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Balanced warband sizes. More identifiable gear for warband leaders.

main
Shinare 7 months ago
parent e33878096a
commit a303ed2ca0

@ -7,6 +7,7 @@ import com.zivilon.cinder_loe.entity.npc.dwarf.*;
import com.zivilon.cinder_loe.entity.npc.evil_human.*;
import com.zivilon.cinder_loe.entity.npc.good_human.*;
import com.zivilon.cinder_loe.entity.npc.orc.*;
import com.zivilon.cinder_loe.entity.npc.elf.*;
import com.zivilon.cinder_loe.util.Utilities;
import net.minecraft.entity.*;
@ -80,42 +81,42 @@ public enum WarbandFaction {
*/
static {
MORDOR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityOlogHai.class, 5), new Troop(LOTREntityMordorOrc.class, 80), new Troop(LOTREntityMordorWarg.class, 30), new Troop(LOTREntityMordorOrcArcher.class, 25)));
BLACK_URUK.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityBlackUruk.class, 50), new Troop(LOTREntityBlackUrukArcher.class, 30), new Troop(LOTREntityBlackUrukBannerBearer.class, 10)));
MORGUL_VALE.troops = new ArrayList<>(Arrays.asList(new Troop(MorgulOrc.class, 60), new Troop(LOTREntityMinasMorgulBannerBearer.class, 10), new Troop(LOTREntityMordorOrcArcher.class, 30)));
GONDOR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityGondorSoldier.class, 60), new Troop(LOTREntityGondorTowerGuard.class, 15), new Troop(LOTREntityGondorBannerBearer.class, 10), new Troop(LOTREntityGondorArcher.class, 30)));
PELARGIR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityPelargirMarine.class, 80), new Troop(LOTREntityPelargirBannerBearer.class, 15)));
DOL_AMROTH.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDolAmrothSoldier.class, 50), new Troop(LOTREntityDolAmrothArcher.class, 30), new Troop(LOTREntityDolAmrothBannerBearer.class, 10), new Troop(LOTREntitySwanKnight.class, 10)));
ROHAN.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityRohirrimWarrior.class, 60), new Troop(LOTREntityRohirrimArcher.class, 30)));
RIVENDELL.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityRivendellWarrior.class, 60), new Troop(LOTREntityRivendellBannerBearer.class, 15)));
LINDON.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityHighElfWarrior.class, 70), new Troop(LOTREntityHighElfBannerBearer.class, 20)));
BREE.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityBreeGuard.class, 60), new Troop(BreeCrossbowman.class, 30), new Troop(BreeOutrider.class, 10), new Troop(LOTREntityBreeBannerBearer.class, 10)));
ARNOR.troops = new ArrayList<>(Arrays.asList(new Troop(ArnorSoldier.class, 50), new Troop(BattleNun.class, 10), new Troop(ArnorSoldierArcher.class, 30), new Troop(ArnorBannerBearer.class, 15)));
GUNDABAD.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityGundabadOrc.class, 60), new Troop(LOTREntityGundabadWarg.class, 30), new Troop(LOTREntityGundabadUruk.class, 20), new Troop(LOTREntityGundabadOrcArcher.class, 30)));
BLACK_URUK.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityBlackUruk.class, 70), new Troop(LOTREntityBlackUrukArcher.class, 30), new Troop(LOTREntityBlackUrukBannerBearer.class, 20)));
MORGUL_VALE.troops = new ArrayList<>(Arrays.asList(new Troop(MorgulOrc.class, 80), new Troop(LOTREntityMinasMorgulBannerBearer.class, 20), new Troop(LOTREntityMordorOrcArcher.class, 30)));
GONDOR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityGondorSoldier.class, 60), new Troop(LOTREntityGondorTowerGuard.class, 15), new Troop(LOTREntityGondorBannerBearer.class, 20), new Troop(LOTREntityGondorArcher.class, 30)));
PELARGIR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityPelargirMarine.class, 100), new Troop(LOTREntityPelargirBannerBearer.class, 20)));
DOL_AMROTH.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDolAmrothSoldier.class, 60), new Troop(LOTREntityDolAmrothArcher.class, 30), new Troop(LOTREntityDolAmrothBannerBearer.class, 20), new Troop(LOTREntitySwanKnight.class, 15)));
ROHAN.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityRohirrimWarrior.class, 120), new Troop(LOTREntityRohirrimArcher.class, 30)));
