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480 lines
13 KiB
Java
480 lines
13 KiB
Java
package net.minecraft.util;
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public class AxisAlignedBB
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{
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public double minX;
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public double minY;
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public double minZ;
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public double maxX;
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public double maxY;
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public double maxZ;
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private static final String __OBFID = "CL_00000607";
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/**
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* Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ
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*/
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public static AxisAlignedBB getBoundingBox(double x1, double y1, double z1, double x2, double y2, double z2)
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{
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return new AxisAlignedBB(x1, y1, z1, x2, y2, z2);
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}
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protected AxisAlignedBB(double x1, double y1, double z1, double x2, double y2, double z2)
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{
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this.minX = x1;
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this.minY = y1;
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this.minZ = z1;
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this.maxX = x2;
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this.maxY = y2;
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this.maxZ = z2;
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}
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/**
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* Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ
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*/
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public AxisAlignedBB setBounds(double x1, double y1, double z1, double x2, double y2, double z2)
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{
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this.minX = x1;
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this.minY = y1;
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this.minZ = z1;
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this.maxX = x2;
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this.maxY = y2;
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this.maxZ = z2;
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return this;
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}
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/**
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* Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z
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*/
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public AxisAlignedBB addCoord(double x, double y, double z)
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{
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double d3 = this.minX;
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double d4 = this.minY;
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double d5 = this.minZ;
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double d6 = this.maxX;
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double d7 = this.maxY;
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double d8 = this.maxZ;
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if (x < 0.0D)
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{
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d3 += x;
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}
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if (x > 0.0D)
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{
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d6 += x;
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}
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if (y < 0.0D)
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{
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d4 += y;
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}
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if (y > 0.0D)
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{
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d7 += y;
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}
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if (z < 0.0D)
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{
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d5 += z;
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}
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if (z > 0.0D)
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{
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d8 += z;
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}
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return getBoundingBox(d3, d4, d5, d6, d7, d8);
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}
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/**
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* Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x,
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* y, z
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*/
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public AxisAlignedBB expand(double x, double y, double z)
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{
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double d3 = this.minX - x;
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double d4 = this.minY - y;
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double d5 = this.minZ - z;
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double d6 = this.maxX + x;
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double d7 = this.maxY + y;
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double d8 = this.maxZ + z;
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return getBoundingBox(d3, d4, d5, d6, d7, d8);
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}
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public AxisAlignedBB func_111270_a(AxisAlignedBB other)
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{
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double d0 = Math.min(this.minX, other.minX);
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double d1 = Math.min(this.minY, other.minY);
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double d2 = Math.min(this.minZ, other.minZ);
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double d3 = Math.max(this.maxX, other.maxX);
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double d4 = Math.max(this.maxY, other.maxY);
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double d5 = Math.max(this.maxZ, other.maxZ);
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return getBoundingBox(d0, d1, d2, d3, d4, d5);
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}
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/**
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* Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x,
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* y, z
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*/
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public AxisAlignedBB getOffsetBoundingBox(double x, double y, double z)
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{
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return getBoundingBox(this.minX + x, this.minY + y, this.minZ + z, this.maxX + x, this.maxY + y, this.maxZ + z);
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}
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/**
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* if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them
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* in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the
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* calculated offset. Otherwise return the calculated offset.
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*/
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public double calculateXOffset(AxisAlignedBB other, double p_72316_2_)
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{
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if (other.maxY > this.minY && other.minY < this.maxY)
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{
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if (other.maxZ > this.minZ && other.minZ < this.maxZ)
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{
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double d1;
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if (p_72316_2_ > 0.0D && other.maxX <= this.minX)
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{
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d1 = this.minX - other.maxX;
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if (d1 < p_72316_2_)
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{
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p_72316_2_ = d1;
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}
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}
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if (p_72316_2_ < 0.0D && other.minX >= this.maxX)
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{
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d1 = this.maxX - other.minX;
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if (d1 > p_72316_2_)
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{
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p_72316_2_ = d1;
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}
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}
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return p_72316_2_;
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}
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else
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{
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return p_72316_2_;
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}
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}
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else
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{
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return p_72316_2_;
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}
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}
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/**
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* if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them
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* in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the
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* calculated offset. Otherwise return the calculated offset.
