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			62 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.ai;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.MathHelper;
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public class EntityAILeapAtTarget extends EntityAIBase
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{
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    /** The entity that is leaping. */
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    EntityLiving leaper;
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    /** The entity that the leaper is leaping towards. */
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    EntityLivingBase leapTarget;
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    /** The entity's motionY after leaping. */
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    float leapMotionY;
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    private static final String __OBFID = "CL_00001591";
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    public EntityAILeapAtTarget(EntityLiving p_i1630_1_, float p_i1630_2_)
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    {
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        this.leaper = p_i1630_1_;
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        this.leapMotionY = p_i1630_2_;
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        this.setMutexBits(5);
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    }
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    /**
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     * Returns whether the EntityAIBase should begin execution.
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     */
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    public boolean shouldExecute()
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    {
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        this.leapTarget = this.leaper.getAttackTarget();
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        if (this.leapTarget == null)
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        {
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            return false;
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        }
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        else
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        {
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            double d0 = this.leaper.getDistanceSqToEntity(this.leapTarget);
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            return d0 >= 4.0D && d0 <= 16.0D ? (!this.leaper.onGround ? false : this.leaper.getRNG().nextInt(5) == 0) : false;
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        }
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    }
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    /**
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     * Returns whether an in-progress EntityAIBase should continue executing
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     */
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    public boolean continueExecuting()
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    {
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        return !this.leaper.onGround;
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    }
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    /**
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     * Execute a one shot task or start executing a continuous task
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     */
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    public void startExecuting()
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    {
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        double d0 = this.leapTarget.posX - this.leaper.posX;
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        double d1 = this.leapTarget.posZ - this.leaper.posZ;
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        float f = MathHelper.sqrt_double(d0 * d0 + d1 * d1);
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        this.leaper.motionX += d0 / (double)f * 0.5D * 0.800000011920929D + this.leaper.motionX * 0.20000000298023224D;
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        this.leaper.motionZ += d1 / (double)f * 0.5D * 0.800000011920929D + this.leaper.motionZ * 0.20000000298023224D;
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        this.leaper.motionY = (double)this.leapMotionY;
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    }
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} |