RIVENDELL.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityRivendellWarrior.class, 100), new Troop(LOTREntityRivendellBannerBearer.class, 20)));
LINDON.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityHighElfWarrior.class, 70), new Troop(Sirrandrai.class, 30), new Troop(LOTREntityHighElfBannerBearer.class, 20)));
BREE.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityBreeGuard.class, 60), new Troop(BreeCrossbowman.class, 30), new Troop(BreeOutrider.class, 10), new Troop(LOTREntityBreeBannerBearer.class, 20)));
ARNOR.troops = new ArrayList<>(Arrays.asList(new Troop(ArnorSoldier.class, 50), new Troop(BattleNun.class, 10), new Troop(ArnorSoldierArcher.class, 30), new Troop(ArnorBannerBearer.class, 20)));
GUNDABAD.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityGundabadOrc.class, 90), new Troop(LOTREntityGundabadWarg.class, 40), new Troop(LOTREntityGundabadUruk.class, 20), new Troop(LOTREntityGundabadOrcArcher.class, 40)));
ANGMAR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityAngmarOrc.class, 60), new Troop(LOTREntityAngmarWarg.class, 30), new Troop(LOTREntityTroll.class, 8), new Troop(LOTREntityMountainTroll.class, 8), new Troop(LOTREntityAngmarBannerBearer.class, 10)));
RHUDAUR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityAngmarHillmanWarrior.class, 80), new Troop(LOTREntityAngmarHillmanAxeThrower.class, 40)));
WOOD_ELF.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityWoodElfWarrior.class, 60), new Troop(LOTREntityWoodElfBannerBearer.class, 15)));
WOOD_ELF_SCOUT.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityWoodElfScout.class, 90)));
DOL_GULDUR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDolGuldurOrc.class, 40), new Troop(LOTREntityDolGuldurOrcArcher.class, 15), new Troop(LOTREntityMirkTroll.class, 5), new Troop(LOTREntityMirkwoodSpider.class, 40)));
DALE.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDaleSoldier.class, 30), new Troop(LOTREntityDaleArcher.class, 50), new Troop(LOTREntityDaleLevyman.class, 30), new Troop(LOTREntityDaleBannerBearer.class, 10)));
DURINS_FOLK.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDwarfWarrior.class, 40), new Troop(LOTREntityDwarfAxeThrower.class, 30), new Troop(LOTREntityDwarfBannerBearer.class, 10)));
BLUE_MOUNTAINS.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityBlueDwarfWarrior.class, 40), new Troop(LOTREntityBlueDwarfAxeThrower.class, 30), new Troop(LOTREntityBlueDwarfBannerBearer.class, 10)));
RED_MOUNTAINS.troops = new ArrayList<>(Arrays.asList(new Troop(RedDwarfWarrior.class, 40), new Troop(RedDwarfArbalest.class, 30), new Troop(RedDwarfBannerBearer.class, 10)));
RHUDAUR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityAngmarHillmanWarrior.class, 120), new Troop(LOTREntityAngmarHillmanAxeThrower.class, 40)));
WOOD_ELF.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityWoodElfWarrior.class, 100), new Troop(LOTREntityWoodElfBannerBearer.class, 20)));
WOOD_ELF_SCOUT.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityWoodElfScout.class, 120)));
DOL_GULDUR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDolGuldurOrc.class, 70), new Troop(LOTREntityDolGuldurOrcArcher.class, 15), new Troop(LOTREntityMirkTroll.class, 5), new Troop(LOTREntityMirkwoodSpider.class, 40)));
DALE.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDaleSoldier.class, 30), new Troop(LOTREntityDaleArcher.class, 50), new Troop(LOTREntityDaleLevyman.class, 60), new Troop(LOTREntityDaleBannerBearer.class, 20)));
DURINS_FOLK.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDwarfWarrior.class, 60), new Troop(LOTREntityDwarfAxeThrower.class, 40), new Troop(LOTREntityDwarfBannerBearer.class, 20)));
BLUE_MOUNTAINS.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityBlueDwarfWarrior.class, 70), new Troop(LOTREntityBlueDwarfAxeThrower.class, 30), new Troop(LOTREntityBlueDwarfBannerBearer.class, 20)));
RED_MOUNTAINS.troops = new ArrayList<>(Arrays.asList(new Troop(RedDwarfWarrior.class, 50), new Troop(RedDwarfArbalest.class, 50), new Troop(RedDwarfBannerBearer.class, 20)));
