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@ -20,38 +20,38 @@ public class LOTRMaterialTransformer implements IClassTransformer {
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reader.accept(classNode, 0);
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reader.accept(classNode, 0);
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modifyMaterial("ANGMAR", 480, 0.6F, classNode); //Original Durability = 350 | Add 162 | 1/4
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modifyMaterial("ANGMAR", 431, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("URUK", 662, 0.7F, classNode); //Original Durability = 550 | Add 112 | 1/4
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modifyMaterial("URUK", 606, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("BLACK_URUK", 774, 0.7F, classNode); //Original Durability = 550 | Add 112 | 2/4
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modifyMaterial("BLACK_URUK", 662, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 2/4 (Unupgraded)
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modifyMaterial("HALF_TROLL", 475, 0.6F, classNode); //Original Durability = 300 | Add 175 | 1/4
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modifyMaterial("HALF_TROLL", 387, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
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// Good Humans
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// Good Humans
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modifyMaterial("DALE", 475, 0.6F, classNode); //Original Durability = 300 | Add 175 | 1/4
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modifyMaterial("DALE", 387, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("GONDOR", 861, 0.6F, classNode); //Original Durability = 450 | Add 137 | 3/4
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modifyMaterial("GONDOR", 654, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("DORWINION_ELF", 875, 0.6F, classNode); //Original Durability = 500 | Add 125 | 3/4
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modifyMaterial("DORWINION_ELF", 692, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("ROHAN", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4
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modifyMaterial("ROHAN", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("TAUREDAIN", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4
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modifyMaterial("TAUREDAIN", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("DORWINION", 400, 0.6F, classNode); //Original Durability = 400 | Add 150 | 0/4
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modifyMaterial("DORWINION", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
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modifyMaterial("LOSSARNACH", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4
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modifyMaterial("LOSSARNACH", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory 0/4
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modifyMaterial("LAMEDON", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4
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modifyMaterial("LAMEDON", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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// Evil Humans
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// Evil Humans
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modifyMaterial("RHUN_GOLD", 450, 0.6F, classNode); //Original Durability = 450 | Add 137 | 0/4
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modifyMaterial("RHUN_GOLD", 450, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 0/4
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modifyMaterial("RHUN", 400, 0.6F, classNode); //Original Durability = 400 | Add 150 | 0/4
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modifyMaterial("RHUN", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
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modifyMaterial("DUNLENDING", 437, 0.6F, classNode); //Original Durability = 250 | Add 187 | 1/4
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modifyMaterial("DUNLENDING", 343, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("NEAR_HARAD", 825, 0.6F, classNode); //Original Durability = 300 | Add 175 | 3/4
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modifyMaterial("NEAR_HARAD", 561, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("HARNEDOR", 250, 0.6F, classNode); //Original Durability = 250 | Add 187 | 0/4
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modifyMaterial("HARNEDOR", 250, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
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modifyMaterial("CORSAIR", 300, 0.6F, classNode); //Original Durability = 300 | Add 175 | 0/4
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modifyMaterial("CORSAIR", 300, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("GULF_HARAD", 350, 0.6F, classNode); //Original Durability = 350 | Add 162 | 0/4
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modifyMaterial("GULF_HARAD", 350, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 0/4
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modifyMaterial("UMBAR", 724, 0.6F, classNode); //Original Durability = 450 | Add 137 | 2/4
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modifyMaterial("UMBAR", 586, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 2/4 (Unupgraded)
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modifyMaterial("MOREDAIN", 250, 0.6F, classNode); //Original Durability = 250 | Add 187 | 0/4
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modifyMaterial("MOREDAIN", 250, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
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//Elves
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//Elves
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modifyMaterial("WOOD_ELVEN", 1000, 0.6F, classNode); //Original Durability = 500 | Add 125 | 4/4
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modifyMaterial("WOOD_ELVEN", 748, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 4/4 (Unupgraded)
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// Custom
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// Custom
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modifyMaterial("UTUMNO", 1500, 0.7F, classNode); //Original Durability = 250 | Add 187 | 0/4
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modifyMaterial("UTUMNO", 1500, 0.7F, classNode);
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addMaterial("RED_DWARF", classNode);
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addMaterial("RED_DWARF", classNode);
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addMaterial("WIZARD", classNode);
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addMaterial("WIZARD", classNode);
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