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			244 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			244 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.monster;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntitySmallFireball;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class EntityBlaze extends EntityMob
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{
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    /** Random offset used in floating behaviour */
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    private float heightOffset = 0.5F;
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    /** ticks until heightOffset is randomized */
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    private int heightOffsetUpdateTime;
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    private int field_70846_g;
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    private static final String __OBFID = "CL_00001682";
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    public EntityBlaze(World p_i1731_1_)
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    {
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        super(p_i1731_1_);
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        this.isImmuneToFire = true;
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        this.experienceValue = 10;
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    }
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    protected void applyEntityAttributes()
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    {
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        super.applyEntityAttributes();
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        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(6.0D);
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    }
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    protected void entityInit()
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    {
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        super.entityInit();
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        this.dataWatcher.addObject(16, new Byte((byte)0));
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    }
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    /**
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     * Returns the sound this mob makes while it's alive.
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     */
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    protected String getLivingSound()
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    {
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        return "mob.blaze.breathe";
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    }
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    /**
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     * Returns the sound this mob makes when it is hurt.
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     */
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    protected String getHurtSound()
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    {
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        return "mob.blaze.hit";
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    }
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    /**
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     * Returns the sound this mob makes on death.
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     */
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    protected String getDeathSound()
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    {
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        return "mob.blaze.death";
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    }
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    @SideOnly(Side.CLIENT)
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    public int getBrightnessForRender(float p_70070_1_)
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    {
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        return 15728880;
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    }
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    /**
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     * Gets how bright this entity is.
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     */
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    public float getBrightness(float p_70013_1_)
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    {
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        return 1.0F;
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    }
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    /**
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     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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     * use this to react to sunlight and start to burn.
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     */
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    public void onLivingUpdate()
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    {
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        if (!this.worldObj.isRemote)
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        {
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            if (this.isWet())
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            {
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                this.attackEntityFrom(DamageSource.drown, 1.0F);
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            }
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            --this.heightOffsetUpdateTime;
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            if (this.heightOffsetUpdateTime <= 0)
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            {
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                this.heightOffsetUpdateTime = 100;
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                this.heightOffset = 0.5F + (float)this.rand.nextGaussian() * 3.0F;
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            }
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            if (this.getEntityToAttack() != null && this.getEntityToAttack().posY + (double)this.getEntityToAttack().getEyeHeight() > this.posY + (double)this.getEyeHeight() + (double)this.heightOffset)
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            {
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                this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D;
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            }
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        }
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        if (this.rand.nextInt(24) == 0)
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        {
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            this.worldObj.playSoundEffect(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "fire.fire", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F);
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        }
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        if (!this.onGround && this.motionY < 0.0D)
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        {
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            this.motionY *= 0.6D;
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        }
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        for (int i = 0; i < 2; ++i)
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        {
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            this.worldObj.spawnParticle("largesmoke", this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0D, 0.0D, 0.0D);
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        }
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        super.onLivingUpdate();
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    }
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    /**
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     * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
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     */
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    protected void attackEntity(Entity p_70785_1_, float p_70785_2_)
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    {
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        if (this.attackTime <= 0 && p_70785_2_ < 2.0F && p_70785_1_.boundingBox.maxY > this.boundingBox.minY && p_70785_1_.boundingBox.minY < this.boundingBox.maxY)
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        {
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            this.attackTime = 20;
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            this.attackEntityAsMob(p_70785_1_);
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        }
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        else if (p_70785_2_ < 30.0F)
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        {
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            double d0 = p_70785_1_.posX - this.posX;
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            double d1 = p_70785_1_.boundingBox.minY + (double)(p_70785_1_.height / 2.0F) - (this.posY + (double)(this.height / 2.0F));
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            double d2 = p_70785_1_.posZ - this.posZ;
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            if (this.attackTime == 0)
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            {
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                ++this.field_70846_g;
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                if (this.field_70846_g == 1)
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                {
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                    this.attackTime = 60;
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                    this.func_70844_e(true);
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                }
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                else if (this.field_70846_g <= 4)
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                {
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                    this.attackTime = 6;
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                }
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                else
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                {
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                    this.attackTime = 100;
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                    this.field_70846_g = 0;
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                    this.func_70844_e(false);
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                }
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                if (this.field_70846_g > 1)
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                {
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                    float f1 = MathHelper.sqrt_float(p_70785_2_) * 0.5F;
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                    this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
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                    for (int i = 0; i < 1; ++i)
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                    {
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                        EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1);
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                        entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D;
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                        this.worldObj.spawnEntityInWorld(entitysmallfireball);
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                    }
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                }
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            }
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            this.rotationYaw = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
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            this.hasAttacked = true;
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        }
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    }
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    /**
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     * Called when the mob is falling. Calculates and applies fall damage.
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     */
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    protected void fall(float distance) {}
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    protected Item getDropItem()
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    {
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        return Items.blaze_rod;
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    }
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    /**
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     * Returns true if the entity is on fire. Used by render to add the fire effect on rendering.
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     */
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    public boolean isBurning()
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    {
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        return this.func_70845_n();
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    }
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    /**
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     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
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     * par2 - Level of Looting used to kill this mob.
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     */
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    protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
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    {
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        if (p_70628_1_)
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        {
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            int j = this.rand.nextInt(2 + p_70628_2_);
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            for (int k = 0; k < j; ++k)
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            {
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                this.dropItem(Items.blaze_rod, 1);
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            }
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        }
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    }
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    public boolean func_70845_n()
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    {
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        return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
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    }
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    public void func_70844_e(boolean p_70844_1_)
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    {
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        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
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        if (p_70844_1_)
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        {
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            b0 = (byte)(b0 | 1);
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        }
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        else
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        {
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            b0 &= -2;
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        }
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        this.dataWatcher.updateObject(16, Byte.valueOf(b0));
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    }
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    /**
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     * Checks to make sure the light is not too bright where the mob is spawning
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     */
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    protected boolean isValidLightLevel()
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    {
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        return true;
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    }
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} |