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			228 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			228 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.passive;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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public class EntitySquid extends EntityWaterMob
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{
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    public float squidPitch;
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    public float prevSquidPitch;
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    public float squidYaw;
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    public float prevSquidYaw;
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    /** appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate. */
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    public float squidRotation;
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    /** previous squidRotation in radians */
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    public float prevSquidRotation;
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    /** angle of the tentacles in radians */
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    public float tentacleAngle;
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    /** the last calculated angle of the tentacles in radians */
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    public float lastTentacleAngle;
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    private float randomMotionSpeed;
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    /** change in squidRotation in radians. */
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    private float rotationVelocity;
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    private float field_70871_bB;
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    private float randomMotionVecX;
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    private float randomMotionVecY;
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    private float randomMotionVecZ;
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    private static final String __OBFID = "CL_00001651";
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    public EntitySquid(World p_i1693_1_)
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    {
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        super(p_i1693_1_);
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        this.setSize(0.95F, 0.95F);
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        this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
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    }
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    protected void applyEntityAttributes()
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    {
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        super.applyEntityAttributes();
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        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
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    }
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    /**
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     * Returns the sound this mob makes while it's alive.
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     */
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    protected String getLivingSound()
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    {
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        return null;
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    }
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    /**
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     * Returns the sound this mob makes when it is hurt.
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     */
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    protected String getHurtSound()
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    {
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        return null;
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    }
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    /**
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     * Returns the sound this mob makes on death.
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     */
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    protected String getDeathSound()
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    {
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        return null;
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    }
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    /**
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     * Returns the volume for the sounds this mob makes.
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     */
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    protected float getSoundVolume()
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    {
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        return 0.4F;
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    }
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    protected Item getDropItem()
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    {
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        return Item.getItemById(0);
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    }
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    /**
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     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
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     * prevent them from trampling crops
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     */
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    protected boolean canTriggerWalking()
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    {
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        return false;
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    }
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    /**
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     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
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     * par2 - Level of Looting used to kill this mob.
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     */
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    protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
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    {
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        int j = this.rand.nextInt(3 + p_70628_2_) + 1;
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        for (int k = 0; k < j; ++k)
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        {
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            this.entityDropItem(new ItemStack(Items.dye, 1, 0), 0.0F);
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        }
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    }
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    /**
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     * Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
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     * true)
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     */
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    public boolean isInWater()
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    {
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        return this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.6000000238418579D, 0.0D), Material.water, this);
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    }
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    /**
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     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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     * use this to react to sunlight and start to burn.
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     */
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    public void onLivingUpdate()
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    {
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        super.onLivingUpdate();
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        this.prevSquidPitch = this.squidPitch;
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        this.prevSquidYaw = this.squidYaw;
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        this.prevSquidRotation = this.squidRotation;
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        this.lastTentacleAngle = this.tentacleAngle;
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        this.squidRotation += this.rotationVelocity;
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        if (this.squidRotation > ((float)Math.PI * 2F))
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        {
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            this.squidRotation -= ((float)Math.PI * 2F);
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            if (this.rand.nextInt(10) == 0)
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            {
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                this.rotationVelocity = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
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            }
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        }
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        if (this.isInWater())
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        {
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            float f;
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            if (this.squidRotation < (float)Math.PI)
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            {
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                f = this.squidRotation / (float)Math.PI;
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                this.tentacleAngle = MathHelper.sin(f * f * (float)Math.PI) * (float)Math.PI * 0.25F;
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                if ((double)f > 0.75D)
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                {
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                    this.randomMotionSpeed = 1.0F;
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                    this.field_70871_bB = 1.0F;
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                }
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                else
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                {
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                    this.field_70871_bB *= 0.8F;
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                }
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            }
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            else
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            {
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                this.tentacleAngle = 0.0F;
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                this.randomMotionSpeed *= 0.9F;
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                this.field_70871_bB *= 0.99F;
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            }
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            if (!this.worldObj.isRemote)
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            {
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                this.motionX = (double)(this.randomMotionVecX * this.randomMotionSpeed);
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                this.motionY = (double)(this.randomMotionVecY * this.randomMotionSpeed);
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                this.motionZ = (double)(this.randomMotionVecZ * this.randomMotionSpeed);
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            }
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            f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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            this.renderYawOffset += (-((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI - this.renderYawOffset) * 0.1F;
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            this.rotationYaw = this.renderYawOffset;
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            this.squidYaw += (float)Math.PI * this.field_70871_bB * 1.5F;
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            this.squidPitch += (-((float)Math.atan2((double)f, this.motionY)) * 180.0F / (float)Math.PI - this.squidPitch) * 0.1F;
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        }
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        else
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        {
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            this.tentacleAngle = MathHelper.abs(MathHelper.sin(this.squidRotation)) * (float)Math.PI * 0.25F;
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            if (!this.worldObj.isRemote)
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            {
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                this.motionX = 0.0D;
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                this.motionY -= 0.08D;
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                this.motionY *= 0.9800000190734863D;
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                this.motionZ = 0.0D;
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            }
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            this.squidPitch = (float)((double)this.squidPitch + (double)(-90.0F - this.squidPitch) * 0.02D);
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        }
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    }
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    /**
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     * Moves the entity based on the specified heading.  Args: strafe, forward
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     */
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    public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
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    {
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        this.moveEntity(this.motionX, this.motionY, this.motionZ);
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    }
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    protected void updateEntityActionState()
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    {
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        ++this.entityAge;
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        if (this.entityAge > 100)
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        {
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            this.randomMotionVecX = this.randomMotionVecY = this.randomMotionVecZ = 0.0F;
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        }
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        else if (this.rand.nextInt(50) == 0 || !this.inWater || this.randomMotionVecX == 0.0F && this.randomMotionVecY == 0.0F && this.randomMotionVecZ == 0.0F)
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        {
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            float f = this.rand.nextFloat() * (float)Math.PI * 2.0F;
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            this.randomMotionVecX = MathHelper.cos(f) * 0.2F;
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            this.randomMotionVecY = -0.1F + this.rand.nextFloat() * 0.2F;
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            this.randomMotionVecZ = MathHelper.sin(f) * 0.2F;
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        }
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        this.despawnEntity();
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    }
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    /**
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     * Checks if the entity's current position is a valid location to spawn this entity.
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     */
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    public boolean getCanSpawnHere()
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    {
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        return this.posY > 45.0D && this.posY < 63.0D && super.getCanSpawnHere();
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    }
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} |