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*/
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public double calculateYOffset(AxisAlignedBB other, double p_72323_2_)
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{
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if (other.maxX > this.minX && other.minX < this.maxX)
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{
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if (other.maxZ > this.minZ && other.minZ < this.maxZ)
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{
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double d1;
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if (p_72323_2_ > 0.0D && other.maxY <= this.minY)
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{
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d1 = this.minY - other.maxY;
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if (d1 < p_72323_2_)
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{
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p_72323_2_ = d1;
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}
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}
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if (p_72323_2_ < 0.0D && other.minY >= this.maxY)
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{
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d1 = this.maxY - other.minY;
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if (d1 > p_72323_2_)
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{
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p_72323_2_ = d1;
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}
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}
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return p_72323_2_;
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}
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else
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{
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return p_72323_2_;
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}
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}
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else
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{
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return p_72323_2_;
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}
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}
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/**
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* if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them
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* in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the
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* calculated offset. Otherwise return the calculated offset.
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*/
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public double calculateZOffset(AxisAlignedBB other, double p_72322_2_)
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{
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if (other.maxX > this.minX && other.minX < this.maxX)
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{
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if (other.maxY > this.minY && other.minY < this.maxY)
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{
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double d1;
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if (p_72322_2_ > 0.0D && other.maxZ <= this.minZ)
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{
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d1 = this.minZ - other.maxZ;
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if (d1 < p_72322_2_)
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{
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p_72322_2_ = d1;
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}
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}
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if (p_72322_2_ < 0.0D && other.minZ >= this.maxZ)
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{
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d1 = this.maxZ - other.minZ;
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if (d1 > p_72322_2_)
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{
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p_72322_2_ = d1;
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}
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}
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return p_72322_2_;
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}
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else
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{
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return p_72322_2_;
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}
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}
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else
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{
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return p_72322_2_;
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}
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}
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/**
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* Returns whether the given bounding box intersects with this one. Args: axisAlignedBB
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*/
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public boolean intersectsWith(AxisAlignedBB other)
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{
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return other.maxX > this.minX && other.minX < this.maxX ? (other.maxY > this.minY && other.minY < this.maxY ? other.maxZ > this.minZ && other.minZ < this.maxZ : false) : false;
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}
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/**
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* Offsets the current bounding box by the specified coordinates. Args: x, y, z
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*/
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public AxisAlignedBB offset(double x, double y, double z)
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{
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this.minX += x;
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this.minY += y;
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this.minZ += z;
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this.maxX += x;
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this.maxY += y;
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this.maxZ += z;
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return this;
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}
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/**
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* Returns if the supplied Vec3D is completely inside the bounding box
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*/
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public boolean isVecInside(Vec3 vec)
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{
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return vec.xCoord > this.minX && vec.xCoord < this.maxX ? (vec.yCoord > this.minY && vec.yCoord < this.maxY ? vec.zCoord > this.minZ && vec.zCoord < this.maxZ : false) : false;
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}
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/**
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* Returns the average length of the edges of the bounding box.
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*/
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public double getAverageEdgeLength()
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{
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double d0 = this.maxX - this.minX;
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double d1 = this.maxY - this.minY;
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double d2 = this.maxZ - this.minZ;
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return (d0 + d1 + d2) / 3.0D;
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}
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/**
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* Returns a bounding box that is inset by the specified amounts
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*/
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public AxisAlignedBB contract(double x, double y, double z)
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{
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double d3 = this.minX + x;
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double d4 = this.minY + y;
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double d5 = this.minZ + z;
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double d6 = this.maxX - x;
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double d7 = this.maxY - y;
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double d8 = this.maxZ - z;
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return getBoundingBox(d3, d4, d5, d6, d7, d8);
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}
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/**
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* Returns a copy of the bounding box.
