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Adjusted Dorwinion elite helmet model

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Shinare 4 months ago
parent 90c50ce373
commit 91b9e6d417

@ -26,7 +26,7 @@ public class ModelDorwinionHelmet extends LOTRModelBiped {
PlumeFrontBit_r1 = new ModelRenderer(this); PlumeFrontBit_r1 = new ModelRenderer(this);
PlumeFrontBit_r1.setRotationPoint(0.0F, -10.0F, -5.0F); PlumeFrontBit_r1.setRotationPoint(0.0F, -10.0F, -5.0F);
setRotationAngle(PlumeFrontBit_r1, -0.2182F, 0.0F, 0.0F); setRotationAngle(PlumeFrontBit_r1, -0.2182F, 0.0F, 0.0F);
PlumeFrontBit_r1.cubeList.add(new ModelBox(PlumeFrontBit_r1, 32, 6, -1.0F, -1.8F, -0.75F, 2, 1, 1, 0.0F)); PlumeFrontBit_r1.cubeList.add(new ModelBox(PlumeFrontBit_r1, 32, 6, -1.0F, -1.8F, -0.77F, 2, 1, 1, 0.0F));
PlumeTop_r1 = new ModelRenderer(this); PlumeTop_r1 = new ModelRenderer(this);
PlumeTop_r1.setRotationPoint(-1.0F, -12.658F, 0.4397F); PlumeTop_r1.setRotationPoint(-1.0F, -12.658F, 0.4397F);
@ -38,7 +38,7 @@ public class ModelDorwinionHelmet extends LOTRModelBiped {
bipedHead = new ModelRenderer(this); bipedHead = new ModelRenderer(this);
bipedHead.setRotationPoint(0.0F, 0.0F, 0.0F); bipedHead.setRotationPoint(0.0F, 0.0F, 0.0F);
bipedHead.cubeList.add(new ModelBox(bipedHead, 0, 0, -4.0F, -8.0F, -4.0F, 8, 8, 8, 1.0F)); bipedHead.cubeList.add(new ModelBox(bipedHead, 0, 0, -4.0F, -8.0F, -4.0F, 8, 8, 8, 1.0F));
bipedHead.cubeList.add(new ModelBox(bipedHead, 32, 0, -5.0F, -4.0F, -4.9F, 10, 7, 0, 0.0F)); bipedHead.cubeList.add(new ModelBox(bipedHead, 36, 49, -5.0F, -3.0F, -4.9F, 10, 7, 0, 0.0F));
bipedHead.cubeList.add(new ModelBox(bipedHead, 26, 28, -1.0F, -10.0F, -4.5F, 2, 1, 9, 0.0F)); bipedHead.cubeList.add(new ModelBox(bipedHead, 26, 28, -1.0F, -10.0F, -4.5F, 2, 1, 9, 0.0F));
bipedHead.cubeList.add(new ModelBox(bipedHead, 32, 8, -0.5F, -12.0F, -2.0F, 1, 2, 1, 0.0F)); bipedHead.cubeList.add(new ModelBox(bipedHead, 32, 8, -0.5F, -12.0F, -2.0F, 1, 2, 1, 0.0F));
@ -65,4 +65,4 @@ public class ModelDorwinionHelmet extends LOTRModelBiped {
modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z; modelRenderer.rotateAngleZ = z;
} }
} }

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