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			66 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.ai;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.Vec3;
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public class EntityAIMoveTowardsRestriction extends EntityAIBase
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{
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    private EntityCreature theEntity;
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    private double movePosX;
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    private double movePosY;
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    private double movePosZ;
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    private double movementSpeed;
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    private static final String __OBFID = "CL_00001598";
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    public EntityAIMoveTowardsRestriction(EntityCreature p_i2347_1_, double p_i2347_2_)
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    {
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        this.theEntity = p_i2347_1_;
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        this.movementSpeed = p_i2347_2_;
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        this.setMutexBits(1);
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    }
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    /**
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     * Returns whether the EntityAIBase should begin execution.
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     */
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    public boolean shouldExecute()
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    {
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        if (this.theEntity.isWithinHomeDistanceCurrentPosition())
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        {
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            return false;
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        }
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        else
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        {
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            ChunkCoordinates chunkcoordinates = this.theEntity.getHomePosition();
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            Vec3 vec3 = RandomPositionGenerator.findRandomTargetBlockTowards(this.theEntity, 16, 7, Vec3.createVectorHelper((double)chunkcoordinates.posX, (double)chunkcoordinates.posY, (double)chunkcoordinates.posZ));
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            if (vec3 == null)
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            {
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                return false;
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            }
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            else
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            {
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                this.movePosX = vec3.xCoord;
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                this.movePosY = vec3.yCoord;
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                this.movePosZ = vec3.zCoord;
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                return true;
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            }
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        }
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    }
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    /**
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     * Returns whether an in-progress EntityAIBase should continue executing
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     */
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    public boolean continueExecuting()
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    {
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        return !this.theEntity.getNavigator().noPath();
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    }
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    /**
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     * Execute a one shot task or start executing a continuous task
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     */
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    public void startExecuting()
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    {
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        this.theEntity.getNavigator().tryMoveToXYZ(this.movePosX, this.movePosY, this.movePosZ, this.movementSpeed);
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    }
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} |