You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			598 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			598 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.projectile;
 | 
						|
 | 
						|
import cpw.mods.fml.relauncher.Side;
 | 
						|
import cpw.mods.fml.relauncher.SideOnly;
 | 
						|
import java.util.List;
 | 
						|
import net.minecraft.block.Block;
 | 
						|
import net.minecraft.block.material.Material;
 | 
						|
import net.minecraft.enchantment.EnchantmentHelper;
 | 
						|
import net.minecraft.entity.Entity;
 | 
						|
import net.minecraft.entity.EntityLivingBase;
 | 
						|
import net.minecraft.entity.IProjectile;
 | 
						|
import net.minecraft.entity.monster.EntityEnderman;
 | 
						|
import net.minecraft.entity.player.EntityPlayer;
 | 
						|
import net.minecraft.entity.player.EntityPlayerMP;
 | 
						|
import net.minecraft.init.Items;
 | 
						|
import net.minecraft.item.ItemStack;
 | 
						|
import net.minecraft.nbt.NBTTagCompound;
 | 
						|
import net.minecraft.network.play.server.S2BPacketChangeGameState;
 | 
						|
import net.minecraft.util.AxisAlignedBB;
 | 
						|
import net.minecraft.util.DamageSource;
 | 
						|
import net.minecraft.util.MathHelper;
 | 
						|
import net.minecraft.util.MovingObjectPosition;
 | 
						|
import net.minecraft.util.Vec3;
 | 
						|
import net.minecraft.world.World;
 | 
						|
 | 
						|
public class EntityArrow extends Entity implements IProjectile
 | 
						|
{
 | 
						|
    private int field_145791_d = -1;
 | 
						|
    private int field_145792_e = -1;
 | 
						|
    private int field_145789_f = -1;
 | 
						|
    private Block field_145790_g;
 | 
						|
    private int inData;
 | 
						|
    private boolean inGround;
 | 
						|
    /** 1 if the player can pick up the arrow */
 | 
						|
    public int canBePickedUp;
 | 
						|
    /** Seems to be some sort of timer for animating an arrow. */
 | 
						|
    public int arrowShake;
 | 
						|
    /** The owner of this arrow. */
 | 
						|
    public Entity shootingEntity;
 | 
						|
    private int ticksInGround;
 | 
						|
    private int ticksInAir;
 | 
						|
    private double damage = 2.0D;
 | 
						|
    /** The amount of knockback an arrow applies when it hits a mob. */
 | 
						|
    private int knockbackStrength;
 | 
						|
    private static final String __OBFID = "CL_00001715";
 | 
						|
 | 
						|
    public EntityArrow(World p_i1753_1_)
 | 
						|
    {
 | 
						|
        super(p_i1753_1_);
 | 
						|
        this.renderDistanceWeight = 10.0D;
 | 
						|
        this.setSize(0.5F, 0.5F);
 | 
						|
    }
 | 
						|
 | 
						|
    public EntityArrow(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_)
 | 
						|
    {
 | 
						|
        super(p_i1754_1_);
 | 
						|
        this.renderDistanceWeight = 10.0D;
 | 
						|
        this.setSize(0.5F, 0.5F);
 | 
						|
        this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_);
 | 
						|
        this.yOffset = 0.0F;
 | 
						|
    }
 | 
						|
 | 
						|
    public EntityArrow(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
 | 
						|
    {
 | 
						|
        super(p_i1755_1_);
 | 
						|
        this.renderDistanceWeight = 10.0D;
 | 
						|
        this.shootingEntity = p_i1755_2_;
 | 
						|
 | 
						|
        if (p_i1755_2_ instanceof EntityPlayer)
 | 
						|
        {
 | 
						|
            this.canBePickedUp = 1;
 | 
						|
        }
 | 
						|
 | 
						|
        this.posY = p_i1755_2_.posY + (double)p_i1755_2_.getEyeHeight() - 0.10000000149011612D;
 | 
						|
        double d0 = p_i1755_3_.posX - p_i1755_2_.posX;
 | 
						|
        double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
 | 
						|
        double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ;
 | 
						|
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
 | 
						|
 | 
						|
        if (d3 >= 1.0E-7D)
 | 
						|
        {
 | 
						|
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
 | 
						|
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
 | 
						|
            double d4 = d0 / d3;
 | 
