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			310 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			310 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.monster;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIAttackOnCollide;
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import net.minecraft.entity.ai.EntityAIDefendVillage;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAILookAtVillager;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
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import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
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import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ChunkCoordinates;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.village.Village;
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import net.minecraft.world.World;
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public class EntityIronGolem extends EntityGolem
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{
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    /** deincrements, and a distance-to-home check is done at 0 */
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    private int homeCheckTimer;
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    Village villageObj;
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    private int attackTimer;
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    private int holdRoseTick;
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    private static final String __OBFID = "CL_00001652";
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    public EntityIronGolem(World p_i1694_1_)
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    {
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        super(p_i1694_1_);
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        this.setSize(1.4F, 2.9F);
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        this.getNavigator().setAvoidsWater(true);
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        this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
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        this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
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        this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
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        this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
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        this.tasks.addTask(5, new EntityAILookAtVillager(this));
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        this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
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        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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        this.tasks.addTask(8, new EntityAILookIdle(this));
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        this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
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        this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
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        this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
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    }
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    protected void entityInit()
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    {
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        super.entityInit();
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        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
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    }
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    /**
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     * Returns true if the newer Entity AI code should be run
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     */
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    public boolean isAIEnabled()
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    {
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        return true;
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    }
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    /**
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     * main AI tick function, replaces updateEntityActionState
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     */
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    protected void updateAITick()
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    {
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        if (--this.homeCheckTimer <= 0)
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        {
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            this.homeCheckTimer = 70 + this.rand.nextInt(50);
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            this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
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            if (this.villageObj == null)
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            {
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                this.detachHome();
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            }
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            else
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            {
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                ChunkCoordinates chunkcoordinates = this.villageObj.getCenter();
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                this.setHomeArea(chunkcoordinates.posX, chunkcoordinates.posY, chunkcoordinates.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
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            }
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        }
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        super.updateAITick();
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    }
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    protected void applyEntityAttributes()
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    {
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        super.applyEntityAttributes();
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        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(100.0D);
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        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
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    }
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    /**
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     * Decrements the entity's air supply when underwater
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     */
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    protected int decreaseAirSupply(int p_70682_1_)
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    {
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        return p_70682_1_;
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    }
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    protected void collideWithEntity(Entity p_82167_1_)
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    {
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        if (p_82167_1_ instanceof IMob && this.getRNG().nextInt(20) == 0)
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        {
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            this.setAttackTarget((EntityLivingBase)p_82167_1_);
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        }
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        super.collideWithEntity(p_82167_1_);
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    }
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    /**
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     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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     * use this to react to sunlight and start to burn.
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     */
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    public void onLivingUpdate()
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    {
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        super.onLivingUpdate();
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        if (this.attackTimer > 0)
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        {
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            --this.attackTimer;
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        }
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        if (this.holdRoseTick > 0)
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        {
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            --this.holdRoseTick;
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        }
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        if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0)
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        {
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            int i = MathHelper.floor_double(this.posX);
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            int j = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
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            int k = MathHelper.floor_double(this.posZ);
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            Block block = this.worldObj.getBlock(i, j, k);
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            if (block.getMaterial() != Material.air)
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            {
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                this.worldObj.spawnParticle("blockcrack_" + Block.getIdFromBlock(block) + "_" + this.worldObj.getBlockMetadata(i, j, k), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D);
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            }
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        }
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    }
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    /**
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     * Returns true if this entity can attack entities of the specified class.
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     */
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    public boolean canAttackClass(Class p_70686_1_)
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    {
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        return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(p_70686_1_) ? false : super.canAttackClass(p_70686_1_);
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    }
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    /**
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     * (abstract) Protected helper method to write subclass entity data to NBT.
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     */
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    public void writeEntityToNBT(NBTTagCompound tagCompound)
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    {
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        super.writeEntityToNBT(tagCompound);
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        tagCompound.setBoolean("PlayerCreated", this.isPlayerCreated());
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    }
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    /**
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     * (abstract) Protected helper method to read subclass entity data from NBT.
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     */
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    public void readEntityFromNBT(NBTTagCompound tagCompund)
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    {
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        super.readEntityFromNBT(tagCompund);
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        this.setPlayerCreated(tagCompund.getBoolean("PlayerCreated"));
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    }
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    public boolean attackEntityAsMob(Entity p_70652_1_)
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    {
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        this.attackTimer = 10;
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        this.worldObj.setEntityState(this, (byte)4);
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        boolean flag = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), (float)(7 + this.rand.nextInt(15)));
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        if (flag)
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        {
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            p_70652_1_.motionY += 0.4000000059604645D;
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        }
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        this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
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        return flag;
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    }
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    @SideOnly(Side.CLIENT)
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    public void handleHealthUpdate(byte p_70103_1_)
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    {
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        if (p_70103_1_ == 4)
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        {
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            this.attackTimer = 10;
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            this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
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        }
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        else if (p_70103_1_ == 11)
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        {
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            this.holdRoseTick = 400;
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        }
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        else
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        {
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            super.handleHealthUpdate(p_70103_1_);
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        }
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    }
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    public Village getVillage()
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    {
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        return this.villageObj;
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    }
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    @SideOnly(Side.CLIENT)
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    public int getAttackTimer()
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    {
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        return this.attackTimer;
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    }
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    public void setHoldingRose(boolean p_70851_1_)
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    {
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        this.holdRoseTick = p_70851_1_ ? 400 : 0;
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        this.worldObj.setEntityState(this, (byte)11);
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    }
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    /**
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     * Returns the sound this mob makes when it is hurt.
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     */
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    protected String getHurtSound()
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    {
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        return "mob.irongolem.hit";
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    }
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    /**
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     * Returns the sound this mob makes on death.
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     */
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    protected String getDeathSound()
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    {
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        return "mob.irongolem.death";
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    }
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    protected void func_145780_a(int x, int y, int z, Block blockIn)
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    {
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        this.playSound("mob.irongolem.walk", 1.0F, 1.0F);
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    }
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    /**
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     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
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     * par2 - Level of Looting used to kill this mob.
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     */
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    protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
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    {
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        int j = this.rand.nextInt(3);
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        int k;
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        for (k = 0; k < j; ++k)
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        {
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            this.func_145778_a(Item.getItemFromBlock(Blocks.red_flower), 1, 0.0F);
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        }
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        k = 3 + this.rand.nextInt(3);
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        for (int l = 0; l < k; ++l)
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        {
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            this.dropItem(Items.iron_ingot, 1);
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        }
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    }
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    public int getHoldRoseTick()
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    {
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        return this.holdRoseTick;
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    }
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    public boolean isPlayerCreated()
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    {
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        return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
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    }
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    public void setPlayerCreated(boolean p_70849_1_)
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    {
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        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
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        if (p_70849_1_)
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        {
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            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
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        }
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        else
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        {
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            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
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        }
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    }
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    /**
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     * Called when the mob's health reaches 0.
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     */
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    public void onDeath(DamageSource p_70645_1_)
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    {
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        if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null)
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        {
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            this.villageObj.setReputationForPlayer(this.attackingPlayer.getCommandSenderName(), -5);
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        }
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        super.onDeath(p_70645_1_);
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    }
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} |