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			22 lines
		
	
	
		
			454 B
		
	
	
	
		
			GLSL
		
	
			
		
		
	
	
			22 lines
		
	
	
		
			454 B
		
	
	
	
		
			GLSL
		
	
#version 120
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attribute vec4 Position;
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uniform mat4 ProjMat;
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uniform vec2 OutSize;
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uniform float SubPixelShift;
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varying vec2 texCoord;
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varying vec4 posPos;
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void main() {
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    vec4 outPos = ProjMat * vec4(Position.xy, 0.0, 1.0);
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    gl_Position = vec4(outPos.xy, 0.2, 1.0);
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    texCoord = Position.xy / OutSize;
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    texCoord.y = 1.0 - texCoord.y;
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    posPos.xy = texCoord.xy;
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    posPos.zw = texCoord.xy - (1.0/OutSize * vec2(0.5 + SubPixelShift));
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}
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