						|
            double d5 = d2 / d3;
 | 
						|
            this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3);
 | 
						|
            this.yOffset = 0.0F;
 | 
						|
            float f4 = (float)d3 * 0.2F;
 | 
						|
            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    public EntityArrow(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_)
 | 
						|
    {
 | 
						|
        super(p_i1756_1_);
 | 
						|
        this.renderDistanceWeight = 10.0D;
 | 
						|
        this.shootingEntity = p_i1756_2_;
 | 
						|
 | 
						|
        if (p_i1756_2_ instanceof EntityPlayer)
 | 
						|
        {
 | 
						|
            this.canBePickedUp = 1;
 | 
						|
        }
 | 
						|
 | 
						|
        this.setSize(0.5F, 0.5F);
 | 
						|
        this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + (double)p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch);
 | 
						|
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
 | 
						|
        this.posY -= 0.10000000149011612D;
 | 
						|
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
 | 
						|
        this.setPosition(this.posX, this.posY, this.posZ);
 | 
						|
        this.yOffset = 0.0F;
 | 
						|
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
 | 
						|
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
 | 
						|
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
 | 
						|
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
 | 
						|
    }
 | 
						|
 | 
						|
    protected void entityInit()
 | 
						|
    {
 | 
						|
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
 | 
						|
     */
 | 
						|
    public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)
 | 
						|
    {
 | 
						|
        float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);
 | 
						|
        p_70186_1_ /= (double)f2;
 | 
						|
        p_70186_3_ /= (double)f2;
 | 
						|
        p_70186_5_ /= (double)f2;
 | 
						|
        p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
 | 
						|
        p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
 | 
						|
        p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
 | 
						|
        p_70186_1_ *= (double)p_70186_7_;
 | 
						|
        p_70186_3_ *= (double)p_70186_7_;
 | 
						|
        p_70186_5_ *= (double)p_70186_7_;
 | 
						|
        this.motionX = p_70186_1_;
 | 
						|
        this.motionY = p_70186_3_;
 | 
						|
        this.motionZ = p_70186_5_;
 | 
						|
        float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);
 | 
						|
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);
 | 
						|
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI);
 | 
						|
        this.ticksInGround = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
 | 
						|
     * posY, posZ, yaw, pitch
 | 
						|
     */
 | 
						|
    @SideOnly(Side.CLIENT)
 | 
						|
    public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int rotationIncrements)
 | 
						|
    {
 | 
						|
        this.setPosition(x, y, z);
 | 
						|
        this.setRotation(yaw, pitch);
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Sets the velocity to the args. Args: x, y, z
 | 
						|
     */
 | 
						|
    @SideOnly(Side.CLIENT)
 | 
						|
    public void setVelocity(double x, double y, double z)
 | 
						|
    {
 | 
						|
        this.motionX = x;
 | 
						|
        this.motionY = y;
 | 
						|
        this.motionZ = z;
 | 
						|
 | 
						|
        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
 | 
						|
        {
 | 
						|
            float f = MathHelper.sqrt_double(x * x + z * z);
 | 
						|
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
 | 
						|
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);
 | 
						|
            this.prevRotationPitch = this.rotationPitch;
 | 
						|
            this.prevRotationYaw = this.rotationYaw;
 | 
						|
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
 | 
						|
            this.ticksInGround = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Called to update the entity's position/logic.
