Prepping for Cinder 1.2.5
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package com.zivilon.cinder_loe.blocks;
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import com.zivilon.cinder_loe.LoECreativeTabs;
|
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import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
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||||
|
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|
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public class woodpanel extends RotatableBlockBase3{
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public woodpanel() {
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super(Material.wood, "lotr:woodpanel");
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setCreativeTab(LoECreativeTabs.tabBlockLoE);
|
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setStepSound(Block.soundTypeWood);
|
||||
setHardness(2.0F);
|
||||
setResistance(5.0F);
|
||||
setBlockName("lotr:woodpanel");
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||||
}
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}
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package com.zivilon.cinder_loe.client.model;
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import lotr.client.model.LOTRModelBiped;
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||||
import net.minecraft.client.model.ModelBase;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
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||||
/**
|
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* chestplatenex - Cleric_red
|
||||
* Created using Tabula 4.1.1
|
||||
*/
|
||||
public class ModelNexFireChestplate extends LOTRModelBiped {
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||||
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||||
public ModelRenderer upperrightarm;
|
||||
public ModelRenderer upperleftarm;
|
||||
public ModelRenderer banner;
|
||||
public ModelRenderer hood;
|
||||
public ModelRenderer rightribbon;
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||||
public ModelRenderer leftribbon;
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public ModelNexFireChestplate(float f) {
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super (f);
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this.textureWidth = 64;
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this.textureHeight = 32;
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this.bipedBody.cubeList.clear();
|
||||
this.bipedRightArm.cubeList.clear();
|
||||
this.bipedLeftArm.cubeList.clear();
|
||||
|
||||
this.banner = new ModelRenderer(this, 0, 17);
|
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this.banner.setRotationPoint(0.0F, 0.0F, 0.0F);
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this.banner.addBox(-4.0F, 0.0F, -2.7F, 8, 15, 0, 0.0F);
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this.bipedRightArm = new ModelRenderer(this, 40, 16);
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||||
this.bipedRightArm.mirror = true;
|
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this.bipedRightArm.setRotationPoint(5.0F, 2.0F, 0.0F);
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this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, 0.1F);
|
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this.setRotateAngle(bipedRightArm, 0.0F, 0.0F, -0.026354471705114374F);
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this.bipedLeftArm = new ModelRenderer(this, 40, 16);
|
||||
this.bipedLeftArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
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this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.1F);
|
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this.setRotateAngle(bipedLeftArm, 0.0F, 0.0F, 0.026354471705114374F);
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this.hood = new ModelRenderer(this, 0, 0);
|
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this.hood.setRotationPoint(0.0F, 0.0F, 0.0F);
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this.hood.addBox(-5.4F, 0.0F, 0.7F, 11, 4, 7, 0.0F);
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this.setRotateAngle(hood, 0.5009094953223726F, 0.0F, 0.0F);
|
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this.rightribbon = new ModelRenderer(this, 57, 17);
|
||||
this.rightribbon.mirror = true;
|
||||
this.rightribbon.setRotationPoint(0.0F, 0.0F, 0.0F);
|
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this.rightribbon.addBox(-4.0F, -0.8F, 8.3F, 3, 15, 0, 0.0F);
|
||||
this.leftribbon = new ModelRenderer(this, 57, 17);
|
||||
this.leftribbon.setRotationPoint(0.0F, 0.0F, 0.0F);
|
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this.leftribbon.addBox(1.0F, -0.8F, 8.3F, 3, 15, 0, 0.0F);
|
||||
this.bipedBody = new ModelRenderer(this, 16, 16);
|
||||
this.bipedBody.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.5F);
