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128 lines
4.2 KiB
Java
128 lines
4.2 KiB
Java
package net.minecraft.item;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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public class ItemFood extends Item
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{
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/** Number of ticks to run while 'EnumAction'ing until result. */
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public final int itemUseDuration;
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/** The amount this food item heals the player. */
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private final int healAmount;
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private final float saturationModifier;
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/** Whether wolves like this food (true for raw and cooked porkchop). */
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private final boolean isWolfsFavoriteMeat;
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/** If this field is true, the food can be consumed even if the player don't need to eat. */
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private boolean alwaysEdible;
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/** represents the potion effect that will occurr upon eating this food. Set by setPotionEffect */
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private int potionId;
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/** set by setPotionEffect */
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private int potionDuration;
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/** set by setPotionEffect */
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private int potionAmplifier;
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/** probably of the set potion effect occurring */
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private float potionEffectProbability;
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private static final String __OBFID = "CL_00000036";
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public ItemFood(int p_i45339_1_, float p_i45339_2_, boolean p_i45339_3_)
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{
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this.itemUseDuration = 32;
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this.healAmount = p_i45339_1_;
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this.isWolfsFavoriteMeat = p_i45339_3_;
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this.saturationModifier = p_i45339_2_;
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this.setCreativeTab(CreativeTabs.tabFood);
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}
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public ItemFood(int p_i45340_1_, boolean p_i45340_2_)
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{
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this(p_i45340_1_, 0.6F, p_i45340_2_);
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}
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public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_)
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{
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--p_77654_1_.stackSize;
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p_77654_3_.getFoodStats().func_151686_a(this, p_77654_1_);
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p_77654_2_.playSoundAtEntity(p_77654_3_, "random.burp", 0.5F, p_77654_2_.rand.nextFloat() * 0.1F + 0.9F);
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this.onFoodEaten(p_77654_1_, p_77654_2_, p_77654_3_);
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return p_77654_1_;
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}
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protected void onFoodEaten(ItemStack p_77849_1_, World p_77849_2_, EntityPlayer p_77849_3_)
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{
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if (!p_77849_2_.isRemote && this.potionId > 0 && p_77849_2_.rand.nextFloat() < this.potionEffectProbability)
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{
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p_77849_3_.addPotionEffect(new PotionEffect(this.potionId, this.potionDuration * 20, this.potionAmplifier));
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}
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}
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/**
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* How long it takes to use or consume an item
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*/
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public int getMaxItemUseDuration(ItemStack p_77626_1_)
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{
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return 32;
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}
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/**
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* returns the action that specifies what animation to play when the items is being used
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*/
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public EnumAction getItemUseAction(ItemStack stack)
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{
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return EnumAction.eat;
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}
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/**
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* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
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*/
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public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer player)
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{
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if (player.canEat(this.alwaysEdible))
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{
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player.setItemInUse(itemStackIn, this.getMaxItemUseDuration(itemStackIn));
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}
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return itemStackIn;
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}
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public int func_150905_g(ItemStack itemStackIn)
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{
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return this.healAmount;
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}
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public float func_150906_h(ItemStack itemStackIn)
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{
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return this.saturationModifier;
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}
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/**
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* Whether wolves like this food (true for raw and cooked porkchop).
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*/
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public boolean isWolfsFavoriteMeat()
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{
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return this.isWolfsFavoriteMeat;
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}
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/**
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* sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier,
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* float probability of effect happening
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*/
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public ItemFood setPotionEffect(int p_77844_1_, int duration, int amplifier, float probability)
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{
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this.potionId = p_77844_1_;
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this.potionDuration = duration;
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this.potionAmplifier = amplifier;
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this.potionEffectProbability = probability;
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return this;
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}
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/**
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* Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.
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*/
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public ItemFood setAlwaysEdible()
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{
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this.alwaysEdible = true;
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return this;
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}
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} |