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			154 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Properties
		
	
			
		
		
	
	
			154 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Properties
		
	
| modName = CinderLoE
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| modVersion = 1.2.5
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| 
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| # This is a case-sensitive string to identify your mod. Convention is to use lower case.
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| modId = cinder_loe
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| 
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| modGroup = com.zivilon.cinder_loe
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| 
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| # WHY is there no version field?
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| # The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
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| # code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
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| 
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| # Will update your build.gradle automatically whenever an update is available
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| autoUpdateBuildScript = false
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| 
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| minecraftVersion = 1.7.10
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| forgeVersion = 10.13.4.1614
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| 
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| # Specify a MCP channel and mappings version for dependency deobfuscation and the deobfParams task.
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| channel = stable
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| mappingsVersion = 12
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| 
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| # Define other MCP mappings for dependency deobfuscation
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| remoteMappings = https://raw.githubusercontent.com/MinecraftForge/FML/1.7.10/conf/
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| 
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| # Select a username for testing your mod with breakpoints. You may leave this empty for a random username each time you
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| # restart Minecraft in development. Choose this dependent on your mod:
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| # Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
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| # Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
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| developmentEnvironmentUserName = Developer
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| 
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| # Enables using modern java syntax (up to version 17) via Jabel, while still targeting JVM 8.
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| # See https://github.com/bsideup/jabel for details on how this works.
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| enableModernJavaSyntax = true
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| 
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| # Enables injecting missing generics into the decompiled source code for a better coding experience
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| # Turns most publicly visible List, Map, etc. into proper List<Type>, Map<K, V> types
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| enableGenericInjection = false
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| 
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| # Generate a class with String fields for the mod id, name, version and group name named with the fields below
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| generateGradleTokenClass = com.zivilon.cinder_loe.Tags
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| gradleTokenModId = MODID
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| gradleTokenModName = MODNAME
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| gradleTokenVersion =
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| gradleTokenGroupName = GROUPNAME
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| # [DEPRECATED]
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| # Multiple source files can be defined here by providing a comma-seperated list: Class1.java,Class2.java,Class3.java
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| # public static final String VERSION = "GRADLETOKEN_VERSION";
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| # The string's content will be replaced with your mod's version when compiled. You should use this to specify your mod's
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| # version in @Mod([...], version = VERSION, [...])
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| # Leave these properties empty to skip individual token replacements
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| replaceGradleTokenInFile =
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| 
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| # In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
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| # leave this property empty.
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| # Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
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| apiPackage =
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| 
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| # Specify the configuration file for Forge's access transformers here. It must be placed into /src/main/resources/META-INF/
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| # There can be multiple files in a space-separated list.
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| # Example value: mymodid_at.cfg nei_at.cfg
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| accessTransformersFile =
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| 
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| # Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
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| usesMixins = true
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| # Adds some debug arguments like verbose output and export
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| usesMixinDebug = false
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| # Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
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| mixinPlugin =
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| # Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
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| mixinsPackage = mixins
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| # Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
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| # This parameter is for legacy compatibility only
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| # Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
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| coreModClass = coremod.CoreMod
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| # If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
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| # that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
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| containsMixinsAndOrCoreModOnly = false
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| 
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| # Enables Mixins even if this mod doesn't use them, useful if one of the dependencies uses mixins.
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| forceEnableMixins = false
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| 
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| # If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
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| # responsibility check the licence and request permission for distribution, if required.
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| usesShadowedDependencies = false
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| # If disabled, won't remove unused classes from shaded dependencies. Some libraries use reflection to access
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| # their own classes, making the minimization unreliable.
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| minimizeShadowedDependencies = true
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| # If disabled, won't rename the shadowed classes.
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| relocateShadowedDependencies = true
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| 
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| # Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories
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| includeWellKnownRepositories = false
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| 
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| # Change these to your Maven coordinates if you want to publish to a custom Maven repository instead of the default GTNH Maven.
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| # Authenticate with the MAVEN_USERNAME and MAVEN_PASSWORD environment variables.
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| # If you need a more complex setup disable maven publishing here and add a publishing repository to addon.gradle.
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| usesMavenPublishing = false
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| # mavenPublishUrl = http://jenkins.usrv.eu:8081/nexus/content/repositories/releases
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| 
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| # Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
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| 
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| # The project's ID on Modrinth. Can be either the slug or the ID.
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| # Leave this empty if you don't want to publish on Modrinth.
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| modrinthProjectId =
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| 
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| # The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
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| # Syntax: scope1-type1:name1;scope2-type2:name2;...
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| # Where scope can be one of [required, optional, incompatible, embedded],
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| #       type can be one of [project, version],
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| #       and the name is the Modrinth project or version slug/id of the other mod.
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| # Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
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| # Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
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| modrinthRelations =
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| 
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| 
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| # Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
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| 
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| # The project's numeric ID on CurseForge. You can find this in the About Project box.
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| # Leave this empty if you don't want to publish on CurseForge.
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| curseForgeProjectId =
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| 
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| # The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
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| # Syntax: type1:name1;type2:name2;...
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| # Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
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| #       and the name is the CurseForge project slug of the other mod.
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| # Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
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| # Note: GTNH Mixins is automatically set as a required dependency if usesMixins = true
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| curseForgeRelations =
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| 
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| 
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| # Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
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| # projects. New projects should not use this parameter.
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| customArchiveBaseName = CinderLoE
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| 
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| # Optional parameter to prevent the source code from being published
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| # noPublishedSources =
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| 
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| # Uncomment this to disable spotless checks
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| # This should only be uncommented to keep it easier to sync with upstream/other forks.
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| # That is, if there is no other active fork/upstream, NEVER change this.
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| disableSpotless = true
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| 
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| # Uncomment this to disable checkstyle checks (currently wildcard import check).
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|  disableCheckstyle = true
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| 
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| # Override the IDEA build type. Valid value is "" (leave blank, do not override), "idea" (force use native IDEA build), "gradle"
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| # (force use delegated build).
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| # This is meant to be set in $HOME/.gradle/gradle.properties.
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| # e.g. add "systemProp.org.gradle.project.ideaOverrideBuildType=idea" will override the build type to be always native build.
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| # WARNING: If you do use this option, it will overwrite whatever you have in your existing projects. This might not be what you want!
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| # Usually there is no need to uncomment this here as other developers do not necessarily use the same build type as you.
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| # ideaOverrideBuildType = idea
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