You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			98 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.ai;
 | 
						|
 | 
						|
import net.minecraft.entity.Entity;
 | 
						|
import net.minecraft.entity.EntityLiving;
 | 
						|
import net.minecraft.entity.player.EntityPlayer;
 | 
						|
 | 
						|
public class EntityAIWatchClosest extends EntityAIBase
 | 
						|
{
 | 
						|
    private EntityLiving theWatcher;
 | 
						|
    /** The closest entity which is being watched by this one. */
 | 
						|
    protected Entity closestEntity;
 | 
						|
    /** This is the Maximum distance that the AI will look for the Entity */
 | 
						|
    private float maxDistanceForPlayer;
 | 
						|
    private int lookTime;
 | 
						|
    private float field_75331_e;
 | 
						|
    private Class watchedClass;
 | 
						|
    private static final String __OBFID = "CL_00001592";
 | 
						|
 | 
						|
    public EntityAIWatchClosest(EntityLiving p_i1631_1_, Class p_i1631_2_, float p_i1631_3_)
 | 
						|
    {
 | 
						|
        this.theWatcher = p_i1631_1_;
 | 
						|
        this.watchedClass = p_i1631_2_;
 | 
						|
        this.maxDistanceForPlayer = p_i1631_3_;
 | 
						|
        this.field_75331_e = 0.02F;
 | 
						|
        this.setMutexBits(2);
 | 
						|
    }
 | 
						|
 | 
						|
    public EntityAIWatchClosest(EntityLiving p_i1632_1_, Class p_i1632_2_, float p_i1632_3_, float p_i1632_4_)
 | 
						|
    {
 | 
						|
        this.theWatcher = p_i1632_1_;
 | 
						|
        this.watchedClass = p_i1632_2_;
 | 
						|
        this.maxDistanceForPlayer = p_i1632_3_;
 | 
						|
        this.field_75331_e = p_i1632_4_;
 | 
						|
        this.setMutexBits(2);
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Returns whether the EntityAIBase should begin execution.
 | 
						|
     */
 | 
						|
    public boolean shouldExecute()
 | 
						|
    {
 | 
						|
        if (this.theWatcher.getRNG().nextFloat() >= this.field_75331_e)
 | 
						|
        {
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            if (this.theWatcher.getAttackTarget() != null)
 | 
						|
            {
 | 
						|
                this.closestEntity = this.theWatcher.getAttackTarget();
 | 
						|
            }
 | 
						|
 | 
						|
            if (this.watchedClass == EntityPlayer.class)
 | 
						|
            {
 | 
						|
                this.closestEntity = this.theWatcher.worldObj.getClosestPlayerToEntity(this.theWatcher, (double)this.maxDistanceForPlayer);
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                this.closestEntity = this.theWatcher.worldObj.findNearestEntityWithinAABB(this.watchedClass, this.theWatcher.boundingBox.expand((double)this.maxDistanceForPlayer, 3.0D, (double)this.maxDistanceForPlayer), this.theWatcher);
 | 
						|
            }
 | 
						|
 | 
						|
            return this.closestEntity != null;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Returns whether an in-progress EntityAIBase should continue executing
 | 
						|
     */
 | 
						|
    public boolean continueExecuting()
 | 
						|
    {
 | 
						|
        return !this.closestEntity.isEntityAlive() ? false : (this.theWatcher.getDistanceSqToEntity(this.closestEntity) > (double)(this.maxDistanceForPlayer * this.maxDistanceForPlayer) ? false : this.lookTime > 0);
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Execute a one shot task or start executing a continuous task
 | 
						|
     */
 | 
						|
    public void startExecuting()
 | 
						|
    {
 | 
						|
        this.lookTime = 40 + this.theWatcher.getRNG().nextInt(40);
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Resets the task
 | 
						|
     */
 | 
						|
    public void resetTask()
 | 
						|
    {
 | 
						|
        this.closestEntity = null;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Updates the task
 | 
						|
     */
 | 
						|
    public void updateTask()
 | 
						|
    {
 | 
						|
        this.theWatcher.getLookHelper().setLookPosition(this.closestEntity.posX, this.closestEntity.posY + (double)this.closestEntity.getEyeHeight(), this.closestEntity.posZ, 10.0F, (float)this.theWatcher.getVerticalFaceSpeed());
 | 
						|
        --this.lookTime;
 | 
						|
    }
 | 
						|
} |