 | 
						|
     */
 | 
						|
    public void onUpdate()
 | 
						|
    {
 | 
						|
        super.onUpdate();
 | 
						|
 | 
						|
        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
 | 
						|
        {
 | 
						|
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
 | 
						|
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
 | 
						|
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
 | 
						|
        }
 | 
						|
 | 
						|
        Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
 | 
						|
 | 
						|
        if (block.getMaterial() != Material.air)
 | 
						|
        {
 | 
						|
            block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
 | 
						|
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);
 | 
						|
 | 
						|
            if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))
 | 
						|
            {
 | 
						|
                this.inGround = true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (this.arrowShake > 0)
 | 
						|
        {
 | 
						|
            --this.arrowShake;
 | 
						|
        }
 | 
						|
 | 
						|
        if (this.inGround)
 | 
						|
        {
 | 
						|
            int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
 | 
						|
 | 
						|
            if (block == this.field_145790_g && j == this.inData)
 | 
						|
            {
 | 
						|
                ++this.ticksInGround;
 | 
						|
 | 
						|
                if (this.ticksInGround == 1200)
 | 
						|
                {
 | 
						|
                    this.setDead();
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                this.inGround = false;
 | 
						|
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
 | 
						|
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
 | 
						|
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
 | 
						|
                this.ticksInGround = 0;
 | 
						|
                this.ticksInAir = 0;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            ++this.ticksInAir;
 | 
						|
            Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
 | 
						|
            Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
 | 
						|
            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
 | 
						|
            vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
 | 
						|
            vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
 | 
						|
 | 
						|
            if (movingobjectposition != null)
 | 
						|
            {
 | 
						|
                vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
 | 
						|
            }
 | 
						|
 | 
						|
            Entity entity = null;
 | 
						|
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
 | 
						|
            double d0 = 0.0D;
 | 
						|
            int i;
 | 
						|
            float f1;
 | 
						|
 | 
						|
            for (i = 0; i < list.size(); ++i)
 | 
						|
            {
 | 
						|
                Entity entity1 = (Entity)list.get(i);
 | 
						|
 | 
						|
                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
 | 
						|
                {
 | 
						|
                    f1 = 0.3F;
 | 
						|
                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
 | 
						|
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
 | 
						|
 | 
						|
                    if (movingobjectposition1 != null)
 | 
						|
                    {
 | 
						|
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
 | 
						|
 | 
						|
                        if (d1 < d0 || d0 == 0.0D)
 | 
						|
                        {
 | 
						|
                            entity = entity1;
 | 
						|
                            d0 = d1;
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (entity != null)
 | 
						|
            {
 | 
						|
                movingobjectposition = new MovingObjectPosition(entity);
 | 
						|
            }
 | 
						|
 | 
						|
            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
 | 
						|
            {
 | 
						|
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
 | 
						|
 | 
						|
                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
 | 
						|
                {
 | 
						|
                    movingobjectposition = null;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            float f2;
 | 
						|
            float f4;
 | 
						|
 | 
						|
            if (movingobjectposition != null)
 | 
						|
            {
 | 
						|
                if (movingobjectposition.entityHit != null)
 | 
						|
                {
 | 
						|
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
 | 
						|
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
 | 
						|
 | 
						|
                    if (this.getIsCritical())
 | 
						|
                    {
 | 
						|
                        k += this.rand.nextInt(k / 2 + 2);
 | 
						|
                    }
 | 
						|
 | 
						|
                    DamageSource damagesource = null;
 | 
						|
 | 
						|
                    if (this.shootingEntity == null)
 | 
						|
                    {
 | 
						|
                        damagesource = DamageSource.causeArrowDamage(this, this);
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
 | 
						|
                    }
 | 
						|
 | 
						|
                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
 | 
						|
                    {
 | 
						|
                        movingobjectposition.entityHit.setFire(5);
 | 
						|
                    }
 | 
						|
 | 
						|
                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
 | 
						|
                    {
 | 
						|
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
 | 
						|
                        {
 | 
						|
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
 | 
						|
 | 
						|
                            if (!this.worldObj.isRemote)
 | 
						|
                            {
 | 
						|
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
 | 
						|
                            }
 | 
						|
 | 
						|
                            if (this.knockbackStrength > 0)
 | 
						|
                            {
 | 
						|
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
 | 
						|
 | 
						|
                                if (f4 > 0.0F)
 | 
						|
                                {
 | 
						|
