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			451 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			451 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.client.gui;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.awt.Toolkit;
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import java.awt.datatransfer.ClipboardOwner;
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import java.awt.datatransfer.DataFlavor;
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import java.awt.datatransfer.StringSelection;
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import java.awt.datatransfer.Transferable;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import java.util.List;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraftforge.client.event.GuiScreenEvent.ActionPerformedEvent;
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import net.minecraftforge.client.event.GuiScreenEvent.InitGuiEvent;
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import net.minecraftforge.common.MinecraftForge;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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@SideOnly(Side.CLIENT)
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public class GuiScreen extends Gui
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{
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    /** Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack) */
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    protected static RenderItem itemRender = new RenderItem();
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    /** Reference to the Minecraft object. */
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    public Minecraft mc;
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    /** The width of the screen object. */
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    public int width;
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    /** The height of the screen object. */
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    public int height;
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    /** A list of all the buttons in this container. */
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    protected List buttonList = new ArrayList();
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    /** A list of all the labels in this container. */
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    protected List labelList = new ArrayList();
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    public boolean allowUserInput;
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    /** The FontRenderer used by GuiScreen */
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    protected FontRenderer fontRendererObj;
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    /** The button that was just pressed. */
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    private GuiButton selectedButton;
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    private int eventButton;
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    private long lastMouseEvent;
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    private int field_146298_h;
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    private static final String __OBFID = "CL_00000710";
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    /**
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     * Draws the screen and all the components in it.
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     */
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    public void drawScreen(int mouseX, int mouseY, float partialTicks)
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    {
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        int k;
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        for (k = 0; k < this.buttonList.size(); ++k)
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        {
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            ((GuiButton)this.buttonList.get(k)).drawButton(this.mc, mouseX, mouseY);
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        }
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        for (k = 0; k < this.labelList.size(); ++k)
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        {
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            ((GuiLabel)this.labelList.get(k)).func_146159_a(this.mc, mouseX, mouseY);
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        }
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    }
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    /**
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     * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
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     */
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    protected void keyTyped(char typedChar, int keyCode)
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    {
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        if (keyCode == 1)
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        {
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            this.mc.displayGuiScreen((GuiScreen)null);
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            this.mc.setIngameFocus();
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        }
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    }
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    /**
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     * Returns a string stored in the system clipboard.
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     */
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    public static String getClipboardString()
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    {
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        try
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        {
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            Transferable transferable = Toolkit.getDefaultToolkit().getSystemClipboard().getContents((Object)null);
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            if (transferable != null && transferable.isDataFlavorSupported(DataFlavor.stringFlavor))
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            {
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                return (String)transferable.getTransferData(DataFlavor.stringFlavor);
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            }
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        }
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        catch (Exception exception)
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        {
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            ;
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        }
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        return "";
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    }
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    /**
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     * Stores the given string in the system clipboard
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     */
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    public static void setClipboardString(String copyText)
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    {
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        try
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        {
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            StringSelection stringselection = new StringSelection(copyText);
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            Toolkit.getDefaultToolkit().getSystemClipboard().setContents(stringselection, (ClipboardOwner)null);
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        }
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        catch (Exception exception)
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        {
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            ;
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        }
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    }
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    protected void renderToolTip(ItemStack itemIn, int x, int y)
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    {
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        List list = itemIn.getTooltip(this.mc.thePlayer, this.mc.gameSettings.advancedItemTooltips);
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        for (int k = 0; k < list.size(); ++k)
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        {
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            if (k == 0)
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            {
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                list.set(k, itemIn.getRarity().rarityColor + (String)list.get(k));
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            }
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            else
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            {
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                list.set(k, EnumChatFormatting.GRAY + (String)list.get(k));
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            }
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        }
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        FontRenderer font = itemIn.getItem().getFontRenderer(itemIn);
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        drawHoveringText(list, x, y, (font == null ? fontRendererObj : font));
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    }
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    /**
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     * Draws the text when mouse is over creative inventory tab. Params: current creative tab to be checked, current
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     * mouse x position, current mouse y position.
