You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
	
	
		
			30 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
#version 120
 | 
						|
 | 
						|
uniform sampler2D DiffuseSampler;
 | 
						|
 | 
						|
varying vec2 texCoord;
 | 
						|
varying vec2 oneTexel;
 | 
						|
 | 
						|
void main(){
 | 
						|
    vec4 c  = texture2D (DiffuseSampler, texCoord);
 | 
						|
    vec4 u1 = texture2D (DiffuseSampler, texCoord + vec2 (              0.0, -oneTexel.y      ));
 | 
						|
    vec4 u2 = texture2D (DiffuseSampler, texCoord + vec2 (              0.0, -oneTexel.y * 2.0));
 | 
						|
    vec4 d1 = texture2D (DiffuseSampler, texCoord + vec2 (              0.0,  oneTexel.y      ));
 | 
						|
    vec4 d2 = texture2D (DiffuseSampler, texCoord + vec2 (              0.0,  oneTexel.y * 2.0));
 | 
						|
    vec4 l1 = texture2D (DiffuseSampler, texCoord + vec2 (-oneTexel.x,                     0.0));
 | 
						|
    vec4 l2 = texture2D (DiffuseSampler, texCoord + vec2 (-oneTexel.x * 2.0,               0.0));
 | 
						|
    vec4 r1 = texture2D (DiffuseSampler, texCoord + vec2 ( oneTexel.x,                     0.0));
 | 
						|
    vec4 r2 = texture2D (DiffuseSampler, texCoord + vec2 ( oneTexel.x * 2.0,               0.0));
 | 
						|
    
 | 
						|
    vec4 v1 = mix (c, mix (l1, l2, 0.667), 0.75);
 | 
						|
    vec4 v2 = mix (c, mix (r1, r2, 0.667), 0.75);
 | 
						|
    vec4 v3 = mix (c, mix (u1, u2, 0.667), 0.75);
 | 
						|
    vec4 v4 = mix (c, mix (d1, d2, 0.667), 0.75);
 | 
						|
 | 
						|
    vec4 v5 = mix (v1, v2, 0.5);
 | 
						|
    vec4 v6 = mix (v3, v4, 0.5);
 | 
						|
 | 
						|
    vec4 color = mix (v5, v6, 0.5);
 | 
						|
    gl_FragColor = vec4(color.rgb, c.a);
 | 
						|
}
 |