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*/
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public AxisAlignedBB copy()
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{
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return getBoundingBox(this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ);
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}
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public MovingObjectPosition calculateIntercept(Vec3 p_72327_1_, Vec3 p_72327_2_)
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{
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Vec3 vec32 = p_72327_1_.getIntermediateWithXValue(p_72327_2_, this.minX);
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Vec3 vec33 = p_72327_1_.getIntermediateWithXValue(p_72327_2_, this.maxX);
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Vec3 vec34 = p_72327_1_.getIntermediateWithYValue(p_72327_2_, this.minY);
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Vec3 vec35 = p_72327_1_.getIntermediateWithYValue(p_72327_2_, this.maxY);
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Vec3 vec36 = p_72327_1_.getIntermediateWithZValue(p_72327_2_, this.minZ);
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Vec3 vec37 = p_72327_1_.getIntermediateWithZValue(p_72327_2_, this.maxZ);
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if (!this.isVecInYZ(vec32))
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{
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vec32 = null;
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}
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if (!this.isVecInYZ(vec33))
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{
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vec33 = null;
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}
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if (!this.isVecInXZ(vec34))
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{
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vec34 = null;
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}
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if (!this.isVecInXZ(vec35))
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{
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vec35 = null;
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}
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if (!this.isVecInXY(vec36))
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{
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vec36 = null;
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}
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if (!this.isVecInXY(vec37))
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{
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vec37 = null;
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}
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Vec3 vec38 = null;
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if (vec32 != null && (vec38 == null || p_72327_1_.squareDistanceTo(vec32) < p_72327_1_.squareDistanceTo(vec38)))
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{
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vec38 = vec32;
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}
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if (vec33 != null && (vec38 == null || p_72327_1_.squareDistanceTo(vec33) < p_72327_1_.squareDistanceTo(vec38)))
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{
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vec38 = vec33;
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}
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if (vec34 != null && (vec38 == null || p_72327_1_.squareDistanceTo(vec34) < p_72327_1_.squareDistanceTo(vec38)))
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{
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vec38 = vec34;
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}
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if (vec35 != null && (vec38 == null || p_72327_1_.squareDistanceTo(vec35) < p_72327_1_.squareDistanceTo(vec38)))
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{
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vec38 = vec35;
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}
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if (vec36 != null && (vec38 == null || p_72327_1_.squareDistanceTo(vec36) < p_72327_1_.squareDistanceTo(vec38)))
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{
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vec38 = vec36;
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}
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if (vec37 != null && (vec38 == null || p_72327_1_.squareDistanceTo(vec37) < p_72327_1_.squareDistanceTo(vec38)))
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{
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vec38 = vec37;
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}
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if (vec38 == null)
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{
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return null;
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}
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else
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{
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byte b0 = -1;
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if (vec38 == vec32)
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{
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b0 = 4;
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}
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if (vec38 == vec33)
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{
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b0 = 5;
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}
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if (vec38 == vec34)
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{
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b0 = 0;
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}
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if (vec38 == vec35)
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{
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b0 = 1;
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}
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if (vec38 == vec36)
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{
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b0 = 2;
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}
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if (vec38 == vec37)
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{
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b0 = 3;
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}
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return new MovingObjectPosition(0, 0, 0, b0, vec38);
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}
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}
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/**
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* Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D
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*/
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private boolean isVecInYZ(Vec3 vec)
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{
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return vec == null ? false : vec.yCoord >= this.minY && vec.yCoord <= this.maxY && vec.zCoord >= this.minZ && vec.zCoord <= this.maxZ;
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}
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/**
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* Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D
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*/
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private boolean isVecInXZ(Vec3 vec)
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{
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return vec == null ? false : vec.xCoord >= this.minX && vec.xCoord <= this.maxX && vec.zCoord >= this.minZ && vec.zCoord <= this.maxZ;
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}
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/**
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* Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D
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*/
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private boolean isVecInXY(Vec3 vec)
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{
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return vec == null ? false : vec.xCoord >= this.minX && vec.xCoord <= this.maxX && vec.yCoord >= this.minY && vec.yCoord <= this.maxY;
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}
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/**
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* Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB
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*/
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public void setBB(AxisAlignedBB other)
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{
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this.minX = other.minX;
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this.minY = other.minY;
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this.minZ = other.minZ;
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this.maxX = other.maxX;
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this.maxY = other.maxY;
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this.maxZ = other.maxZ;
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}
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public String toString()
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{
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return "box[" + this.minX + ", " + this.minY + ", " + this.minZ + " -> " + this.maxX + ", " + this.maxY + ", " + this.maxZ + "]";
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}
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} |