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     */
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    protected void drawCreativeTabHoveringText(String tabName, int mouseX, int mouseY)
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    {
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        this.func_146283_a(Arrays.asList(new String[] {tabName}), mouseX, mouseY);
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    }
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    protected void func_146283_a(List textLines, int x, int y)
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    {
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        drawHoveringText(textLines, x, y, fontRendererObj);   
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    }
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    protected void drawHoveringText(List textLines, int x, int y, FontRenderer font)
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    {
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        if (!textLines.isEmpty())
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        {
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            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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            RenderHelper.disableStandardItemLighting();
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            GL11.glDisable(GL11.GL_LIGHTING);
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            GL11.glDisable(GL11.GL_DEPTH_TEST);
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            int k = 0;
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            Iterator iterator = textLines.iterator();
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            while (iterator.hasNext())
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            {
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                String s = (String)iterator.next();
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                int l = font.getStringWidth(s);
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                if (l > k)
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                {
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                    k = l;
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                }
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            }
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            int j2 = x + 12;
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            int k2 = y - 12;
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            int i1 = 8;
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            if (textLines.size() > 1)
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            {
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                i1 += 2 + (textLines.size() - 1) * 10;
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            }
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            if (j2 + k > this.width)
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            {
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                j2 -= 28 + k;
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            }
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            if (k2 + i1 + 6 > this.height)
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            {
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                k2 = this.height - i1 - 6;
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            }
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            this.zLevel = 300.0F;
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            itemRender.zLevel = 300.0F;
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            int j1 = -267386864;
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            this.drawGradientRect(j2 - 3, k2 - 4, j2 + k + 3, k2 - 3, j1, j1);
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            this.drawGradientRect(j2 - 3, k2 + i1 + 3, j2 + k + 3, k2 + i1 + 4, j1, j1);
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            this.drawGradientRect(j2 - 3, k2 - 3, j2 + k + 3, k2 + i1 + 3, j1, j1);
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            this.drawGradientRect(j2 - 4, k2 - 3, j2 - 3, k2 + i1 + 3, j1, j1);
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            this.drawGradientRect(j2 + k + 3, k2 - 3, j2 + k + 4, k2 + i1 + 3, j1, j1);
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            int k1 = 1347420415;
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            int l1 = (k1 & 16711422) >> 1 | k1 & -16777216;
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            this.drawGradientRect(j2 - 3, k2 - 3 + 1, j2 - 3 + 1, k2 + i1 + 3 - 1, k1, l1);
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            this.drawGradientRect(j2 + k + 2, k2 - 3 + 1, j2 + k + 3, k2 + i1 + 3 - 1, k1, l1);
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            this.drawGradientRect(j2 - 3, k2 - 3, j2 + k + 3, k2 - 3 + 1, k1, k1);
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            this.drawGradientRect(j2 - 3, k2 + i1 + 2, j2 + k + 3, k2 + i1 + 3, l1, l1);
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            for (int i2 = 0; i2 < textLines.size(); ++i2)
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            {
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                String s1 = (String)textLines.get(i2);
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                font.drawStringWithShadow(s1, j2, k2, -1);
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                if (i2 == 0)
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                {
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                    k2 += 2;
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                }
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                k2 += 10;
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            }
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            this.zLevel = 0.0F;
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            itemRender.zLevel = 0.0F;
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            GL11.glEnable(GL11.GL_LIGHTING);
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            GL11.glEnable(GL11.GL_DEPTH_TEST);
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            RenderHelper.enableStandardItemLighting();
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            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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        }
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    }
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    /**
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     * Called when the mouse is clicked.
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     */
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    protected void mouseClicked(int mouseX, int mouseY, int mouseButton)
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    {
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        if (mouseButton == 0)
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        {
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            for (int l = 0; l < this.buttonList.size(); ++l)
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            {
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                GuiButton guibutton = (GuiButton)this.buttonList.get(l);
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                if (guibutton.mousePressed(this.mc, mouseX, mouseY))
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                {
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                    ActionPerformedEvent.Pre event = new ActionPerformedEvent.Pre(this, guibutton, this.buttonList);
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                    if (MinecraftForge.EVENT_BUS.post(event))
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                        break;
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                    this.selectedButton = event.button;
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                    event.button.func_146113_a(this.mc.getSoundHandler());
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                    this.actionPerformed(event.button);
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                    if (this.equals(this.mc.currentScreen))
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                        MinecraftForge.EVENT_BUS.post(new ActionPerformedEvent.Post(this, event.button, this.buttonList));
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                }
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            }
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        }
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    }
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    /**
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     * Called when the mouse is moved or a mouse button is released.  Signature: (mouseX, mouseY, which) which==-1 is
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     * mouseMove, which==0 or which==1 is mouseUp
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     */
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    protected void mouseMovedOrUp(int mouseX, int mouseY, int state)
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    {
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        if (this.selectedButton != null && state == 0)
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        {
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            this.selectedButton.mouseReleased(mouseX, mouseY);
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            this.selectedButton = null;
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        }
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    }
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    /**
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     * Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY,
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     * lastButtonClicked & timeSinceMouseClick.
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     */
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    protected void mouseClickMove(int mouseX, int mouseY, int clickedMouseButton, long timeSinceLastClick) {}
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    protected void actionPerformed(GuiButton button) {}
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    /**
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     * Causes the screen to lay out its subcomponents again. This is the equivalent of the Java call
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     * Container.validate()
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     */
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    public void setWorldAndResolution(Minecraft mc, int width, int height)
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    {
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        this.mc = mc;
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        this.fontRendererObj = mc.fontRenderer;
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        this.width = width;
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        this.height = height;
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        if (!MinecraftForge.EVENT_BUS.post(new InitGuiEvent.Pre(this, this.buttonList)))
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        {
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            this.buttonList.clear();
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            this.initGui();
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        }
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        MinecraftForge.EVENT_BUS.post(new InitGuiEvent.Post(this, this.buttonList));
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    }
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    /**
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     * Adds the buttons (and other controls) to the screen in question.
