            case 0:
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                this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
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                break;
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            case 1:
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                button.enabled = false;
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                this.mc.theWorld.sendQuittingDisconnectingPacket();
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                this.mc.loadWorld((WorldClient)null);
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                this.mc.displayGuiScreen(new GuiMainMenu());
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            case 2:
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            case 3:
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            default:
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                break;
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            case 4:
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                this.mc.displayGuiScreen((GuiScreen)null);
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                this.mc.setIngameFocus();
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                break;
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            case 5:
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                if (this.mc.thePlayer != null)
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                this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
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                break;
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            case 6:
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                if (this.mc.thePlayer != null)
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                this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
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                break;
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            case 7:
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                this.mc.displayGuiScreen(new GuiShareToLan(this));
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                break;
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            case 12:
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                FMLClientHandler.instance().showInGameModOptions(this);
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                break;
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        }
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    }
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    /**
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     * Called from the main game loop to update the screen.
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     */
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    public void updateScreen()
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    {
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        super.updateScreen();
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        ++this.field_146444_f;
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    }
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    /**
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     * Draws the screen and all the components in it.
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     */
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    public void drawScreen(int mouseX, int mouseY, float partialTicks)
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    {
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        this.drawDefaultBackground();
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        this.drawCenteredString(this.fontRendererObj, I18n.format("menu.game", new Object[0]), this.width / 2, 40, 16777215);
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        super.drawScreen(mouseX, mouseY, partialTicks);
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    }
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} |