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			346 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Java
		
	
			
		
		
	
	
			346 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Java
		
	
package net.minecraft.entity.projectile;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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public abstract class EntityFireball extends Entity
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{
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    private int field_145795_e = -1;
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    private int field_145793_f = -1;
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    private int field_145794_g = -1;
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    private Block field_145796_h;
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    private boolean inGround;
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    public EntityLivingBase shootingEntity;
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    private int ticksAlive;
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    private int ticksInAir;
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    public double accelerationX;
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    public double accelerationY;
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    public double accelerationZ;
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    private static final String __OBFID = "CL_00001717";
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    public EntityFireball(World p_i1759_1_)
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    {
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        super(p_i1759_1_);
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        this.setSize(1.0F, 1.0F);
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    }
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    protected void entityInit() {}
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    /**
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     * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
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     * length * 64 * renderDistanceWeight Args: distance
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     */
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    @SideOnly(Side.CLIENT)
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    public boolean isInRangeToRenderDist(double distance)
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    {
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        double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
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        d1 *= 64.0D;
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        return distance < d1 * d1;
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    }
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    public EntityFireball(World p_i1760_1_, double p_i1760_2_, double p_i1760_4_, double p_i1760_6_, double p_i1760_8_, double p_i1760_10_, double p_i1760_12_)
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    {
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        super(p_i1760_1_);
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        this.setSize(1.0F, 1.0F);
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        this.setLocationAndAngles(p_i1760_2_, p_i1760_4_, p_i1760_6_, this.rotationYaw, this.rotationPitch);
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        this.setPosition(p_i1760_2_, p_i1760_4_, p_i1760_6_);
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        double d6 = (double)MathHelper.sqrt_double(p_i1760_8_ * p_i1760_8_ + p_i1760_10_ * p_i1760_10_ + p_i1760_12_ * p_i1760_12_);
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        this.accelerationX = p_i1760_8_ / d6 * 0.1D;
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        this.accelerationY = p_i1760_10_ / d6 * 0.1D;
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        this.accelerationZ = p_i1760_12_ / d6 * 0.1D;
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    }
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    public EntityFireball(World p_i1761_1_, EntityLivingBase p_i1761_2_, double p_i1761_3_, double p_i1761_5_, double p_i1761_7_)
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    {
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        super(p_i1761_1_);
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        this.shootingEntity = p_i1761_2_;
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        this.setSize(1.0F, 1.0F);
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        this.setLocationAndAngles(p_i1761_2_.posX, p_i1761_2_.posY, p_i1761_2_.posZ, p_i1761_2_.rotationYaw, p_i1761_2_.rotationPitch);
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        this.setPosition(this.posX, this.posY, this.posZ);
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        this.yOffset = 0.0F;
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        this.motionX = this.motionY = this.motionZ = 0.0D;
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        p_i1761_3_ += this.rand.nextGaussian() * 0.4D;
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        p_i1761_5_ += this.rand.nextGaussian() * 0.4D;
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        p_i1761_7_ += this.rand.nextGaussian() * 0.4D;
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        double d3 = (double)MathHelper.sqrt_double(p_i1761_3_ * p_i1761_3_ + p_i1761_5_ * p_i1761_5_ + p_i1761_7_ * p_i1761_7_);
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        this.accelerationX = p_i1761_3_ / d3 * 0.1D;
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        this.accelerationY = p_i1761_5_ / d3 * 0.1D;
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        this.accelerationZ = p_i1761_7_ / d3 * 0.1D;
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    }
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    /**
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     * Called to update the entity's position/logic.
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     */
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    public void onUpdate()
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    {
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        if (!this.worldObj.isRemote && (this.shootingEntity != null && this.shootingEntity.isDead || !this.worldObj.blockExists((int)this.posX, (int)this.posY, (int)this.posZ)))
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        {
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            this.setDead();
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        }
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        else
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        {
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            super.onUpdate();
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            this.setFire(1);
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            if (this.inGround)
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            {
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                if (this.worldObj.getBlock(this.field_145795_e, this.field_145793_f, this.field_145794_g) == this.field_145796_h)
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                {
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                    ++this.ticksAlive;
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                    if (this.ticksAlive == 600)
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                    {
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                        this.setDead();
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                    }
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                    return;
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                }
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                this.inGround = false;
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                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
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                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
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                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
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                this.ticksAlive = 0;
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                this.ticksInAir = 0;
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            }
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            else
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            {
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                ++this.ticksInAir;
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            }
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            Vec3 vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
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            Vec3 vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
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            vec3 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
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            vec31 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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            if (movingobjectposition != null)
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            {
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                vec31 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
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            }
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            Entity entity = null;
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            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
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            double d0 = 0.0D;
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            for (int i = 0; i < list.size(); ++i)
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            {
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                Entity entity1 = (Entity)list.get(i);
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                if (entity1.canBeCollidedWith() && (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir >= 25))
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                {
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                    float f = 0.3F;
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                    AxisAlignedBB axisalignedbb = entity1.boundingBox.expand((double)f, (double)f, (double)f);
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                    MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);
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                    if (movingobjectposition1 != null)
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                    {
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                        double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
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                        if (d1 < d0 || d0 == 0.0D)
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                        {
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                            entity = entity1;
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                            d0 = d1;
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                        }
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                    }
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                }
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            }
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            if (entity != null)
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            {
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                movingobjectposition = new MovingObjectPosition(entity);
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            }
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            if (movingobjectposition != null)
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            {
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                this.onImpact(movingobjectposition);
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            }
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            this.posX += this.motionX;
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            this.posY += this.motionY;
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            this.posZ += this.motionZ;
