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@ -20,38 +20,38 @@ public class LOTRMaterialTransformer implements IClassTransformer {
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reader.accept(classNode, 0);
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reader.accept(classNode, 0);
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modifyMaterial("ANGMAR", 350, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("ANGMAR", 350, 0.6F, 2.5F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("URUK", 550, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("URUK", 550, 0.7F, 3.0F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("BLACK_URUK", 550, 0.7F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 2/4 (Unupgraded)
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modifyMaterial("BLACK_URUK", 550, 0.7F, 3.0F, classNode); //Original Durability = 550 | Add 56 | 112 if Upgraded Armory | 2/4 (Unupgraded)
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modifyMaterial("HALF_TROLL", 350, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("HALF_TROLL", 350, 0.6F, 2.5F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
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// Good Humans
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// Good Humans
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modifyMaterial("DALE", 350, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("DALE", 350, 0.6F, 2.5F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("GONDOR", 450, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("GONDOR", 450, 0.6F, 2.5F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("DORWINION_ELF", 500, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("DORWINION_ELF", 500, 0.6F, 3.0F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("ROHAN", 350, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("ROHAN", 350, 0.6F, 2.5F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("TAUREDAIN", 350, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("TAUREDAIN", 350, 0.6F, 2.5F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("DORWINION", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
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modifyMaterial("DORWINION", 400, 0.6F, 2.5F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
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modifyMaterial("LOSSARNACH", 350, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory 0/4
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modifyMaterial("LOSSARNACH", 350, 0.6F, 2.5F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory 0/4
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modifyMaterial("LAMEDON", 350, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("LAMEDON", 350, 0.6F, 2.0F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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// Evil Humans
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// Evil Humans
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modifyMaterial("RHUN_GOLD", 450, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 0/4
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modifyMaterial("RHUN_GOLD", 450, 0.6F, 2.5F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 0/4
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modifyMaterial("RHUN", 400, 0.6F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
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modifyMaterial("RHUN", 400, 0.6F, 2.5F, classNode); //Original Durability = 400 | Add 75 | 150 if Upgraded Armory | 0/4
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modifyMaterial("DUNLENDING", 350, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("DUNLENDING", 350, 0.6F, 2.0F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 1/4 (Unupgraded)
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modifyMaterial("NEAR_HARAD", 450, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("NEAR_HARAD", 450, 0.6F, 2.5F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 3/4 (Unupgraded)
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modifyMaterial("HARNEDOR", 350, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
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modifyMaterial("HARNEDOR", 350, 0.6F, 2.0F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
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modifyMaterial("CORSAIR", 350, 0.6F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("CORSAIR", 350, 0.6F, 2.5F, classNode); //Original Durability = 300 | Add 87 | 175 if Upgraded Armory | 0/4
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modifyMaterial("GULF_HARAD", 350, 0.6F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 0/4
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modifyMaterial("GULF_HARAD", 350, 0.6F, 2.5F, classNode); //Original Durability = 350 | Add 81 | 162 if Upgraded Armory | 0/4
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modifyMaterial("UMBAR", 450, 0.6F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 2/4 (Unupgraded)
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modifyMaterial("UMBAR", 450, 0.6F, 2.5F, classNode); //Original Durability = 450 | Add 68 | 137 if Upgraded Armory | 2/4 (Unupgraded)
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modifyMaterial("MOREDAIN", 350, 0.6F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
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modifyMaterial("MOREDAIN", 350, 0.6F, 2.0F, classNode); //Original Durability = 250 | Add 93 | 187 if Upgraded Armory | 0/4
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//Elves
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//Elves
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modifyMaterial("WOOD_ELVEN", 500, 0.6F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 4/4 (Unupgraded)
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modifyMaterial("WOOD_ELVEN", 500, 0.6F, 3.0F, classNode); //Original Durability = 500 | Add 62 | 125 if Upgraded Armory | 4/4 (Unupgraded)
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// Custom
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// Custom
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modifyMaterial("UTUMNO", 1500, 0.7F, classNode);
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modifyMaterial("UTUMNO", 1500, 0.7F, 3.5F, classNode);
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addMaterial("RED_DWARF", classNode);
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addMaterial("RED_DWARF", classNode);
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addMaterial("WIZARD", classNode);
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addMaterial("WIZARD", classNode);
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@ -96,11 +96,12 @@ public class LOTRMaterialTransformer implements IClassTransformer {
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classNode.fields.add(field);
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classNode.fields.add(field);
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}
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}
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public void modifyMaterial(String fieldName, int durability, float protection, ClassNode classNode) {
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public void modifyMaterial(String fieldName, int durability, float protection, float weapon_damage, ClassNode classNode) {
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MethodNode clinit = null;
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MethodNode clinit = null;
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boolean foundField = false;
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boolean foundField = false;
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boolean durabilityModified = false;
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boolean durabilityModified = false;
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boolean protectionModified = false;
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boolean protectionModified = false;
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boolean damageModified = false;
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// First, find the <clinit> method
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// First, find the <clinit> method
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for (MethodNode method : classNode.methods) {
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for (MethodNode method : classNode.methods) {
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@ -152,7 +153,17 @@ public class LOTRMaterialTransformer implements IClassTransformer {
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}
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}
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}
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}
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if (durabilityModified && protectionModified) {
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if (foundField && !damageModified && insn instanceof MethodInsnNode && ((MethodInsnNode) insn).name.equals("setDamage")) {
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AbstractInsnNode damage_insn = insn.getPrevious();
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if (damage_insn instanceof LdcInsnNode) {
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((LdcInsnNode) damage_insn).cst = weapon_damage;
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System.out.println("[CinderLoE] Updated damage for " + fieldName + " to " + weapon_damage);
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damageModified = true;
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}
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}
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if (durabilityModified && protectionModified && damageModified) {
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return;
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return;
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}
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}
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}
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}
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