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Increased coin drops from pickpocketing

main
Shinare 7 months ago
parent cfc29d28e6
commit e33878096a

@ -48,7 +48,7 @@ public class PickpocketUtils {
return false;
}
if (((IMixinEntityPlayer)player).get_last_pickpocket_attempt() > (int)(System.currentTimeMillis() / 1000L - 4)) {
if (((IMixinEntityPlayer)player).get_last_pickpocket_attempt() > (int)(System.currentTimeMillis() / 1000L - 1) || ((ILootableEntity)(Object)target).get_last_pickpocket() > (int)(System.currentTimeMillis() / 1000L - 4)) {
if (random.nextInt(10000) == 1) {
player.addChatMessage(new ChatComponentTranslation("pickpocket.cooldown_alt"));
} else {
@ -115,7 +115,7 @@ public class PickpocketUtils {
DropTable table = new DropTable();
DropContext[] default_context = new DropContext[] {DropContext.PICKPOCKET};
table.drop_list.add(new SingleItemDrop(LOTRMod.silverCoin, null, 1.0F, 8, 16, false, false, default_context));
table.drop_list.add(new SingleItemDrop(LOTRMod.silverCoin, null, 1.0F, 8, 32, false, false, default_context));
if (entity instanceof LOTREntityMan) {
table.drop_list.add(new SingleItemDrop(Items.cooked_chicken, null, 0.2F, 1, 3, false, false, default_context));
table.drop_list.add(new SingleItemDrop(Items.book, null, 0.2F, 1, 3, false, false, default_context));

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