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							#version 120
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							attribute vec4 Position;
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							uniform mat4 ProjMat;
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							uniform vec2 OutSize;
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							varying vec2 texCoord;
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							void main(){
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							    vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
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							    gl_Position = vec4(outPos.xy, 0.2, 1.0);
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							    texCoord = Position.xy / OutSize;
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							    texCoord.y = 1.0 - texCoord.y;
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							}
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