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
 | 
						|
                                }
 | 
						|
                            }
 | 
						|
 | 
						|
                            if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)
 | 
						|
                            {
 | 
						|
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
 | 
						|
                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
 | 
						|
                            }
 | 
						|
 | 
						|
                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
 | 
						|
                            {
 | 
						|
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
 | 
						|
                            }
 | 
						|
                        }
 | 
						|
 | 
						|
                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
 | 
						|
 | 
						|
                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
 | 
						|
                        {
 | 
						|
                            this.setDead();
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                    {
 | 
						|
                        this.motionX *= -0.10000000149011612D;
 | 
						|
                        this.motionY *= -0.10000000149011612D;
 | 
						|
                        this.motionZ *= -0.10000000149011612D;
 | 
						|
                        this.rotationYaw += 180.0F;
 | 
						|
                        this.prevRotationYaw += 180.0F;
 | 
						|
                        this.ticksInAir = 0;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    this.field_145791_d = movingobjectposition.blockX;
 | 
						|
                    this.field_145792_e = movingobjectposition.blockY;
 | 
						|
                    this.field_145789_f = movingobjectposition.blockZ;
 | 
						|
                    this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
 | 
						|
                    this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
 | 
						|
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
 | 
						|
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
 | 
						|
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
 | 
						|
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
 | 
						|
                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
 | 
						|
                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
 | 
						|
                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
 | 
						|
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
 | 
						|
                    this.inGround = true;
 | 
						|
                    this.arrowShake = 7;
 | 
						|
                    this.setIsCritical(false);
 | 
						|
 | 
						|
                    if (this.field_145790_g.getMaterial() != Material.air)
 | 
						|
                    {
 | 
						|
                        this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            if (this.getIsCritical())
 | 
						|
            {
 | 
						|
                for (i = 0; i < 4; ++i)
 | 
						|
                {
 | 
						|
                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            this.posX += this.motionX;
 | 
						|
            this.posY += this.motionY;
 | 
						|
            this.posZ += this.motionZ;
 | 
						|
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
 | 
						|
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
 | 
						|
 | 
						|
            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
 | 
						|
            {
 | 
						|
                ;
 | 
						|
            }
 | 
						|
 | 
						|
            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
 | 
						|
            {
 | 
						|
                this.prevRotationPitch += 360.0F;
 | 
						|
            }
 | 
						|
 | 
						|
            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
 | 
						|
            {
 | 
						|
                this.prevRotationYaw -= 360.0F;
 | 
						|
            }
 | 
						|
 | 
						|
            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
 | 
						|
            {
 | 
						|
                this.prevRotationYaw += 360.0F;
 | 
						|
            }
 | 
						|
 | 
						|
            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
 | 
						|
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
 | 
						|
            float f3 = 0.99F;
 | 
						|
            f1 = 0.05F;
 | 
						|
 | 
						|
            if (this.isInWater())
 | 
						|
            {
 | 
						|
                for (int l = 0; l < 4; ++l)
 | 
						|
                {
 | 
						|
                    f4 = 0.25F;
 | 
						|
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
 | 
						|
                }
 | 
						|
 | 
						|
                f3 = 0.8F;
 | 
						|
            }
 | 
						|
 | 
						|
            if (this.isWet())
 | 
						|
            {
 | 
						|
                this.extinguish();
 | 
						|
            }
 | 
						|
 | 
						|
            this.motionX *= (double)f3;
 | 
						|
            this.motionY *= (double)f3;
 | 
						|
            this.motionZ *= (double)f3;
 | 
						|
            this.motionY -= (double)f1;
 | 
						|
            this.setPosition(this.posX, this.posY, this.posZ);
 | 
						|
            this.func_145775_I();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * (abstract) Protected helper method to write subclass entity data to NBT.
 | 
						|
     */
 | 
						|
    public void writeEntityToNBT(NBTTagCompound tagCompound)
 | 
						|
    {
 | 
						|
        tagCompound.setShort("xTile", (short)this.field_145791_d);
 | 
						|
        tagCompound.setShort("yTile", (short)this.field_145792_e);
 | 
						|
        tagCompound.setShort("zTile", (short)this.field_145789_f);
 | 
						|
        tagCompound.setShort("life", (short)this.ticksInGround);
 | 
						|
        tagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
 | 
						|
        tagCompound.setByte("inData", (byte)this.inData);
 | 
						|
        tagCompound.setByte("shake", (byte)this.arrowShake);
 | 
						|
        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
 | 
						|
        tagCompound.setByte("pickup", (byte)this.canBePickedUp);
 | 
						|
        tagCompound.setDouble("damage", this.damage);
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * (abstract) Protected helper method to read subclass entity data from NBT.
