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Fixing build failure from previous commit

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Shinare 7 months ago
parent da3db5fb07
commit b62b012e70

@ -56,12 +56,10 @@ public class MixinLOTREntityAIAttackOnCollide {
leader = Utilities.find_entity_by_uuid(entity.worldObj, leader_id); leader = Utilities.find_entity_by_uuid(entity.worldObj, leader_id);
if (leader != null && entity.getDistanceSqToEntity(leader) > 576.0D) { if (leader != null && entity.getDistanceSqToEntity(leader) > 576.0D) {
entity.setAttackTarget(null); entity.setAttackTarget(null);
((IEntityLivingBase)entity).set_follow_target(leader);
entity.getNavigator().tryMoveToEntityLiving(leader, 1.3D); entity.getNavigator().tryMoveToEntityLiving(leader, 1.3D);
return true; // Return here to not run default logic return true; // Return here to not run default logic
} }
} }
((IEntityLivingBase)entity).set_follow_target(null);
return false; return false;
} }

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