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127 lines
6.1 KiB
Java
127 lines
6.1 KiB
Java
package net.minecraft.client.model;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntityIronGolem;
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@SideOnly(Side.CLIENT)
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public class ModelIronGolem extends ModelBase
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{
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/** The head model for the iron golem. */
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public ModelRenderer ironGolemHead;
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/** The body model for the iron golem. */
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public ModelRenderer ironGolemBody;
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/** The right arm model for the iron golem. */
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public ModelRenderer ironGolemRightArm;
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/** The left arm model for the iron golem. */
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public ModelRenderer ironGolemLeftArm;
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/** The left leg model for the Iron Golem. */
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public ModelRenderer ironGolemLeftLeg;
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/** The right leg model for the Iron Golem. */
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public ModelRenderer ironGolemRightLeg;
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private static final String __OBFID = "CL_00000863";
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public ModelIronGolem()
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{
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this(0.0F);
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}
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public ModelIronGolem(float p_i1161_1_)
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{
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this(p_i1161_1_, -7.0F);
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}
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public ModelIronGolem(float p_i1162_1_, float p_i1162_2_)
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{
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short short1 = 128;
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short short2 = 128;
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this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2);
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this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F);
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this.ironGolemHead.setTextureOffset(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_);
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this.ironGolemHead.setTextureOffset(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_);
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this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2);
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this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F);
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this.ironGolemBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_);
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this.ironGolemBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F);
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this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
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this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F);
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this.ironGolemRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_);
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this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
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this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F);
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this.ironGolemLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_);
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this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
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this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F);
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this.ironGolemLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_);
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this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
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this.ironGolemRightLeg.mirror = true;
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this.ironGolemRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F);
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this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_);
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}
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/**
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* Sets the models various rotation angles then renders the model.
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*/
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public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
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{
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this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
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this.ironGolemHead.render(p_78088_7_);
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this.ironGolemBody.render(p_78088_7_);
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this.ironGolemLeftLeg.render(p_78088_7_);
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this.ironGolemRightLeg.render(p_78088_7_);
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this.ironGolemRightArm.render(p_78088_7_);
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this.ironGolemLeftArm.render(p_78088_7_);
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}
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/**
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* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
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* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
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* "far" arms and legs can swing at most.
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*/
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public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
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{
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this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI);
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this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
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this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_;
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this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_;
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this.ironGolemLeftLeg.rotateAngleY = 0.0F;
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this.ironGolemRightLeg.rotateAngleY = 0.0F;
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}
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/**
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* Used for easily adding entity-dependent animations. The second and third float params here are the same second
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* and third as in the setRotationAngles method.
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*/
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public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
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{
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EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_;
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int i = entityirongolem.getAttackTimer();
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if (i > 0)
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{
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this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F);
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this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F);
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}
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else
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{
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int j = entityirongolem.getHoldRoseTick();
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if (j > 0)
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{
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this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a((float)j, 70.0F);
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this.ironGolemLeftArm.rotateAngleX = 0.0F;
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}
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else
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{
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this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_;
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this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_;
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}
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}
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}
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private float func_78172_a(float p_78172_1_, float p_78172_2_)
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{
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return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F);
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}
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} |