You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
57 lines
2.4 KiB
Java
57 lines
2.4 KiB
Java
package net.minecraft.client.model;
|
|
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.monster.EntitySkeleton;
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public class ModelSkeleton extends ModelZombie
|
|
{
|
|
private static final String __OBFID = "CL_00000857";
|
|
|
|
public ModelSkeleton()
|
|
{
|
|
this(0.0F);
|
|
}
|
|
|
|
public ModelSkeleton(float p_i1156_1_)
|
|
{
|
|
super(p_i1156_1_, 0.0F, 64, 32);
|
|
this.bipedRightArm = new ModelRenderer(this, 40, 16);
|
|
this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, p_i1156_1_);
|
|
this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
|
this.bipedLeftArm = new ModelRenderer(this, 40, 16);
|
|
this.bipedLeftArm.mirror = true;
|
|
this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, p_i1156_1_);
|
|
this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
|
this.bipedRightLeg = new ModelRenderer(this, 0, 16);
|
|
this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, p_i1156_1_);
|
|
this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
|
|
this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
|
|
this.bipedLeftLeg.mirror = true;
|
|
this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, p_i1156_1_);
|
|
this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
|
|
}
|
|
|
|
/**
|
|
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
|
|
* and third as in the setRotationAngles method.
|
|
*/
|
|
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
|
|
{
|
|
this.aimedBow = ((EntitySkeleton)p_78086_1_).getSkeletonType() == 1;
|
|
super.setLivingAnimations(p_78086_1_, p_78086_2_, p_78086_3_, p_78086_4_);
|
|
}
|
|
|
|
/**
|
|
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
|
|
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
|
|
* "far" arms and legs can swing at most.
|
|
*/
|
|
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
|
|
{
|
|
super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, p_78087_7_);
|
|
}
|
|
} |