|
||||
this.upperleftarm = new ModelRenderer(this, 40, 16);
|
||||
this.upperleftarm.mirror = true;
|
||||
this.upperleftarm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
||||
this.upperleftarm.addBox(-6.0F, -4.0F, -2.0F, 4, 7, 4, 0.5F);
|
||||
this.setRotateAngle(upperleftarm, 0.0F, 0.0F, -0.026354471705114374F);
|
||||
this.upperrightarm = new ModelRenderer(this, 40, 16);
|
||||
this.upperrightarm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
||||
this.upperrightarm.addBox(2.0F, -4.0F, -2.0F, 4, 7, 4, 0.5F);
|
||||
this.setRotateAngle(upperrightarm, 0.0F, 0.0F, 0.026354471705114374F);
|
||||
this.bipedRightArm.addChild(this.upperrightarm);
|
||||
this.bipedLeftArm.addChild(this.upperleftarm);
|
||||
this.bipedBody.addChild(this.banner);
|
||||
this.bipedBody.addChild(this.hood);
|
||||
this.bipedBody.addChild(this.rightribbon);
|
||||
this.bipedBody.addChild(this.leftribbon);
|
||||
|
||||
this.bipedHead.cubeList.clear();
|
||||
this.bipedHeadwear.cubeList.clear();
|
||||
this.bipedRightLeg.cubeList.clear();
|
||||
this.bipedLeftLeg.cubeList.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
|
||||
this.bipedRightArm.render(f5);
|
||||
this.bipedLeftArm.render(f5);
|
||||
this.bipedBody.render(f5);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This is a helper function from Tabula to set the rotation of model parts
|
||||
*/
|
||||
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
|
||||
modelRenderer.rotateAngleX = x;
|
||||
modelRenderer.rotateAngleY = y;
|
||||
modelRenderer.rotateAngleZ = z;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,84 @@
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package com.zivilon.cinder_loe.client.model;
|
||||
|
||||
import lotr.client.model.LOTRModelBiped;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
public class ModelNexIceChestplate extends LOTRModelBiped {
|
||||
|
||||
public ModelRenderer upperrightarm;
|
||||
public ModelRenderer upperleftarm;
|
||||
public ModelRenderer banner;
|
||||
public ModelRenderer hood;
|
||||
public ModelRenderer rightribbon;
|
||||
public ModelRenderer leftribbon;
|
||||
|
||||
public ModelNexIceChestplate(float f) {
|
||||
super (f);
|
||||
this.textureWidth = 64;
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||||
this.textureHeight = 32;
|
||||
this.bipedBody.cubeList.clear();
|
||||
this.bipedRightArm.cubeList.clear();
|
||||
this.bipedLeftArm.cubeList.clear();
|
||||
|
||||
this.banner = new ModelRenderer(this, 0, 17);
|
||||
this.banner.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.banner.addBox(-4.0F, 0.0F, -2.7F, 8, 15, 0, 0.0F);
|
||||
this.bipedRightArm = new ModelRenderer(this, 40, 16);
|
||||
this.bipedRightArm.mirror = true;
|
||||
this.bipedRightArm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
||||
this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, 0.1F);
|
||||
this.setRotateAngle(bipedRightArm, 0.0F, 0.0F, -0.026354471705114374F);
|
||||
this.bipedLeftArm = new ModelRenderer(this, 40, 16);
|
||||
this.bipedLeftArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
||||
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.1F);
|
||||
this.setRotateAngle(bipedLeftArm, 0.0F, 0.0F, 0.026354471705114374F);
|
||||
this.hood = new ModelRenderer(this, 0, 0);
|
||||
this.hood.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.hood.addBox(-5.4F, 0.0F, 0.7F, 11, 4, 7, 0.0F);
|
||||
this.setRotateAngle(hood, 0.5009094953223726F, 0.0F, 0.0F);
|
||||
this.rightribbon = new ModelRenderer(this, 57, 17);
|
||||
this.rightribbon.mirror = true;
|
||||
this.rightribbon.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.rightribbon.addBox(-4.0F, -0.8F, 8.3F, 3, 15, 0, 0.0F);
|
||||
this.leftribbon = new ModelRenderer(this, 57, 17);
|
||||
this.leftribbon.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.leftribbon.addBox(1.0F, -0.8F, 8.3F, 3, 15, 0, 0.0F);
|
||||
this.bipedBody = new ModelRenderer(this, 16, 16);
|
||||
this.bipedBody.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.5F);
|
||||
this.upperleftarm = new ModelRenderer(this, 40, 16);
|
||||
this.upperleftarm.mirror = true;
|
||||
this.upperleftarm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
||||
this.upperleftarm.addBox(-6.0F, -4.0F, -2.0F, 4, 7, 4, 0.5F);
|
||||
this.setRotateAngle(upperleftarm, 0.0F, 0.0F, -0.026354471705114374F);
|
||||
this.upperrightarm = new ModelRenderer(this, 40, 16);
|
||||
this.upperrightarm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
||||
this.upperrightarm.addBox(2.0F, -4.0F, -2.0F, 4, 7, 4, 0.5F);
|
||||
this.setRotateAngle(upperrightarm, 0.0F, 0.0F, 0.026354471705114374F);
|
||||
this.bipedRightArm.addChild(this.upperrightarm);
|
||||
this.bipedLeftArm.addChild(this.upperleftarm);
|
||||
this.bipedBody.addChild(this.banner);
|
||||
this.bipedBody.addChild(this.hood);
|
||||
this.bipedBody.addChild(this.rightribbon);
|
||||
this.bipedBody.addChild(this.leftribbon);
