2
0
Fork 0

1.3.1, updated armor values

main
KeyLime17 11 months ago committed by Shinare
parent 4b35d7f9b6
commit a7e294516b

@ -14,7 +14,7 @@ public class Materials {
public static void registerMaterials() { public static void registerMaterials() {
modifyMaterial("RED_DWARF", 700, 3.0F, 0.7F, 3, 7.0F, 10, CinderLoE.redDwarfSteel); modifyMaterial("RED_DWARF", 700, 3.0F, 0.7F, 3, 7.0F, 10, CinderLoE.redDwarfSteel);
modifyMaterial("WIZARD", 1000, 3.0F, 0.7F, 3, 7.0F, 10, null); modifyMaterial("WIZARD", 1000, 3.0F, 0.7F, 3, 7.0F, 10, null);
modifyMaterial("BONEMOLD", 674, 2.5F, 0.6F, 2, 6.0F, 10, CinderLoE.bonemold); //Original Durability = 350 | Add 162 | 2/4 modifyMaterial("BONEMOLD", 512, 2.5F, 0.6F, 2, 6.0F, 10, CinderLoE.bonemold); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 2/4 (Unupgraded)
modifyMaterial("LIMWAITH_WOOD", 230, 1.5F, 0.5F, 2, 5.0F, 10, Item.getItemFromBlock(LOTRMod.driedReeds)); modifyMaterial("LIMWAITH_WOOD", 230, 1.5F, 0.5F, 2, 5.0F, 10, Item.getItemFromBlock(LOTRMod.driedReeds));
modifyMaterial("EVENT", 2400, 5.0F, 0.8F, 0, 9.0F, 10, LOTRMod.emerald); modifyMaterial("EVENT", 2400, 5.0F, 0.8F, 0, 9.0F, 10, LOTRMod.emerald);
modifyMaterial("BREE", 350, 2.5F, 0.6F, 2, 6.0F, 10, Items.iron_ingot); modifyMaterial("BREE", 350, 2.5F, 0.6F, 2, 6.0F, 10, Items.iron_ingot);

@ -20,38 +20,38 @@ public class LOTRMaterialTransformer implements IClassTransformer {
reader.accept(classNode, 0); reader.accept(classNode, 0);
modifyMaterial("ANGMAR", 480, 0.6F, classNode); //Original Durability = 350 | Add 162 | 1/4 modifyMaterial("ANGMAR", 431, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 1/4 (Unupgraded)
modifyMaterial("URUK", 662, 0.7F, classNode); //Original Durability = 550 | Add 112 | 1/4 modifyMaterial("URUK", 606, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 1/4 (Unupgraded)
modifyMaterial("BLACK_URUK", 774, 0.7F, classNode); //Original Durability = 550 | Add 112 | 2/4 modifyMaterial("BLACK_URUK", 662, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 2/4 (Unupgraded)
modifyMaterial("HALF_TROLL", 475, 0.6F, classNode); //Original Durability = 300 | Add 175 | 1/4 modifyMaterial("HALF_TROLL", 387, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
// Good Humans // Good Humans
modifyMaterial("DALE", 475, 0.6F, classNode); //Original Durability = 300 | Add 175 | 1/4 modifyMaterial("DALE", 387, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
modifyMaterial("GONDOR", 861, 0.6F, classNode); //Original Durability = 450 | Add 137 | 3/4 modifyMaterial("GONDOR", 654, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 3/4 (Unupgraded)
modifyMaterial("DORWINION_ELF", 875, 0.6F, classNode); //Original Durability = 500 | Add 125 | 3/4 modifyMaterial("DORWINION_ELF", 692, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 3/4 (Unupgraded)
modifyMaterial("ROHAN", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 modifyMaterial("ROHAN", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
modifyMaterial("TAUREDAIN", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 modifyMaterial("TAUREDAIN", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
modifyMaterial("DORWINION", 400, 0.6F, classNode); //Original Durability = 400 | Add 150 | 0/4 modifyMaterial("DORWINION", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
modifyMaterial("LOSSARNACH", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 modifyMaterial("LOSSARNACH", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory 0/4
modifyMaterial("LAMEDON", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 modifyMaterial("LAMEDON", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
// Evil Humans // Evil Humans
modifyMaterial("RHUN_GOLD", 450, 0.6F, classNode); //Original Durability = 450 | Add 137 | 0/4 modifyMaterial("RHUN_GOLD", 450, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 0/4
modifyMaterial("RHUN", 400, 0.6F, classNode); //Original Durability = 400 | Add 150 | 0/4 modifyMaterial("RHUN", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
modifyMaterial("DUNLENDING", 437, 0.6F, classNode); //Original Durability = 250 | Add 187 | 1/4 modifyMaterial("DUNLENDING", 343, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 1/4 (Unupgraded)
modifyMaterial("NEAR_HARAD", 825, 0.6F, classNode); //Original Durability = 300 | Add 175 | 3/4 modifyMaterial("NEAR_HARAD", 561, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 3/4 (Unupgraded)
modifyMaterial("HARNEDOR", 250, 0.6F, classNode); //Original Durability = 250 | Add 187 | 0/4 modifyMaterial("HARNEDOR", 250, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
modifyMaterial("CORSAIR", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4 modifyMaterial("CORSAIR", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
modifyMaterial("GULF_HARAD", 350, 0.6F, classNode); //Original Durability = 350 | Add 162 | 0/4 modifyMaterial("GULF_HARAD", 350, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 0/4
modifyMaterial("UMBAR", 724, 0.6F, classNode); //Original Durability = 450 | Add 137 | 2/4 modifyMaterial("UMBAR", 586, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 2/4 (Unupgraded)
modifyMaterial("MOREDAIN", 250, 0.6F, classNode); //Original Durability = 250 | Add 187 | 0/4 modifyMaterial("MOREDAIN", 250, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
//Elves //Elves
modifyMaterial("WOOD_ELVEN", 1000, 0.6F, classNode); //Original Durability = 500 | Add 125 | 4/4 modifyMaterial("WOOD_ELVEN", 748, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 4/4 (Unupgraded)
// Custom // Custom
modifyMaterial("UTUMNO", 1500, 0.7F, classNode); //Original Durability = 250 | Add 187 | 0/4 modifyMaterial("UTUMNO", 1500, 0.7F, classNode);
addMaterial("RED_DWARF", classNode); addMaterial("RED_DWARF", classNode);
addMaterial("WIZARD", classNode); addMaterial("WIZARD", classNode);

Loading…
Cancel
Save