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39 lines
1.7 KiB
Java
39 lines
1.7 KiB
Java
package net.minecraftforge.event;
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import cpw.mods.fml.common.eventhandler.Cancelable;
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import cpw.mods.fml.common.eventhandler.Event;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.util.ChatComponentTranslation;
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/**
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* ServerChatEvent is fired whenever a C01PacketChatMessage is processed. <br>
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* This event is fired via {@link ForgeHooks#onServerChatEvent(net.minecraft.network.NetHandlerPlayServer, String, ChatComponentTranslation)},
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* which is executed by the NetHandlerPlayServer#processChatMessage(net.minecraft.network.play.client.C01PacketChatMessage)<br>
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* <br>
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* {@link #username} contains the username of the player sending the chat message.<br>
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* {@link #message} contains the message being sent.<br>
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* {@link #player} the instance of EntityPlayerMP for the player sending the chat message.<br>
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* {@link #component} contains the instance of ChatComponentTranslation for the sent message.<br>
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* <br>
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* This event is {@link Cancelable}. <br>
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* If this event is canceled, the chat message is never distributed to all clients.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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**/
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@Cancelable
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public class ServerChatEvent extends Event
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{
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public final String message, username;
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public final EntityPlayerMP player;
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public ChatComponentTranslation component;
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public ServerChatEvent(EntityPlayerMP player, String message, ChatComponentTranslation component)
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{
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super();
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this.message = message;
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this.player = player;
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this.username = player.getGameProfile().getName();
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this.component = component;
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}
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} |