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			341 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			341 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.passive;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.ArrayList;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.entity.EntityAgeable;
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import net.minecraft.entity.IEntityLivingData;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIEatGrass;
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import net.minecraft.entity.ai.EntityAIFollowParent;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMate;
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import net.minecraft.entity.ai.EntityAIPanic;
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import net.minecraft.entity.ai.EntityAISwimming;
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import net.minecraft.entity.ai.EntityAITempt;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.CraftingManager;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.common.IShearable;
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public class EntitySheep extends EntityAnimal implements IShearable
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{
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    private final InventoryCrafting field_90016_e = new InventoryCrafting(new Container()
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    {
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        private static final String __OBFID = "CL_00001649";
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        public boolean canInteractWith(EntityPlayer player)
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        {
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            return false;
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        }
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    }, 2, 1);
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    /** Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece. */
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    public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
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    /**
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     * Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
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     * tick.
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     */
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    private int sheepTimer;
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    private EntityAIEatGrass field_146087_bs = new EntityAIEatGrass(this);
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    private static final String __OBFID = "CL_00001648";
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    public EntitySheep(World p_i1691_1_)
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    {
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        super(p_i1691_1_);
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        this.setSize(0.9F, 1.3F);
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        this.getNavigator().setAvoidsWater(true);
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        this.tasks.addTask(0, new EntityAISwimming(this));
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        this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
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        this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
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        this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
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        this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
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        this.tasks.addTask(5, this.field_146087_bs);
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        this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
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        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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        this.tasks.addTask(8, new EntityAILookIdle(this));
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        this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
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        this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
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    }
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    /**
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     * Returns true if the newer Entity AI code should be run
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     */
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    protected boolean isAIEnabled()
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    {
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        return true;
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    }
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    protected void updateAITasks()
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    {
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        this.sheepTimer = this.field_146087_bs.func_151499_f();
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        super.updateAITasks();
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    }
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    /**
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     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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     * use this to react to sunlight and start to burn.
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     */
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    public void onLivingUpdate()
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    {
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        if (this.worldObj.isRemote)
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        {
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            this.sheepTimer = Math.max(0, this.sheepTimer - 1);
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        }
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        super.onLivingUpdate();
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    }
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    protected void applyEntityAttributes()
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    {
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        super.applyEntityAttributes();
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        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(8.0D);
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        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
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    }
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    protected void entityInit()
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    {
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        super.entityInit();
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        this.dataWatcher.addObject(16, new Byte((byte)0));
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    }
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    /**
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     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
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     * par2 - Level of Looting used to kill this mob.
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     */
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    protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
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    {
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        if (!this.getSheared())
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        {
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            this.entityDropItem(new ItemStack(Item.getItemFromBlock(Blocks.wool), 1, this.getFleeceColor()), 0.0F);
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        }
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    }
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    protected Item getDropItem()
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    {
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        return Item.getItemFromBlock(Blocks.wool);
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    }
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    @SideOnly(Side.CLIENT)
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    public void handleHealthUpdate(byte p_70103_1_)
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    {
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        if (p_70103_1_ == 10)
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        {
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            this.sheepTimer = 40;
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        }
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        else
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        {
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            super.handleHealthUpdate(p_70103_1_);
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        }
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    }
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    /**
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     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
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     */
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    public boolean interact(EntityPlayer p_70085_1_)
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    {
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        return super.interact(p_70085_1_);
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    }
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    @SideOnly(Side.CLIENT)
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    public float func_70894_j(float p_70894_1_)
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    {
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        return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - p_70894_1_) / 4.0F : -((float)(this.sheepTimer - 40) - p_70894_1_) / 4.0F));
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    }
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    @SideOnly(Side.CLIENT)
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    public float func_70890_k(float p_70890_1_)
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    {
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        if (this.sheepTimer > 4 && this.sheepTimer <= 36)
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        {
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            float f1 = ((float)(this.sheepTimer - 4) - p_70890_1_) / 32.0F;
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            return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(f1 * 28.7F);
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        }
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        else
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        {
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            return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
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        }
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    }
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    /**
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     * (abstract) Protected helper method to write subclass entity data to NBT.
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     */
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    public void writeEntityToNBT(NBTTagCompound tagCompound)
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    {
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        super.writeEntityToNBT(tagCompound);
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        tagCompound.setBoolean("Sheared", this.getSheared());
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        tagCompound.setByte("Color", (byte)this.getFleeceColor());
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    }
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    /**
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     * (abstract) Protected helper method to read subclass entity data from NBT.