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            float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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            this.rotationYaw = (float)(Math.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F;
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            for (this.rotationPitch = (float)(Math.atan2((double)f1, this.motionY) * 180.0D / Math.PI) - 90.0F; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
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            {
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                ;
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            }
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            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
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            {
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                this.prevRotationPitch += 360.0F;
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            }
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            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
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            {
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                this.prevRotationYaw -= 360.0F;
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            }
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            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
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            {
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                this.prevRotationYaw += 360.0F;
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            }
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            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
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            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
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            float f2 = this.getMotionFactor();
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            if (this.isInWater())
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            {
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                for (int j = 0; j < 4; ++j)
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                {
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                    float f3 = 0.25F;
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                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
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                }
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                f2 = 0.8F;
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            }
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            this.motionX += this.accelerationX;
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            this.motionY += this.accelerationY;
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            this.motionZ += this.accelerationZ;
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            this.motionX *= (double)f2;
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            this.motionY *= (double)f2;
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            this.motionZ *= (double)f2;
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            this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
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            this.setPosition(this.posX, this.posY, this.posZ);
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        }
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    }
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    /**
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     * Return the motion factor for this projectile. The factor is multiplied by the original motion.
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     */
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    protected float getMotionFactor()
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    {
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        return 0.95F;
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    }
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    /**
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     * Called when this EntityFireball hits a block or entity.
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     */
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    protected abstract void onImpact(MovingObjectPosition p_70227_1_);
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    /**
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     * (abstract) Protected helper method to write subclass entity data to NBT.
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     */
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    public void writeEntityToNBT(NBTTagCompound tagCompound)
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    {
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        tagCompound.setShort("xTile", (short)this.field_145795_e);
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        tagCompound.setShort("yTile", (short)this.field_145793_f);
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        tagCompound.setShort("zTile", (short)this.field_145794_g);
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        tagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145796_h));
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        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
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        tagCompound.setTag("direction", this.newDoubleNBTList(new double[] {this.motionX, this.motionY, this.motionZ}));
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    }
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    /**
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     * (abstract) Protected helper method to read subclass entity data from NBT.
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     */
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    public void readEntityFromNBT(NBTTagCompound tagCompund)
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    {
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        this.field_145795_e = tagCompund.getShort("xTile");
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        this.field_145793_f = tagCompund.getShort("yTile");
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        this.field_145794_g = tagCompund.getShort("zTile");
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        this.field_145796_h = Block.getBlockById(tagCompund.getByte("inTile") & 255);
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        this.inGround = tagCompund.getByte("inGround") == 1;
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        if (tagCompund.hasKey("direction", 9))
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        {
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            NBTTagList nbttaglist = tagCompund.getTagList("direction", 6);
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            this.motionX = nbttaglist.func_150309_d(0);
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            this.motionY = nbttaglist.func_150309_d(1);
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            this.motionZ = nbttaglist.func_150309_d(2);
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        }
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        else
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        {
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            this.setDead();
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        }
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    }
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    /**
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     * Returns true if other Entities should be prevented from moving through this Entity.
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     */
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    public boolean canBeCollidedWith()
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    {
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        return true;
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    }
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    public float getCollisionBorderSize()
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    {
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        return 1.0F;
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    }
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    /**
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     * Called when the entity is attacked.
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     */
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    public boolean attackEntityFrom(DamageSource source, float amount)
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    {
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        if (this.isEntityInvulnerable())
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        {
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            return false;
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        }
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        else
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        {
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            this.setBeenAttacked();
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            if (source.getEntity() != null)
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            {
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                Vec3 vec3 = source.getEntity().getLookVec();
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                if (vec3 != null)
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                {
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                    this.motionX = vec3.xCoord;
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                    this.motionY = vec3.yCoord;
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                    this.motionZ = vec3.zCoord;
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                    this.accelerationX = this.motionX * 0.1D;
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                    this.accelerationY = this.motionY * 0.1D;
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                    this.accelerationZ = this.motionZ * 0.1D;
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                }
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                if (source.getEntity() instanceof EntityLivingBase)
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                {
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                    this.shootingEntity = (EntityLivingBase)source.getEntity();
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                }
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                return true;
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            }
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            else
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            {
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                return false;
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            }
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        }
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    }
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    @SideOnly(Side.CLIENT)
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    public float getShadowSize()
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    {
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        return 0.0F;
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    }
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    /**
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     * Gets how bright this entity is.
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     */
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    public float getBrightness(float p_70013_1_)
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    {
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        return 1.0F;
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    }
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    @SideOnly(Side.CLIENT)
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    public int getBrightnessForRender(float p_70070_1_)
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    {
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        return 15728880;
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    }
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} |