DUNLAND.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDunlendingWarrior.class, 60), new Troop(LOTREntityDunlendingAxeThrower.class, 30), new Troop(LOTREntityDunlendingBerserker.class, 20)));
ISENGARD.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityUrukHai.class, 50), new Troop(LOTREntityUrukHaiCrossbower.class, 20), new Troop(LOTREntityUrukHaiBerserker.class, 20)));
ISENGARD.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityUrukHai.class, 60), new Troop(LOTREntityUrukHaiCrossbower.class, 20), new Troop(LOTREntityUrukHaiBerserker.class, 20), new Troop(LOTREntityUrukHaiBannerBearer.class, 20)));
ISENGARD_SNAGA.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityIsengardSnaga.class, 60), new Troop(LOTREntityIsengardSnagaArcher.class, 40), new Troop(LOTREntityUrukWarg.class, 30)));
FANGORN.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityEnt.class, 30), new Troop(LOTREntityHuorn.class, 40)));
DORWINION.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDorwinionGuard.class, 40), new Troop(LOTREntityDorwinionCrossbower.class, 30), new Troop(LOTREntityDorwinionElfWarrior.class, 10), new Troop(LOTREntityDorwinionElfArcher.class, 10), new Troop(LOTREntityDorwinionBannerBearer.class, 10)));
RHUDEL.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityEasterlingWarrior.class, 60), new Troop(LOTREntityEasterlingArcher.class, 30), new Troop(LOTREntityEasterlingBannerBearer.class, 15)));
RHUDEL_GOLDEN.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityEasterlingGoldWarrior.class, 100)));
UMBAR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityUmbarWarrior.class, 40), new Troop(LOTREntityCorsair.class, 30), new Troop(LOTREntityUmbarArcher.class, 30), new Troop(LOTREntityUmbarBannerBearer.class, 15)));
HARNENNOR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityHarnedorWarrior.class, 60), new Troop(LOTREntityHarnedorArcher.class, 30), new Troop(LOTREntityHarnedorBannerBearer.class, 15)));
GULFEN.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityGulfHaradWarrior.class, 60), new Troop(LOTREntityGulfHaradArcher.class, 30), new Troop(LOTREntityGulfHaradBannerBearer.class, 15)));
MORWAITH.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityMoredainWarrior.class, 90), new Troop(LOTREntityMoredainBannerBearer.class, 15)));
LIMWAITH.troops = new ArrayList<>(Arrays.asList(new Troop(LimwaithWarrior.class, 50), new Troop(LimwaithBoneWarrior.class, 20), new Troop(LimwaithBlowgunner.class, 30), new Troop(LimwaithBannerBearer.class, 15)));
TAURETHRIM.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityTauredainWarrior.class, 60), new Troop(LOTREntityTauredainBlowgunner.class, 30), new Troop(TauredainTrueBlood.class, 15)));
DORWINION.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityDorwinionGuard.class, 40), new Troop(LOTREntityDorwinionCrossbower.class, 30), new Troop(LOTREntityDorwinionElfWarrior.class, 10), new Troop(LOTREntityDorwinionElfArcher.class, 10), new Troop(LOTREntityDorwinionBannerBearer.class, 20)));
RHUDEL.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityEasterlingWarrior.class, 60), new Troop(LOTREntityEasterlingArcher.class, 30), new Troop(LOTREntityEasterlingBannerBearer.class, 20)));
RHUDEL_GOLDEN.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityEasterlingGoldWarrior.class, 120), new Troop(LOTREntityEasterlingBannerBearer.class, 20)));
UMBAR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityUmbarWarrior.class, 70), new Troop(LOTREntityCorsair.class, 30), new Troop(LOTREntityUmbarArcher.class, 30), new Troop(LOTREntityUmbarBannerBearer.class, 20)));
HARNENNOR.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityHarnedorWarrior.class, 70), new Troop(LOTREntityHarnedorArcher.class, 30), new Troop(LOTREntityHarnedorBannerBearer.class, 20)));
GULFEN.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityGulfHaradWarrior.class, 70), new Troop(LOTREntityGulfHaradArcher.class, 30), new Troop(LOTREntityGulfHaradBannerBearer.class, 20)));
