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			20 lines
		
	
	
		
			373 B
		
	
	
	
		
			GLSL
		
	
			
		
		
	
	
			20 lines
		
	
	
		
			373 B
		
	
	
	
		
			GLSL
		
	
#version 120
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attribute vec4 Position;
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uniform mat4 ProjMat;
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uniform vec2 InSize;
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uniform vec2 OutSize;
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varying vec2 texCoord;
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varying vec2 oneTexel;
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void main(){
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    vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
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    gl_Position = vec4(outPos.xy, 0.2, 1.0);
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    oneTexel = 1.0 / InSize;
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    texCoord = outPos.xy * 0.5 + 0.5;
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    texCoord.y = 1.0 - texCoord.y;
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}
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