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     */
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    public void readEntityFromNBT(NBTTagCompound tagCompund)
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    {
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        super.readEntityFromNBT(tagCompund);
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        this.setSheared(tagCompund.getBoolean("Sheared"));
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        this.setFleeceColor(tagCompund.getByte("Color"));
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    }
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    /**
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     * Returns the sound this mob makes while it's alive.
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     */
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    protected String getLivingSound()
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    {
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        return "mob.sheep.say";
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    }
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    /**
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     * Returns the sound this mob makes when it is hurt.
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     */
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    protected String getHurtSound()
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    {
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        return "mob.sheep.say";
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    }
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    /**
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     * Returns the sound this mob makes on death.
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     */
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    protected String getDeathSound()
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    {
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        return "mob.sheep.say";
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    }
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    protected void func_145780_a(int x, int y, int z, Block blockIn)
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    {
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        this.playSound("mob.sheep.step", 0.15F, 1.0F);
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    }
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    public int getFleeceColor()
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    {
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        return this.dataWatcher.getWatchableObjectByte(16) & 15;
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    }
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    public void setFleeceColor(int p_70891_1_)
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    {
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        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
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        this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & 240 | p_70891_1_ & 15)));
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    }
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    /**
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     * returns true if a sheeps wool has been sheared
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     */
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    public boolean getSheared()
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    {
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        return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
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    }
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    /**
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     * make a sheep sheared if set to true
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     */
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    public void setSheared(boolean p_70893_1_)
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    {
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        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
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        if (p_70893_1_)
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        {
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            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 16)));
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        }
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        else
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        {
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            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -17)));
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        }
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    }
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    /**
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     * This method is called when a sheep spawns in the world to select the color of sheep fleece.
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     */
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    public static int getRandomFleeceColor(Random p_70895_0_)
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    {
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        int i = p_70895_0_.nextInt(100);
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        return i < 5 ? 15 : (i < 10 ? 7 : (i < 15 ? 8 : (i < 18 ? 12 : (p_70895_0_.nextInt(500) == 0 ? 6 : 0))));
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    }
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    public EntitySheep createChild(EntityAgeable p_90011_1_)
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    {
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        EntitySheep entitysheep = (EntitySheep)p_90011_1_;
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        EntitySheep entitysheep1 = new EntitySheep(this.worldObj);
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        int i = this.func_90014_a(this, entitysheep);
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        entitysheep1.setFleeceColor(15 - i);
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        return entitysheep1;
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    }
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    /**
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     * This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
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     * function is used in the AIEatGrass)
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     */
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    public void eatGrassBonus()
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    {
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        this.setSheared(false);
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        if (this.isChild())
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        {
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            this.addGrowth(60);
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        }
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    }
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    public IEntityLivingData onSpawnWithEgg(IEntityLivingData p_110161_1_)
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    {
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        p_110161_1_ = super.onSpawnWithEgg(p_110161_1_);
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        this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand));
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        return p_110161_1_;
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    }
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    private int func_90014_a(EntityAnimal p_90014_1_, EntityAnimal p_90014_2_)
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    {
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        int i = this.func_90013_b(p_90014_1_);
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        int j = this.func_90013_b(p_90014_2_);
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        this.field_90016_e.getStackInSlot(0).setItemDamage(i);
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        this.field_90016_e.getStackInSlot(1).setItemDamage(j);
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        ItemStack itemstack = CraftingManager.getInstance().findMatchingRecipe(this.field_90016_e, ((EntitySheep)p_90014_1_).worldObj);
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        int k;
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        if (itemstack != null && itemstack.getItem() == Items.dye)
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        {
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            k = itemstack.getItemDamage();
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        }
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        else
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        {
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            k = this.worldObj.rand.nextBoolean() ? i : j;
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        }
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        return k;
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    }
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    private int func_90013_b(EntityAnimal p_90013_1_)
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    {
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        return 15 - ((EntitySheep)p_90013_1_).getFleeceColor();
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    }
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    @Override
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    public boolean isShearable(ItemStack item, IBlockAccess world, int x, int y, int z)
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    {
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        return !getSheared() && !isChild();
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    }
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    @Override
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    public ArrayList<ItemStack> onSheared(ItemStack item, IBlockAccess world, int x, int y, int z, int fortune)
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    {
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        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
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        setSheared(true);
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        int i = 1 + rand.nextInt(3);
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        for (int j = 0; j < i; j++)
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        {
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            ret.add(new ItemStack(Blocks.wool, 1, getFleeceColor()));
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        }
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        this.playSound("mob.sheep.shear", 1.0F, 1.0F);
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        return ret;
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    }
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} |