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package net.minecraft.entity;
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public interface IProjectile
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{
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/**
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* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
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*/
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void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_);
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} |