 | 
						|
     */
 | 
						|
    public void readEntityFromNBT(NBTTagCompound tagCompund)
 | 
						|
    {
 | 
						|
        this.field_145791_d = tagCompund.getShort("xTile");
 | 
						|
        this.field_145792_e = tagCompund.getShort("yTile");
 | 
						|
        this.field_145789_f = tagCompund.getShort("zTile");
 | 
						|
        this.ticksInGround = tagCompund.getShort("life");
 | 
						|
        this.field_145790_g = Block.getBlockById(tagCompund.getByte("inTile") & 255);
 | 
						|
        this.inData = tagCompund.getByte("inData") & 255;
 | 
						|
        this.arrowShake = tagCompund.getByte("shake") & 255;
 | 
						|
        this.inGround = tagCompund.getByte("inGround") == 1;
 | 
						|
 | 
						|
        if (tagCompund.hasKey("damage", 99))
 | 
						|
        {
 | 
						|
            this.damage = tagCompund.getDouble("damage");
 | 
						|
        }
 | 
						|
 | 
						|
        if (tagCompund.hasKey("pickup", 99))
 | 
						|
        {
 | 
						|
            this.canBePickedUp = tagCompund.getByte("pickup");
 | 
						|
        }
 | 
						|
        else if (tagCompund.hasKey("player", 99))
 | 
						|
        {
 | 
						|
            this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Called by a player entity when they collide with an entity
 | 
						|
     */
 | 
						|
    public void onCollideWithPlayer(EntityPlayer entityIn)
 | 
						|
    {
 | 
						|
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
 | 
						|
        {
 | 
						|
            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && entityIn.capabilities.isCreativeMode;
 | 
						|
 | 
						|
            if (this.canBePickedUp == 1 && !entityIn.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1)))
 | 
						|
            {
 | 
						|
                flag = false;
 | 
						|
            }
 | 
						|
 | 
						|
            if (flag)
 | 
						|
            {
 | 
						|
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
 | 
						|
                entityIn.onItemPickup(this, 1);
 | 
						|
                this.setDead();
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
 | 
						|
     * prevent them from trampling crops
 | 
						|
     */
 | 
						|
    protected boolean canTriggerWalking()
 | 
						|
    {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    @SideOnly(Side.CLIENT)
 | 
						|
    public float getShadowSize()
 | 
						|
    {
 | 
						|
        return 0.0F;
 | 
						|
    }
 | 
						|
 | 
						|
    public void setDamage(double p_70239_1_)
 | 
						|
    {
 | 
						|
        this.damage = p_70239_1_;
 | 
						|
    }
 | 
						|
 | 
						|
    public double getDamage()
 | 
						|
    {
 | 
						|
        return this.damage;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Sets the amount of knockback the arrow applies when it hits a mob.
 | 
						|
     */
 | 
						|
    public void setKnockbackStrength(int p_70240_1_)
 | 
						|
    {
 | 
						|
        this.knockbackStrength = p_70240_1_;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * If returns false, the item will not inflict any damage against entities.
 | 
						|
     */
 | 
						|
    public boolean canAttackWithItem()
 | 
						|
    {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Whether the arrow has a stream of critical hit particles flying behind it.
 | 
						|
     */
 | 
						|
    public void setIsCritical(boolean p_70243_1_)
 | 
						|
    {
 | 
						|
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
 | 
						|
 | 
						|
        if (p_70243_1_)
 | 
						|
        {
 | 
						|
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /**
 | 
						|
     * Whether the arrow has a stream of critical hit particles flying behind it.
 | 
						|
     */
 | 
						|
    public boolean getIsCritical()
 | 
						|
    {
 | 
						|
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
 | 
						|
        return (b0 & 1) != 0;
 | 
						|
    }
 | 
						|
} |