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     */
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    public void initGui() {}
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    /**
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     * Delegates mouse and keyboard input.
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     */
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    public void handleInput()
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    {
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        if (Mouse.isCreated())
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        {
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            while (Mouse.next())
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            {
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                this.handleMouseInput();
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            }
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        }
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        if (Keyboard.isCreated())
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        {
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            while (Keyboard.next())
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            {
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                this.handleKeyboardInput();
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            }
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        }
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    }
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    /**
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     * Handles mouse input.
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     */
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    public void handleMouseInput()
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    {
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        int i = Mouse.getEventX() * this.width / this.mc.displayWidth;
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        int j = this.height - Mouse.getEventY() * this.height / this.mc.displayHeight - 1;
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        int k = Mouse.getEventButton();
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        if (Mouse.getEventButtonState())
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        {
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            if (this.mc.gameSettings.touchscreen && this.field_146298_h++ > 0)
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            {
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                return;
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            }
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            this.eventButton = k;
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            this.lastMouseEvent = Minecraft.getSystemTime();
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            this.mouseClicked(i, j, this.eventButton);
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        }
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        else if (k != -1)
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        {
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            if (this.mc.gameSettings.touchscreen && --this.field_146298_h > 0)
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            {
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                return;
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            }
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            this.eventButton = -1;
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            this.mouseMovedOrUp(i, j, k);
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        }
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        else if (this.eventButton != -1 && this.lastMouseEvent > 0L)
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        {
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            long l = Minecraft.getSystemTime() - this.lastMouseEvent;
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            this.mouseClickMove(i, j, this.eventButton, l);
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        }
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    }
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    /**
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     * Handles keyboard input.
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     */
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    public void handleKeyboardInput()
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    {
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        if (Keyboard.getEventKeyState())
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        {
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            this.keyTyped(Keyboard.getEventCharacter(), Keyboard.getEventKey());
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        }
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        this.mc.func_152348_aa();
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    }
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    /**
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     * Called from the main game loop to update the screen.
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     */
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    public void updateScreen() {}
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    /**
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     * Called when the screen is unloaded. Used to disable keyboard repeat events
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     */
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    public void onGuiClosed() {}
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    /**
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     * Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png
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     */
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    public void drawDefaultBackground()
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    {
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        this.drawWorldBackground(0);
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    }
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    public void drawWorldBackground(int tint)
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    {
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        if (this.mc.theWorld != null)
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        {
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            this.drawGradientRect(0, 0, this.width, this.height, -1072689136, -804253680);
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        }
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        else
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        {
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            this.drawBackground(tint);
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        }
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    }
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    /**
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     * Draws the background (i is always 0 as of 1.2.2)
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     */
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    public void drawBackground(int tint)
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    {
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        GL11.glDisable(GL11.GL_LIGHTING);
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        GL11.glDisable(GL11.GL_FOG);
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        Tessellator tessellator = Tessellator.instance;
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        this.mc.getTextureManager().bindTexture(optionsBackground);
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        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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        float f = 32.0F;
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        tessellator.startDrawingQuads();
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        tessellator.setColorOpaque_I(4210752);
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        tessellator.addVertexWithUV(0.0D, (double)this.height, 0.0D, 0.0D, (double)((float)this.height / f + (float)tint));
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        tessellator.addVertexWithUV((double)this.width, (double)this.height, 0.0D, (double)((float)this.width / f), (double)((float)this.height / f + (float)tint));
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        tessellator.addVertexWithUV((double)this.width, 0.0D, 0.0D, (double)((float)this.width / f), (double)tint);
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        tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, (double)tint);
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        tessellator.draw();
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    }
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    /**
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     * Returns true if this GUI should pause the game when it is displayed in single-player
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     */
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    public boolean doesGuiPauseGame()
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    {
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						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    public void confirmClicked(boolean result, int id) {}
 | 
						|
 | 
						|
    /**
 | 
						|
     * Returns true if either windows ctrl key is down or if either mac meta key is down
 | 
						|
     */
 | 
						|
    public static boolean isCtrlKeyDown()
 | 
						|
    {
 | 
						|
        return Minecraft.isRunningOnMac ? Keyboard.isKeyDown(219) || Keyboard.isKeyDown(220) : Keyboard.isKeyDown(29) || Keyboard.isKeyDown(157);
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Returns true if either shift key is down
 | 
						|
     */
 | 
						|
    public static boolean isShiftKeyDown()
 | 
						|
    {
 | 
						|
        return Keyboard.isKeyDown(42) || Keyboard.isKeyDown(54);
 | 
						|
    }
 | 
						|
} |