MORWAITH.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityMoredainWarrior.class, 100), new Troop(LOTREntityMoredainBannerBearer.class, 20)));
LIMWAITH.troops = new ArrayList<>(Arrays.asList(new Troop(LimwaithWarrior.class, 60), new Troop(LimwaithBoneWarrior.class, 20), new Troop(LimwaithBlowgunner.class, 30), new Troop(LimwaithBannerBearer.class, 15)));
TAURETHRIM.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityTauredainWarrior.class, 60), new Troop(LOTREntityTauredainBlowgunner.class, 50), new Troop(TauredainTrueBlood.class, 25)));
HALF_TROLL.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityHalfTrollWarrior.class, 80), new Troop(LOTREntityHalfTrollBannerBearer.class, 20)));
UTUMNO.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityUtumnoOrc.class, 60), new Troop(LOTREntityUtumnoOrcArcher.class, 40), new Troop(LOTREntityUtumnoSnowTroll.class, 15), new Troop(LOTREntityUtumnoFireWarg.class, 10), new Troop(LOTREntityUtumnoIceWarg.class, 10), new Troop(LOTREntityUtumnoObsidianWarg.class, 10), new Troop(LOTREntityUtumnoTroll.class, 10)));
RENEGADE.troops = new ArrayList<>(Arrays.asList(new Troop(Renegade.class, 120)));
UTUMNO.troops = new ArrayList<>(Arrays.asList(new Troop(LOTREntityUtumnoOrc.class, 90), new Troop(LOTREntityUtumnoOrcArcher.class, 40), new Troop(LOTREntityUtumnoSnowTroll.class, 15), new Troop(LOTREntityUtumnoFireWarg.class, 15), new Troop(LOTREntityUtumnoIceWarg.class, 15), new Troop(LOTREntityUtumnoObsidianWarg.class, 15), new Troop(LOTREntityUtumnoTroll.class, 10)));
RENEGADE.troops = new ArrayList<>(Arrays.asList(new Troop(Renegade.class, 140)));
}
public static Entity get_boss_entity(WarbandFaction faction, World world) {
@ -241,7 +242,7 @@ public enum WarbandFaction {
ItemStack boots = item(LOTRMod.bootsBlackUruk, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsBlackUruk, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyBlackUruk, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetBlackUruk, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetMorgul, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = item(LOTRMod.morgulBlade, LOTREnchantment.strong4, LOTREnchantment.meleeReach1, LOTREnchantment.meleeSpeed1);
set_equipment(boss_entity, weapon, boots, legs, body, helmet);
set_attributes(boss_entity, default_boss_hp, default_boss_speed, default_boss_damage_boost);
@ -252,7 +253,7 @@ public enum WarbandFaction {
ItemStack boots = item(LOTRMod.bootsGondor, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsGondor, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyGondor, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetGondor, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetGondorWinged, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = null;
switch (Warband.random.nextInt(3)) {
case 0: weapon = item(LOTRMod.swordGondor, LOTREnchantment.meleeSpeed1); break;
@ -317,10 +318,10 @@ public enum WarbandFaction {
}
public static Entity get_rivendell_boss(World world) {
LOTREntityRivendellWarrior boss_entity = new LOTREntityRivendellWarrior(world);
ItemStack boots = item(LOTRMod.bootsRivendell, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsRivendell, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyRivendell, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetRivendell, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack boots = item(LOTRMod.bootsGondolin, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsGondolin, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyGondolin, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetGondolin, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack ranged_weapon = item(LOTRMod.rivendellBow, LOTREnchantment.rangedStrong3, LOTREnchantment.rangedStrong2);
ItemStack melee_weapon = null;
switch (Warband.random.nextInt(3)) {
@ -334,19 +335,13 @@ public enum WarbandFaction {
return boss_entity;
}
public static Entity get_lindon_boss(World world) {
LOTREntityHighElfWarrior boss_entity = new LOTREntityHighElfWarrior(world);
