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68 lines
2.6 KiB
Java
68 lines
2.6 KiB
Java
package net.minecraft.client.model;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.Entity;
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@SideOnly(Side.CLIENT)
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public class ModelSquid extends ModelBase
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{
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/** The squid's body */
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ModelRenderer squidBody;
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/** The squid's tentacles */
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ModelRenderer[] squidTentacles = new ModelRenderer[8];
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private static final String __OBFID = "CL_00000861";
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public ModelSquid()
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{
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byte b0 = -16;
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this.squidBody = new ModelRenderer(this, 0, 0);
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this.squidBody.addBox(-6.0F, -8.0F, -6.0F, 12, 16, 12);
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this.squidBody.rotationPointY += (float)(24 + b0);
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for (int i = 0; i < this.squidTentacles.length; ++i)
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{
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this.squidTentacles[i] = new ModelRenderer(this, 48, 0);
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double d0 = (double)i * Math.PI * 2.0D / (double)this.squidTentacles.length;
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float f = (float)Math.cos(d0) * 5.0F;
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float f1 = (float)Math.sin(d0) * 5.0F;
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this.squidTentacles[i].addBox(-1.0F, 0.0F, -1.0F, 2, 18, 2);
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this.squidTentacles[i].rotationPointX = f;
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this.squidTentacles[i].rotationPointZ = f1;
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this.squidTentacles[i].rotationPointY = (float)(31 + b0);
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d0 = (double)i * Math.PI * -2.0D / (double)this.squidTentacles.length + (Math.PI / 2D);
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this.squidTentacles[i].rotateAngleY = (float)d0;
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}
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}
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/**
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* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
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* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
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* "far" arms and legs can swing at most.
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*/
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public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
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{
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ModelRenderer[] amodelrenderer = this.squidTentacles;
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int i = amodelrenderer.length;
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for (int j = 0; j < i; ++j)
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{
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ModelRenderer modelrenderer = amodelrenderer[j];
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modelrenderer.rotateAngleX = p_78087_3_;
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}
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}
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/**
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* Sets the models various rotation angles then renders the model.
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*/
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public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
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{
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this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
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this.squidBody.render(p_78088_7_);
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for (int i = 0; i < this.squidTentacles.length; ++i)
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{
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this.squidTentacles[i].render(p_78088_7_);
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}
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}
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} |