|
||||
|
||||
this.bipedHead.cubeList.clear();
|
||||
this.bipedHeadwear.cubeList.clear();
|
||||
this.bipedRightLeg.cubeList.clear();
|
||||
this.bipedLeftLeg.cubeList.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
|
||||
this.bipedRightArm.render(f5);
|
||||
this.bipedLeftArm.render(f5);
|
||||
this.bipedBody.render(f5);
|
||||
|
||||
}
|
||||
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
|
||||
modelRenderer.rotateAngleX = x;
|
||||
modelRenderer.rotateAngleY = y;
|
||||
modelRenderer.rotateAngleZ = z;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,88 @@
|
||||
package com.zivilon.cinder_loe.client.model;
|
||||
|
||||
import lotr.client.model.LOTRModelBiped;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
public class ModelNexToxinChestplate extends LOTRModelBiped {
|
||||
|
||||
public ModelRenderer upperrightarm;
|
||||
public ModelRenderer upperleftarm;
|
||||
public ModelRenderer banner;
|
||||
public ModelRenderer hood;
|
||||
public ModelRenderer rightribbon;
|
||||
public ModelRenderer leftribbon;
|
||||
|
||||
public ModelNexToxinChestplate(float f) {
|
||||
super (f);
|
||||
this.textureWidth = 64;
|
||||
this.textureHeight = 32;
|
||||
this.bipedBody.cubeList.clear();
|
||||
this.bipedRightArm.cubeList.clear();
|
||||
this.bipedLeftArm.cubeList.clear();
|
||||
|
||||
this.banner = new ModelRenderer(this, 0, 17);
|
||||
this.banner.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.banner.addBox(-4.0F, 0.0F, -2.7F, 8, 15, 0, 0.0F);
|
||||
this.bipedRightArm = new ModelRenderer(this, 40, 16);
|
||||
this.bipedRightArm.mirror = true;
|
||||
this.bipedRightArm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
||||
this.bipedRightArm.addBox(-3.0F, -2.0F, -2.0F, 4, 12, 4, 0.1F);
|
||||
this.setRotateAngle(bipedRightArm, 0.0F, 0.0F, -0.026354471705114374F);
|
||||
this.bipedLeftArm = new ModelRenderer(this, 40, 16);
|
||||
this.bipedLeftArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
||||
this.bipedLeftArm.addBox(-1.0F, -2.0F, -2.0F, 4, 12, 4, 0.1F);
|
||||
this.setRotateAngle(bipedLeftArm, 0.0F, 0.0F, 0.026354471705114374F);
|
||||
this.hood = new ModelRenderer(this, 0, 0);
|
||||
this.hood.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.hood.addBox(-5.4F, 0.0F, 0.7F, 11, 4, 7, 0.0F);
|
||||
this.setRotateAngle(hood, 0.5009094953223726F, 0.0F, 0.0F);
|
||||
this.rightribbon = new ModelRenderer(this, 57, 17);
|
||||
this.rightribbon.mirror = true;
|
||||
this.rightribbon.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.rightribbon.addBox(-4.0F, -0.8F, 8.3F, 3, 15, 0, 0.0F);
|
||||
this.leftribbon = new ModelRenderer(this, 57, 17);
|
||||
this.leftribbon.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.leftribbon.addBox(1.0F, -0.8F, 8.3F, 3, 15, 0, 0.0F);
|
||||
this.bipedBody = new ModelRenderer(this, 16, 16);
|
||||
this.bipedBody.setRotationPoint(0.0F, 0.0F, 0.0F);
|
||||
this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, 0.5F);
|
||||
this.upperleftarm = new ModelRenderer(this, 40, 16);
|
||||
this.upperleftarm.mirror = true;
|
||||
this.upperleftarm.setRotationPoint(5.0F, 2.0F, 0.0F);
|
||||
this.upperleftarm.addBox(-6.0F, -4.0F, -2.0F, 4, 7, 4, 0.5F);
|
||||
this.setRotateAngle(upperleftarm, 0.0F, 0.0F, -0.026354471705114374F);
|
||||
this.upperrightarm = new ModelRenderer(this, 40, 16);
|
||||
this.upperrightarm.setRotationPoint(-5.0F, 2.0F, 0.0F);
|
||||
this.upperrightarm.addBox(2.0F, -4.0F, -2.0F, 4, 7, 4, 0.5F);
|
||||
this.setRotateAngle(upperrightarm, 0.0F, 0.0F, 0.026354471705114374F);
|
||||
this.bipedRightArm.addChild(this.upperrightarm);
|
||||
this.bipedLeftArm.addChild(this.upperleftarm);
|
||||
this.bipedBody.addChild(this.banner);
|
||||
this.bipedBody.addChild(this.hood);
|
||||
this.bipedBody.addChild(this.rightribbon);
|
||||
this.bipedBody.addChild(this.leftribbon);
|
||||
|
||||
this.bipedHead.cubeList.clear();
|
||||
this.bipedHeadwear.cubeList.clear();
|
||||
this.bipedRightLeg.cubeList.clear();
|
||||
this.bipedLeftLeg.cubeList.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
|
||||
this.bipedRightArm.render(f5);
|
||||
this.bipedLeftArm.render(f5);
|
||||
this.bipedBody.render(f5);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This is a helper function from Tabula to set the rotation of model parts
|
||||
*/
|
||||
public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
|
||||
modelRenderer.rotateAngleX = x;
|
||||
modelRenderer.rotateAngleY = y;
|
||||
modelRenderer.rotateAngleZ = z;
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 9.6 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 5.8 KiB |
|
After Width: | Height: | Size: 6.0 KiB |
|
After Width: | Height: | Size: 6.0 KiB |
|
After Width: | Height: | Size: 6.0 KiB |
|
After Width: | Height: | Size: 6.0 KiB |
|
After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 7.4 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.4 KiB |
|
After Width: | Height: | Size: 5.7 KiB |