ItemStack boots = item(LOTRMod.bootsHighElven, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsHighElven, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyHighElven, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetHighElven, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack ranged_weapon = item(LOTRMod.highElvenBow, LOTREnchantment.rangedStrong3, LOTREnchantment.rangedStrong2);
ItemStack melee_weapon = null;
switch (Warband.random.nextInt(2)) {
case 0: melee_weapon = item(LOTRMod.swordHighElven, LOTREnchantment.meleeSpeed1); break;
case 1: melee_weapon = item(LOTRMod.spearHighElven, LOTREnchantment.meleeReach1); break;
}
LOTREntityHighElfWarrior boss_entity = new Sirrandrai(world);
ItemStack boots = item(LOTRMod.bootsGondolin, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsGondolin, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyGondolin, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetGondolin, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack melee_weapon = item(LOTRMod.swordGondolin, LOTREnchantment.meleeSpeed1);
set_equipment(boss_entity, melee_weapon, boots, legs, body, helmet);
set_equipment(boss_entity, ranged_weapon, boots, legs, body, helmet);
set_attributes(boss_entity, default_boss_hp, default_boss_speed, default_boss_damage_boost);
return boss_entity;
}
@ -395,9 +390,9 @@ public enum WarbandFaction {
}
public static Entity get_angmar_boss(World world) {
LOTREntityAngmarOrc boss_entity = new LOTREntityAngmarOrc(world);
ItemStack boots = item(LOTRMod.bootsAngmar, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsAngmar, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyAngmar, LOTREnchantment.protectFire3);
ItemStack boots = item(LOTRMod.bootsMorgul, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsMorgul, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyMorgul, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetAngmar, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = null;
switch (Warband.random.nextInt(5)) {
@ -498,10 +493,10 @@ public enum WarbandFaction {
}
public static Entity get_durins_folk_boss(World world) {
LOTREntityDwarfWarrior boss_entity = new LOTREntityDwarfWarrior(world);
ItemStack boots = item(LOTRMod.bootsDwarven, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsDwarven, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyDwarven, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetDwarven, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack boots = item(LOTRMod.bootsDwarvenGold, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsDwarvenGold, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyDwarvenGold, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetDwarvenGold, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = null;
switch (Warband.random.nextInt(3)) {
case 0: weapon = item(LOTRMod.swordDwarven, LOTREnchantment.meleeSpeed1); break;
@ -564,14 +559,8 @@ public enum WarbandFaction {
ItemStack boots = item(LOTRMod.bootsUruk, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsUruk, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyUruk, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetUruk, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = null;
switch (Warband.random.nextInt(4)) {
case 0: weapon = item(LOTRMod.scimitarBlackUruk, LOTREnchantment.strong4, LOTREnchantment.meleeSpeed1); break;
case 1: weapon = item(LOTRMod.spearBlackUruk, LOTREnchantment.strong4, LOTREnchantment.meleeReach1); break;
case 2: weapon = item(LOTRMod.hammerBlackUruk, LOTREnchantment.strong4, LOTREnchantment.knockback2); break;
case 3: weapon = item(LOTRMod.battleaxeBlackUruk, LOTREnchantment.strong4, LOTREnchantment.meleeReach1, LOTREnchantment.knockback1); break;
}
ItemStack helmet = item(LOTRMod.helmetUrukBerserker, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = item(LOTRMod.scimitarUrukBerserker, LOTREnchantment.strong4, LOTREnchantment.meleeSpeed1);
set_equipment(boss_entity, weapon, boots, legs, body, helmet);
set_attributes(boss_entity, default_boss_hp, default_boss_speed, default_boss_damage_boost);
return boss_entity;
@ -581,7 +570,7 @@ public enum WarbandFaction {
ItemStack boots = item(LOTRMod.bootsUruk, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsUruk, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyUruk, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetUruk, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetUrukBerserker, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = item(CinderLoE.whip, LOTREnchantment.strong4, LOTREnchantment.meleeReach1, LOTREnchantment.meleeSpeed1);
set_equipment(boss_entity, weapon, boots, legs, body, helmet);
set_attributes(boss_entity, default_boss_hp, default_boss_speed, 15.0D);
@ -624,7 +613,7 @@ public enum WarbandFaction {
ItemStack boots = item(LOTRMod.bootsRhunGold, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsRhunGold, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyRhunGold, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetRhunGold, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetRhunWarlord, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = null;
switch (Warband.random.nextInt(3)) {
case 0: weapon = item(LOTRMod.swordRhun, LOTREnchantment.strong4, LOTREnchantment.meleeSpeed1); break;
@ -637,16 +626,15 @@ public enum WarbandFaction {
}
public static Entity get_umbar_boss(World world) {
LOTREntityUmbarWarrior boss_entity = new LOTREntityUmbarWarrior(world);
ItemStack boots = item(LOTRMod.bootsUmbar, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsUmbar, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyUmbar, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetUmbar, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack boots = item(LOTRMod.bootsBlackNumenorean, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(LOTRMod.legsBlackNumenorean, LOTREnchantment.protectRanged3);
ItemStack body = item(LOTRMod.bodyBlackNumenorean, LOTREnchantment.protectFire3);
ItemStack helmet = item(LOTRMod.helmetBlackNumenorean, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = null;
switch (Warband.random.nextInt(4)) {
case 0: weapon = item(LOTRMod.scimitarNearHarad, LOTREnchantment.meleeSpeed1); break;
case 1: weapon = item(LOTRMod.spearNearHarad, LOTREnchantment.meleeReach1); break;
case 2: weapon = item(LOTRMod.poleaxeNearHarad, LOTREnchantment.strong4, LOTREnchantment.knockback1); break;
case 3: weapon = item(LOTRMod.maceNearHarad, LOTREnchantment.knockback2); break;
switch (Warband.random.nextInt(3)) {
case 0: weapon = item(LOTRMod.swordBlackNumenorean, LOTREnchantment.meleeSpeed1); break;
case 1: weapon = item(LOTRMod.spearBlackNumenorean, LOTREnchantment.meleeReach1); break;
case 2: weapon = item(LOTRMod.maceBlackNumenorean, LOTREnchantment.knockback2); break;
}
set_equipment(boss_entity, weapon, boots, legs, body, helmet);
set_attributes(boss_entity, default_boss_hp, default_boss_speed, default_boss_damage_boost);
@ -700,10 +688,10 @@ public enum WarbandFaction {
}
public static Entity get_limwaith_boss(World world) {
LimwaithWarrior boss_entity = new LimwaithWarrior(world);
ItemStack boots = item(CinderLoE.bootsLimwaith, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(CinderLoE.legsLimwaith, LOTREnchantment.protectRanged3);
ItemStack body = item(CinderLoE.bodyLimwaith, LOTREnchantment.protectFire3);
ItemStack helmet = item(CinderLoE.helmetLimwaith, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack boots = item(CinderLoE.bootsboneLimwaith, LOTREnchantment.protect1, LOTREnchantment.protectRanged3);
ItemStack legs = item(CinderLoE.legsboneLimwaith, LOTREnchantment.protectRanged3);
ItemStack body = item(CinderLoE.bodyboneLimwaith, LOTREnchantment.protectFire3);
ItemStack helmet = item(CinderLoE.helmetboneLimwaith, LOTREnchantment.protect1, LOTREnchantment.protectFire3);
ItemStack weapon = null;
switch (Warband.random.nextInt(3)) {
case 0: weapon = item(CinderLoE.truncheonLimwaith, LOTREnchantment.meleeSpeed1); break;

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